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-
- This is disk #2 of the ADVENTURE GAME TOOLKIT or AGT
-
- This disk contains the following files:
-
- OOZ.EXE -- A program to unpack the various .ZOO files on the disk
- AGTMACRO.ZOO -- A utility to help create Adventure Game Toolkit data files
- AGTNUM.ZOO -- Another utility to help create Adventure Game Toolkit files
- *-SRC.ZOO -- AGT source code files for various adventure games
- README2.AGT -- The file you are reading
-
- Just a few words about each of these:
-
- OOZ.EXE:
-
- This program is used to unpack the various .ZOO files on the disk. To use
- it, follow these directions:
-
- HARD DISK USERS:
-
- Copy all of the files from the disk on to your hard disk, then unpack
- each file with an .ZOO extension by giving the command:
-
- OOZ filename.ZOO
-
- followed by a carriage return -- where filename is the name of
- whatever file you wish to unpack. For example, OOZ AGTBLURB.ZOO
- would unpack the file AGTBLURB.
-
- DUAL-FLOPPY USERS:
-
- First, format several new blank disks. Put the AGT disk (i.e., this
- disk) into drive B. Then, for each .ZOO file, follow the following
- steps:
-
- 1. Put a formatted blank disk in drive A. Make drive A the
- default drive by giving the command "A:" followed by a
- carriage return.
- 2. Unpack each file (on drive B) by giving the command:
-
- B:OOZ B:filename.ZOO
-
- followed by a carriage return -- where filename is the name
- of whatever file you wish to unpack. For example,
- B:OOZ B:AGTBLURB.ZOO would unpack the file AGTBLURB on to
- the blank disk in drive A.
-
- It is important to use completely blank, but already formatted disks,
- since the files within the .ZOO groups can be quite large and take a
- great deal of disk space.
-
- SINGLE-FLOPPY USERS:
-
- The AGT files are too large to be unpacked if you have only a single
- floppy drive. Find a friend with either a hard drive or a dual-
- floppy system and follow the instructions above.
-
- AGTMACRO.ZOO:
-
- This is an .ZOO file that must be unpacked using OOZ.EXE.
-
- This .ZOO file contains the various files that constitute the AGTMACRO
- utility.
-
- AGTMACRO is a special purpose Keyboard Macro Processor that is designed to
- create templates for frequently used data structures for the Adventure
- Game Toolkit or AGT. Specifically, when AGTMACRO is loaded into memory it
- stays resident and causes the combination of the <Alt> key with the number
- keys 1 through 7 to create the templates for the following common AGT data
- structures:
-
- <Alt>1 -- Rooms
- <Alt>2 -- Nouns
- <Alt>3 -- Creatures
- <Alt>4 -- Other common items in the .DAT file, like INTRO
- <Alt>5 -- Various DESCRiptions, like SPECIAL, PUSH_DESCR, etc
- <Alt>6 -- Meta-commands
- <Alt>7 -- Messages
-
- An AGT game developer would normally use AGTMACRO from within his/her
- favorite text editor or word processor while creating the various data
- files that collectively make up an AGT adventure game.
-
- AGTNUM.ZOO:
-
- This is an .ZOO file that must be unpacked using OOZ.EXE.
-
- This .ZOO file contains the various files that constitute the AGTNUM
- utility. AGTNUM is a special AGT "preprocessor" that allows you to
- use labels for rooms, nouns, creatures, etc., rather than using numbers.
- Complete documentation is provided in the .ZOO file.
-
- *-SRC.ZOO:
-
- These are all .ZOO files that must be unpacked using OOZ.EXE.
-
- These are all .ZOO files that contain the AGT source code files for
- various AGT adventure games. They all must be unpacked, then compiled
- using COMPILE.EXE before than can be played using RUN.EXE.
-
-