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- CONTENTS
-
-
-
- page
-
- INTRODUCTION . . . . . . . . . . . . . . . . . . . . 1
-
- HARDWARE & SOFTWARE REQUIREMENTS . . . . . . . . . . 1
-
- MAIN MENU WINDOW . . . . . . . . . . . . . . . . . . 2
- USING A MOUSE . . . . . . . . . . . . . . . . . . 2
- SELECTING SOUND . . . . . . . . . . . . . . . . . 2
-
- SUBMENUS OR LEVEL WINDOWS . . . . . . . . . . . . . . 2
-
- MUSIC COMPOSITION . . . . . . . . . . . . . . . . . . 3
- MUSIC LEVEL 1 . . . . . . . . . . . . . . . . . . 3
- MUSIC LEVEL 2 . . . . . . . . . . . . . . . . . . 3
- MUSIC LEVEL 3 . . . . . . . . . . . . . . . . . . 3
- SAVING YOUR TUNES . . . . . . . . . . . . . . . . 4
-
- ART . . . . . . . . . . . . . . . . . . . . . . . . . 4
- DRAW . . . . . . . . . . . . . . . . . . . . . . 4
- SPIDER WEBS . . . . . . . . . . . . . . . . . . . 5
- SPACE TUNNELS . . . . . . . . . . . . . . . . . . 5
- SPACE WORMS . . . . . . . . . . . . . . . . . . 5
- SPACE RIBBONS . . . . . . . . . . . . . . . . . . 5
-
- SPELLING . . . . . . . . . . . . . . . . . . . . . . 6
- ALPHABET . . . . . . . . . . . . . . . . . . . . 6
- RANDOM WORDS . . . . . . . . . . . . . . . . . . 6
- NEW SPELLING HOMEWORK . . . . . . . . . . . . . . 7
- LAST SPELLING HOMEWORK . . . . . . . . . . . . . 8
- OLD SPELLING HOMEWORK . . . . . . . . . . . . . . 8
- STARTING A NEW HOMEWORK FILE . . . . . . . . . . 8
-
- ENGLISH . . . . . . . . . . . . . . . . . . . . . . . 9
- ENGL LEVEL 1 . . . . . . . . . . . . . . . . . . 9
- ENGL LEVEL 2 . . . . . . . . . . . . . . . . . . 9
- ENGL LEVEL 3 . . . . . . . . . . . . . . . . . . 10
- ENGL LEVEL 4 . . . . . . . . . . . . . . . . . . 10
-
-
-
- page
-
- MATH . . . . . . . . . . . . . . . . . . . . . . . . 11
- LASER BLAST . . . . . . . . . . . . . . . . . . 11
- BUG NUMBERS . . . . . . . . . . . . . . . . . . 11
- APPLESPIDER . . . . . . . . . . . . . . . . . . 12
- TIMETABLE . . . . . . . . . . . . . . . . . . . . 13
- ADDITION . . . . . . . . . . . . . . . . . . . . 13
- ADD LEVEL 1 . . . . . . . . . . . . . . . . . 13
- ADD LEVEL 2 . . . . . . . . . . . . . . . . . 13
- ADD LEVEL 3 . . . . . . . . . . . . . . . . . 13
- ADD LEVEL 4 . . . . . . . . . . . . . . . . . 14
- SUBTRACTION . . . . . . . . . . . . . . . . . . . 14
- SUB LEVEL 1 . . . . . . . . . . . . . . . . . 14
- SUB LEVEL 2 . . . . . . . . . . . . . . . . . 14
- SUB LEVEL 3 . . . . . . . . . . . . . . . . . 15
- SUB LEVEL 4 . . . . . . . . . . . . . . . . . 15
- MULTIPLICATION . . . . . . . . . . . . . . . . . 15
- MUL LEVEL 1 . . . . . . . . . . . . . . . . . 15
- MUL LEVEL 2 . . . . . . . . . . . . . . . . . 16
- MUL LEVEL 3 . . . . . . . . . . . . . . . . . 16
- MUL LEVEL 4 . . . . . . . . . . . . . . . . . 16
- DIVISION . . . . . . . . . . . . . . . . . . . . 16
- DIV LEVEL 1 . . . . . . . . . . . . . . . . . 16
- DIV LEVEL 2 . . . . . . . . . . . . . . . . . 16
- DIV LEVEL 3 . . . . . . . . . . . . . . . . . 17
- DIV LEVEL 4 . . . . . . . . . . . . . . . . . 17
- ALGEBRA . . . . . . . . . . . . . . . . . . . . . 17
-
- EXAMS . . . . . . . . . . . . . . . . . . . . . . . . 17
- MAKE EXAM . . . . . . . . . . . . . . . . . . . . 18
- TAKE EXAM . . . . . . . . . . . . . . . . . . . . 18
- SEE SCORES . . . . . . . . . . . . . . . . . . . 19
- PRINT EXAM . . . . . . . . . . . . . . . . . . . 19
-
- TIME . . . . . . . . . . . . . . . . . . . . . . . . 20
- TIME LEVEL 1 . . . . . . . . . . . . . . . . . . 20
- TIME LEVEL 2 . . . . . . . . . . . . . . . . . . 20
- TIME LEVEL 3 . . . . . . . . . . . . . . . . . . 20
- TIME LEVEL 4. . . . . . . . . . . . . . . . . . . 20
-
- MANUAL . . . . . . . . . . . . . . . . . . . . . . . 21
-
- SOME FINAL NOTES . . . . . . . . . . . . . . . . . . 21
-
-
-
- SCHOOL-MOM Ver. 4.1
- The Manual
-
-
-
- INTRODUCTION
- The strength and prosperity of the U.S. has always
- relied on the level of our education and character of
- our people. Now, the education level in the U.S. is
- actually decreasing rather than increasing. Illiteracy
- is becoming common and knowledge of science and
- technology is becoming rare. In most U.S. Universities
- the foreign students specializing in science and
- technology now outnumber the American students. By
- placing this software on the market we hope to do our
- part to rectify this problem.
-
- School-Mom is an educational tool for children ages 4 to
- 14. Its main options are Music, Art, English, Spelling,
- Math, Exams, Time and Manual. The name, School-Mom,
- comes from the old term, School-Marm. This nickname was
- often used when referring to teachers who taught all
- subjects to all grades. This software, which uses a
- back-to-basics approach to teaching, attempts to do the
- same.
-
- We think you'll like what we've done with this software
- package. We also think you'll agree it's the most
- comprehensive children's educational software available
- at any price.
-
-
-
- HARD & SOFTWARE REQUIREMENTS
- The minimum hardware requirements for running School-Mom
- are 640K RAM and color graphics adapter (CGA). A mouse
- and EGA are recommended for some options. The minimum
- software requirement is DOS version 2.0 or higher.
-
-
-
- -1-
-
- MAIN MENU WINDOW
- This window lists all the main options that you may
- choose from such as Music, Art, Spelling, English, Math,
- Exams, Time and Manual. There are several ways to
- select an option from Main Menu. You may use the up or
- down arrow keys to highlight the desired option then
- press the ENTER key to accept the option. You may also
- press the key corresponding to the first letter of the
- desired option until the option is highlighted then
- press the ENTER key. Accept END or press the ESC key to
- stop the program.
-
- USING A MOUSE
- If you have a mouse and have installed it's driver, you
- can use it in the Draw option to draw and in the option
- windows to select options. To select an option using
- the mouse just move the mouse up or down until your
- desired option is highlighted then press the left button
- to accept.
-
- SELECTING SOUND
- Use the right and left arrow keys, or the mouse to
- select whether or not you want sound. Most options will
- use sound to indicate wrong answers. In all the
- options, if the sound is on, a tune is played for every
- 100 points received. The sound option must be on if you
- want to use the Music Composition option.
-
-
-
- SUBMENUS OR LEVEL WINDOWS
- All options have submenu windows. These windows are
- used to select learning levels or to choose a particular
- suboption. Choose from this menu using the same
- techniques as in Main Menu. In particular, use the
- mouse, arrow keys, or the key corresponding to the first
- letter of the option to highlight the desired option
- then press the ENTER key or the left mouse button to
- accept. Accept END, or press the ESC key, or press the
- right mouse button to return to Main Menu.
-
-
-
- -2-
-
- MUSIC COMPOSITION
- The Music Composition option has three suboptions. You
- can use these options to compose and play tunes. Note
- that in all three Music options, only the treble cleft
- is shown; therefore, only octave 3 notes and a few of
- octave 4 notes will appear on the screen.
-
- MUSIC LEVEL 1
- In Level 1 you are shown a musical scale and asked to
- enter notes by pressing a, b, c, d, e, f, or g. As you
- press a key, the corresponding note is played and
- displayed on the scale. If you make a mistake you can
- delete the previous notes by pressing the BACK-SPACE
- key. When you are done just press ENTER to play the
- entire tune or press n to start a new tune. You may
- also press the SPACE BAR to skip a note or equivalent,
- pause for one beat. Also, press the up arrow key to go
- to the next higher octave or the down arrow key to go to
- the next lower octave. When you first start a tune,
- octave 3 is the default. The notes of some octaves will
- not be displayed on the scale but will still play. As
- always, press ESC to exit the option and return to Main
- Menu.
-
- MUSIC LEVEL 2
- Level 2 is similar to Level 1 except longer tunes can be
- composed and the note duration can be changed. Either
- 1/1 (whole notes), 1/2, 1/4, 1/8, or 1/16 notes can be
- played. Change the duration by using the left or right
- arrow key. This change will remain in effect until you
- change the duration again.
-
- MUSIC LEVEL 3
- Level 3 is similar to Level 2 except sharp and flat
- notes can also be played. To choose a sharp note press
- the +/= key first then the note key. To choose a flat
- note press the _/- key first. The change stays in
- effect only until the note is played then it reverts
- back to a simple note. To remove a sharp before the
- note is played, press the _/- key. To remove a flat
- before the note is played, press the +/= key.
-
-
-
- -3-
-
- SAVING YOUR TUNES
- When in Level 2 and Level 3 you may store your tunes to
- a file and retrieve them later. To store a tune press
- the ALT key then press the s key before releasing the
- ALT key. Now type the name of the file where you wish
- the tune stored and press ENTER. Do not use an
- extension. For example, use a word like "tune" but do
- not use "tune.dat". To get a tune that you've stored
- earlier, press the ALT key then press the g key before
- releasing the ALT key. A list of the tunes will be
- displayed. Use the keyboard or mouse to select one of
- these using the techniques described in the Main Menu
- paragraph. This selected tune will be played and
- displayed ready for editing.
-
-
-
- ART
- Art has five options. These are Draw, Spider Webs,
- Space Tunnels, Space Worms, and Space Ribbons. The
- following paragraphs describe each of these.
-
- DRAW
- This option allows you to draw freehand with a mouse or
- joystick in multiple colors. If you want to use a
- mouse, be sure to load the mouse driver before you
- start.
-
- If you're using a mouse, change the color by pressing
- the right button and raise the pen by pressing the left
- button. If you're using a joystick, change the color by
- pressing c on the keyboard and raise the pen by pressing
- p. In either case press e on the keyboard to erase and
- start a new drawing.
-
- The color currently being used is shown in a box at the
- lower right corner. Also, if you want to erase part of
- your drawing, change the color to background (or until
- you can't see the color box) then move the cursor over
- the area to be erased.
-
-
-
- -4-
-
- SPIDER WEBS
- Here you can use the joystick or the arrow keys to
- control the actions of a spider while he leaves a web
- behind him. When the arrow keys are used, the joystick
- is disabled for the duration of the drawing. You may
- change back to the joystick by erasing the drawing.
- Press c to change the color of the web, press the < and
- > keys to change the rate or speed of movement, press e
- to erase the web and start again, or press ESC to return
- to Art Menu.
-
- SPACE TUNNELS
- In this Art option you can use a joystick or the arrow
- keys to control the growth and/or elongation of a tunnel
- through deep space. The rules for using the joystick or
- keys are the same as those just described in the Spider
- Webs description.
-
- Press ESC to quit, e to erase and start again, c to
- change the color of the tunnel, g to make the tunnel
- grow larger, r to make the tunnel reduce in size, the >
- key to increase the growth rate, or the < key to reduce
- the growth rate. With this option you can produce
- beautiful screen art that appears to have 3-dimensional
- qualities. It is very relaxing. Try it!
-
- SPACE WORMS
- This Art option is similar to Space Tunnels but it
- produces an elongating worm with alternating colors.
- You have no control over color. See the previous
- section for details.
-
- SPACE RIBBONS
- This option is exactly like Space Worms except the worm
- is flattened. This produces even better 3-dimensional
- effects.
-
- These Art options were designed especially for
- relaxation and enjoyment. However, they can be used to
- stimulate creativity.
-
-
-
- -5-
-
- SPELLING
- This option has five suboptions -- Alphabet, Random
- Words, New Spelling Homework, Last Spelling Homework,
- and Old Spelling Homework. The following paragraphs
- describe these five.
-
- ALPHABET
- The purpose of this option is to teach preschoolers the
- alphabet, both upper case and lower case. You are shown
- an uppercase letter then three choices for its lower
- case equivalent. To choose the correct lower case
- letter use the right or left arrow key to move the
- pointing arrow to the correct choice then press ENTER.
- Points are added for correct answers.
-
- After you select the correct answer you must press a key
- to continue. You may press ESC to stop, otherwise the
- entire alphabet will be shown. Also, you may press c to
- change the foreground color for the letters.
-
- The following three options will test your ability to
- spell words. The Random Words option uses existing
- libraries of words while the New Spelling Homework
- option requires you to input your own words. After
- being drilled on these words you have the option of
- storing them for later use with the last two options,
- Last Spelling Homework and Old Spelling Homework.
-
- RANDOM WORDS
- This option has four levels of difficulty. The first
- level contains words that are three characters long, the
- second level contains words that are four characters
- long, the third level contains words that are five
- characters long, and the fourth level contains words
- that are six characters long. Each level is identical
- except for the length of the words. Large word
- libraries are included on the disk and words are chosen
- at random from the libraries.
-
- A word will be shown in the word box. When you think
- you know how to spell it press the space bar. The word
-
-
-
- -6-
-
- will disappear and you must spell it. If you still need
- help, press the down arrow key to see the word again.
-
- If you spell it wrong you'll be asked to try again. If
- you spell it right you must press the space bar to
- continue. This allows you time to examine the correct
- spelling of the word. After you press the space bar the
- new word will be shown and you'll have to press the
- space bar again when you're ready to spell it.
-
- NEW SPELLING HOMEWORK
- This option allows you to enter your daily spelling
- homework. You are allowed to enter up to 50 words of
- variable length. The only limitation on length is that
- the words must be shorter than 17 characters. When you
- choose this option you are only quizzed on those words
- you have entered.
-
- When you choose the New Spelling HW option you are asked
- how many words you want to enter. Just type the number
- and then press ENTER. If you choose to enter 10 words
- or less you may enter all the words on the same screen.
- Type each word then press ENTER. All editing functions
- such as delete, back-space, insert, and arrow key
- movements are allowed while you type the words. You may
- also use the up and down arrow keys to move from one
- word field to another. Press the F10 function key when
- you think you have them all spelled correctly.
-
- After you've entered all your words you will be quizzed
- on them. This occurs exactly the same way as in the
- Random Words option. In fact, all the spelling quiz
- options operate the same once the words are entered or
- recalled.
-
- If you choose to enter more than 10 words you may only
- enter one word at a time. Again, all editing functions
- such as delete, back-space, insert, and arrow key
- movements are allowed. Press ENTER when you have the
- word spelled correctly then type the next word. If you
- decide not to enter as many words as you originally
-
-
-
- -7-
-
- planned just press the F10 key. If you change your mind
- and want to quit just press ESC.
-
- When you are done with this option you can store the
- words you just entered for later use. If you choose
- yes, the words are stored in the Last Spelling Homework
- data file and added to the end if the Old Spelling
- Homework data file. These words can be recalled later
- when using the last two options.
-
- LAST SPELLING HOMEWORK
- This option can be used to recall the last previously
- stored spelling homework exercises. This can save you
- the time of retyping the words. Note that only the last
- set of spelling words can be recalled using this option.
-
- OLD SPELLING HOMEWORK
- In this option you are quizzed on all the words you
- previously stored in the Old Spelling Homework data
- file. When you store words in this file they are added
- to the end of the file. The file gets bigger each time
- you store more words. Use this option to review all
- your old spelling homework.
-
- STARTING A NEW HOMEWORK FILE
- If at the end of the school year you want to start a new
- file of old spelling homework you can use DOS commands
- to copy the old file to a new name or delete the old
- one. For example type RENAME HW-WORDS.DAT HW-WORDS.BAK
- then press ENTER. The next time you store words a new
- file called HW-WORDS.DAT will be created.
-
- When you're done using any of these spelling options,
- press ESC to return to Level Menu if you're in the
- Random Words option or to return to Spell Menu if you're
- in the other options. After you escape from a spelling
- option your misspelled words will be shown.
-
-
-
- -8-
-
- ENGLISH
- This option has four levels. In the first level you
- learn nouns, verbs, adjectives, and adverbs. The second
- level develops skill in forming sentences by asking you
- to unscramble sentences. The third level teaches you
- the 5 basic sentence patterns and the fourth level
- teaches subject-verb agreement.
-
- ENGL LEVEL 1
- In Level 1 you are first given the definition of a noun
- and a list of nouns to choose from. Choose a noun by
- using the arrow keys to highlight your selection and
- then press the ENTER key. Next, the definition of an
- adjective is given and a list of seven adjectives is
- shown to choose from. Then the definitions of verbs and
- adverbs are given and lists of each are shown for you to
- choose from. When the last word has been chosen, two or
- three sentences will be displayed that use the words you
- chose. Although the sentences will be grammatically
- correct, they will not always make sense. When this
- happens, they are usually very amusing. Press the SPACE
- BAR to repeat the process with new words. Press the ESC
- key to quit and return to Level Menu.
-
- ENGL LEVEL 2
- Here you are given several words that can be used to
- make a correct sentence. One of the words will be
- highlighted. You must move (using the arrow keys) this
- highlighted word up to the top of the screen and place
- it in correct sentence order. When you have placed that
- word in the correct spot the second word will be
- highlighted.
-
- While you are moving the word to its correct location a
- timer will be running. If you correctly place the word
- before the timer runs down, you will be given extra
- points. When the entire sentence is correct you will
- receive an additional 10 points.
-
- While you are placing the words you will notice that a
- small arrow will be moving from the right of the screen
-
-
-
- -9-
-
- to the left. If your word gets hit by this arrow it
- will be knocked back down to the bottom and you'll have
- to start it again. So watch it! You can change the
- arrows speed using the < and > keys.
-
- ENGL LEVEL 3
- In Level 3 you are first shown that sentences have two
- basic parts -- the subject and the predicate.
- Definitions are also given. After pressing the SPACE
- BAR you are shown how the predicate can be separated
- into its parts and as a result, that sentences have 5
- basic patterns. Shorthand names of each are given.
- After pressing the SPACE BAR again, definitions of each
- part are given. Finally, you will be given examples of
- each of the 5 sentence patterns.
-
- Press the SPACE BAR once more and you'll be given a
- randomly chosen sentence from the sentence file and
- asked to identify its sentence pattern. Select the
- pattern by using the arrow keys to highlight the correct
- pattern then press the ENTER key. Each correct answer
- is rewarded by the addition of 10 points to your score.
- Press ESC to quit or simply select END from the list of
- patterns. Press the SPACE BAR to see another randomly
- chosen sentence.
-
-
- ENGL LEVEL 4
- When you choose this option you're first given some
- necessary instruction on how to insure that the verb
- agrees with the subject. It then presents a sentence
- with a missing word (usually a missing verb). You are
- then required to select the correct missing word from a
- list of two choices. To choose the word, highlight it
- with the up or down arrow key then press ENTER. Each
- correct answer is rewarded by the addition of 10 points
- to your score. Press ESC to quit or simply select END
- from the list of words. Press the SPACE BAR to see
- another randomly chosen sentence.
-
- When you escape from any of the English options you will
-
-
- -10-
-
-
- be placed back into English Level Menu. Choose a new
- level or escape again to return to Main Menu.
-
-
-
- MATH
- This option is divided into 6 options. These are Laser
- Blast, Bug Numbers, Applespider, Timetable, Addition and
- Subtraction, Multiplication and Division, and Algebra.
- These are described in the following paragraphs.
-
-
- LASER BLAST
- This is an exciting game that entertains and teaches
- quantity. First, a number of blocks are shown. Then,
- colored numbers begin to float across the screen. The
- object of the game is to shoot the correct number with
- the laser. The correct number is the one that equals
- the number of blocks. To shoot, simply push the SPACE
- BAR. To return to Main Menu press ESC.
-
- To get numbers 0 through 4, start the game by pressing
- the number key "1". To get numbers 5 through 9, press
- "2" to start. Obviously, most pre-schoolers should
- start with the numbers 0 through 4.
-
- Points are given for each hit. The faster you play, the
- more points given. The speed can be increased by using
- the > key and decreased using the < key.
-
- If you want to change the background color just press c.
- Be careful not to choose a background color that matches
- one of the floating numbers. If this happens you will
- not be able to see that particular number.
-
-
- BUG NUMBERS
- This math option teaches the concept of multi-digit
- numbers. You are shown three large boxes. The box on
- the right will have 0 to 9 large individual bugs. The
- center box will have smaller bugs grouped in clusters of
-
-
- -11-
-
- 10 each. The box on the left will have very small bugs
- in groups of 100 bugs each. Your job is to find how
- many bugs are shown on the screen.
-
- You must first count the number of large bugs in the far
- right box. Type this number and press ENTER. This
- gives you the least significant digit. Next, count the
- number of groups that contain 10 bugs and enter this
- number. This gives you the next most significant digit.
- Finally, count the number of groups that contain 100
- bugs and enter this number. This gives you the most
- significant digit and you're done. Ten points are given
- for completion.
-
-
- APPLESPIDER
- This is a very exciting and intense game that drills you
- in basic addition, subtraction, multiplication, or
- division. From the Applespider opening screen press A
- to be drilled in addition, S for subtraction, M for
- multiplication, or D to be drilled in division.
-
- Next, you must choose your playing speed. Press 0 to
- get the slow speed for beginners or 1 through 4 for
- faster speeds. More points are given for playing
- faster.
-
- The applespider wants to eat your apple. You must
- prevent this by using the arrow keys to move the apple
- out of the spider's way. At the beginning you are given
- 10 free moves. To get more moves you must solve the
- equation at the bottom of the screen. For every correct
- answer you get five more moves and points are added to
- your score. As your score increases, the spider gets
- faster.
-
- Your Applespider score will get added to your total Math
- score only if you win the game. You win when you have
- correctly answered 20 math problems. When this happens
- another apple will fall on the spider and squash him.
-
-
-
- -12-
-
- As always, press ESC to stop.
-
-
- TIMETABLE
- After selecting this option you'll have to enter a
- number from 1 to 7. This will be the number used in the
- multiplication tables. Press a number then press ENTER.
- A worm will move that many apples onto the screen in one
- row. Then, you'll have to multiply the number you chose
- by 1 to continue. Let's assume you chose the number 5.
- After you give the answer to 5 X 1 the worm will move
- another row of 5 apples onto the screen. You must now
- give the answer to 5 X 2. This continues until 5 rows
- are done. You can always find the answer by adding the
- total number of apples.
-
- When you're done just press the ESC key. You'll then be
- shown how many points you accumulated. More difficult
- multiplication tables give higher scores.
-
-
- ADDITION
- This option has four levels of difficulty. In each
- level the numbers are chosen at random.
-
- ADD LEVEL 1
- In this beginners level, stars are shown beside each
- number. The number of stars equals the number. For
- example, suppose you are asked to add the numbers 2 and
- 3. Beside 2 there will be two stars and beside 3 there
- will be three stars. To find the answer just count the
- number of stars, type the answer and press the ENTER
- key. After you've entered the correct answer you must
- press a key to continue.
-
- ADD LEVEL 2
- This level is exactly like Level 1 except the numbers
- are larger and the stars are not shown.
-
- ADD LEVEL 3
- This level illustrates how to add multiple digit numbers
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- by stepping you through the process. Again, all numbers
- are chosen at random. Active elements of the problem
- are highlighted by flashing the digits. Individual
- questions in the form of simple equations are shown at
- the bottom of the interactive window. A flashing
- cursor at the end of this equation indicates that an
- input is expected. If you enter the correct value it
- will be placed in its proper spot. The computer will
- beep if the answer is incorrect. When you've finished
- with the problem, you must press a key to continue.
-
- ADD LEVEL 4
- This level is exactly like Level 3 except numbers with
- decimals are used.
-
- In each of these levels a complete correct answer is
- rewarded by the addition of 10 points to your score. If
- sound is on you'll also get a tune for every 100 points.
- You can press ESC to quit and return to Level Menu when
- you're done.
-
-
- SUBTRACTION
- This option has four levels of difficulty. In each
- level the numbers are chosen at random.
-
- SUB LEVEL 1
- In this beginners level, stars are shown beside each
- number. The number of stars equals the number. If you
- are asked to, for example, subtract 2 from 4 there will
- be two stars beside the number 2 and four stars beside
- the number 4. However, two of the four stars beside the
- number four will be blinking to indicate the two that
- will be taken away. Also, the two stars beside the
- number 2 will be blinking. To find the answer just
- count the number of stars that are not blinking. After
- you've entered the correct answer you must press a key
- to continue.
-
- SUB LEVEL 2
- This level is exactly like Level 1 except the numbers
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- are larger and the stars are not shown.
-
- SUB LEVEL 3
- This level illustrates how to subtract multiple digit
- numbers by stepping you through the process. Again, all
- numbers are chosen at random. Active elements of the
- problem are highlighted by flashing the digits.
- Individual questions in the form of simple equations are
- shown at the bottom of the interactive window. A
- flashing cursor at the end of this equation indicates
- that an input is expected. If you enter the correct
- value it will be placed in its proper spot. The
- computer will beep if the answer is incorrect. When
- you've finished with the problem, you must press a key
- to continue.
-
- SUB LEVEL 4
- This level is exactly like Level 3 except numbers with
- decimals are used.
-
- In each of these levels a complete correct answer is
- rewarded by the addition of 10 points to your score. If
- sound is on you'll also get a tune for every 100 points.
- You can press ESC to quit and return to Level Menu when
- you're done.
-
-
- MULTIPLICATION
- This option also has four levels of difficulty.
-
- MUL LEVEL 1
- This level is similar to Add & Sub Level 1 because you
- must count stars that do not blink to find the correct
- answer. The difference is that the stars are grouped
- differently and there is only one line with stars. For
- example, suppose you are asked to find the product of 4
- and 2. At the bottom, where the answer belongs, you
- will find two groups with four stars each. In other
- words, the computer has taken the four stars and placed
- them in the answer line twice. There is a total of 8
- stars and they have been placed on the line where the
- number 8 belongs.
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-
- MUL LEVEL 2
- This level is like Level 1 but larger numbers are used
- and no stars are displayed.
-
-
- MUL LEVEL 3
- This level leads you through long multiplication with
- multiple digit numbers. As in Add & Sub levels 3 & 4,
- active elements of the problem are highlighted by
- flashing the numbers. The instructions and questions to
- be answered are displayed at the bottom of the
- interactive window. The flashing cursor at the end of
- this question or equation is an indication that the
- computer is waiting for an input.
-
- MUL LEVEL 4
- Level 4 is identical to Level 3 except decimals are
- used.
-
- In each of these levels a complete correct answer is
- rewarded by the addition of 10 points to your score.
- You can press ESC to quit and return to Level Menu when
- you're done or press any other key to continue.
-
-
- DIVISION
- This option also has four levels of difficulty.
-
- DIV LEVEL 1
- This level is similar to Add & Sub Level 1 because you
- must count stars that do not blink to find the correct
- answer. The difference is that the stars are grouped
- differently and there is only one line with stars. If
- you are asked to, for example, divide 12 by 3 then
- beside the 12 will be placed three groups of stars with
- 4 stars in each group. Only one group will not be
- blinking. So, if you count the stars that do not blink,
- you'll find the correct answer to be 4.
-
- DIV LEVEL 2
- This level is like Level 1 but larger numbers are used
- and no stars are displayed.
-
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-
- DIV LEVEL 3
- This level leads you through long division with multiple
- digit numbers. As in Add & Sub levels 3 & 4, active
- elements of the problem are highlighted by flashing the
- numbers. The instructions and questions to be answered
- are displayed at the bottom of the interactive window.
- The flashing cursor at the end of this question or
- equation is an indication that the computer is waiting
- for an input.
-
- DIV LEVEL 4
- Level 4 is identical to Level 3 except decimals are
- used.
-
- In each of these levels a complete correct answer is
- rewarded by the addition of 10 points to your score.
- You can press ESC to quit and return to Level Menu when
- you're done or press any other key to continue.
-
-
- ALGEBRA
- This option also has four levels of difficulty. All
- four levels are basic introductory algebra but the
- difficulty level does increase slightly with each level.
- In each level you must solve for the unknown value of Y.
- Just follow the instructions and answer the questions,
- and the computer will lead you through the solution.
- When you see the cursor flashing, the computer is
- waiting for an input.
-
- In all the Math options, the active parts of the
- equation are highlighted by flashing the numbers. Also,
- the final correct answer is rewarded by the addition of
- 10 points to your score. Press ESC to quit and return
- to Level Menu when you're done or press any other key to
- continue.
-
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- EXAMS
- The Exam module has four options. These are Make Exam,
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-
- Take Exam, See Scores and Print Exam. Each of these is
- explained in the following paragraphs.
-
- MAKE EXAM
- In this option you are allowed to create a multiple
- choice examination. The first screen you'll see is an
- exam setup screen. This screen has three fields, one to
- enter the number of questions you want to ask, one to
- enter the title of the exam, and one to enter the
- filename for the exam. You may move freely from one
- field to another using the up or down arrow keys. Once
- you have all the information typed correctly in all the
- fields press the F10 function key. If you change your
- mind and decide you don't want to create an exam just
- press the ESC key to return to Exams Menu.
-
- After you press the F10 key from the Exam Setup screen
- you will see another screen that asks you to type the
- first question, its five answer choices, and the number
- of the correct answer. A total of eight fields are
- shown -- two for entering the question, five for the
- answers, and one for the number of the correct answer.
- When you've entered all the questions you'll be returned
- to Exams Menu. If you decide to stop and not enter as
- many questions as you originally planned just press the
- ESC key. The exam will be created but with only as many
- questions as you entered before pressing ESC.
-
- TAKE EXAM
- When you choose this option you'll first be asked to
- enter your name. This is because your name will be
- stored later along with your score. After you've done
- this either press ESC to quit or press ENTER to get a
- list of all the exam files on your current directory.
- You may choose a file from the list or you may quit by
- pressing ESC. Choose an exam file using the same
- techniques you normally use to select options.
-
- After you've chosen an exam file you'll see a screen
- that shows the exam title, the first question to answer,
- and its five answer choices. There are three way to
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- choose an answer. You may use the up or down arrow keys
- to highlight the correct answer then press ENTER, or you
- may press the key corresponding to the first letter of
- the correct answer until it is highlighted then press
- ENTER, or you may use a mouse to highlight the correct
- answer then press the left mouse button to select it.
- If you want to quit without answering the question just
- select END from the answer list.
-
- Your running score will be shown at the bottom of the
- screen. After you're done, this score will be added to
- the end of the score file that corresponds to the exam.
- The score file will have the same name as the exam file
- but a different extension.
-
- After you've either answered all the questions or quit
- you'll be shown your final score. You'll then have to
- press ENTER to continue.
-
- SEE SCORES
- When you choose this option you'll first be shown a list
- of the score files to choose from. To choose a file,
- highlight it then press ENTER. If you change your mind
- you may quit by pressing ESC.
-
- Next, you'll be asked if you want to send the scores to
- a printer or to the screen. Type p then press ENTER if
- you want it sent to a printer (don't forget to turn the
- printer on) or type s then press ENTER if you want it
- sent to the screen.
-
- Before the scores are listed, the exam title and the
- number of questions in the exam will be shown. If the
- list is sent to the screen you'll have to press ENTER to
- return to Exams Menu when the list is complete.
-
- Your disk will come with several exams already prepared.
- Try them out!
-
- PRINT EXAM
- Use this option to make a hard copy or your examination.
-
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- -19-
-
- There will be five questions per page. The last page
- will contain the answers.
-
- TIME
- Use this option for learning to tell time. It has four
- learning levels. In each level a clock is shown on the
- screen and you must choose the correct time from a list
- of three answers. Choose an answer by using the
- appropriate arrow key to get the large arrow directly
- over the correct choice, then press ENTER. When the
- correct answer is chosen, points will be added to your
- score and the digital time will be displayed below the
- clock.
-
- TIME LEVEL 1
- In this beginner's level the big hand always points to
- 12. However, the little hand can point to any of the 12
- numbers. For correct answers only one point will be
- added to the score.
-
- TIME LEVEL 2
- In this second level only on-the-hour, quarter, and half
- hours are used. In other words the big hand can only be
- on the 12, 3, 6, or 9. Correct answers are rewarded by
- the addition of 3 points.
-
- TIME LEVEL 3
- In this level the big hand may point to any of the 12
- numbers but may not point to any location between the
- numbers. For example, the clock could show 7:05, 7:10,
- or 7:15 but it will not show 7:03, 7:07, or 7:18. For
- correct answers, 5 points will be added to the score.
-
- TIME LEVEL 4
- In this level any time is allowed on the clock. For
- correct answers, 10 points will be added to the score.
-
- In all these Time options, after you answer correctly
- points will be added to your score then you'll need to
- press a key to continue. For every 100 points you will
- be rewarded with a tune.
-
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- -20-
-
- MANUAL
- This option allows you to read the School-Mom manual on
- the screen. Use the Down Arrow key to read one line at
- a time or use the Page Down key to read one screen page
- at a time.
-
- You may use the Up Arrow key or the Page Up key to back
- up in the document. You may also use the Home key to go
- back to the beginning or the End key to go to the end of
- the document.
-
- To quit this option press the ESC key.
-
-
- SOME FINAL NOTES
- I hope you enjoy this software and your children learn
- much from it. I'll continue making additions,
- improvements, and corrections. I believe it already is
- the most comprehensive educational software available.
- Other software packages may be prettier but the fancy
- graphics require huge amounts of memory and, therefore,
- limit the utility of the software. I believe those
- software packages are all bun and very little meat.
- School-Mom is designed to have just the right amount of
- both to make it useful and attractive.
-
- I HAVE WORKED VERY HARD TO GET ALL THE BUGS OUT OF THIS
- PROGRAM. HOWEVER, I CAN'T GUARANTEE THAT NONE EXISTS.
- WHEN YOU USE THIS SOFTWARE YOU MUST DO IT AT YOUR OWN
- RISK. I ACCEPT NO RESPONSIBILITY FOR DAMAGE THAT MAY
- OCCUR AS A RESULT OF ITS USE.
-
- SCHOOL-MOM DEDICATION
- This software is dedicated to three people. First, to
- my wife for her patience as I've worked late nights and
- early mornings for the last 4 years writing this
- program. Second, to my 8-year-old adopted son who
- provided the inspiration for this software. And, third,
- to the unwed teenage girl who gave birth to our son then
- gave him to us rather than choosing to terminate his
- life.
-
-
-
- -21-
-
- Dr. Andrew Motes, Professor of Electrical Engineering.
- CompuServe ID# 73757,1111
- Ph. (501)-524-8741
- Please call after 6:00 pm (central). This is a home phone
- number.
-
- All rights reserved, 1992. Motes Educational Software.
-
- ________________________________________________________________
-
-
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- ┌─────┴───┐ │ (R)
- ──│ │o │──────────────────
- │ ┌─────┴╨──┐ │ Association of
- │ │ │─┘ Shareware
- └───│ o │ Professionals
- ──────│ ║ │────────────────────
- └────╨────┘ MEMBER
-
-
-
- SCHOOL-MOM is produced by a member of the Association of
- Shareware Professionals (ASP). ASP wants to make sure that the
- shareware principle works for you. If you are unable to resolve
- a shareware-related problem with an ASP member by contacting the
- member directly, ASP may be able to help. The ASP Ombudsman can
- help you resolve a dispute or problem with an ASP member, but
- does not provide technical support for members' products.
- Please write to the ASP Ombudsman at 545 Grover Road, Muskegon,
- MI 49442-9427 or send a Compuserve message via easyplex to ASP
- Ombudsman 70007,3536.
-
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