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Text File | 1988-02-28 | 37.3 KB | 1,139 lines |
-
-
- DATA STUFF
-
- VERBS
- Dummy_Verb1 S
- Dummy_Verb2 1
- Dummy_Verb3 2
- Dummy_Verb4 3
- Dummy_Verb5 4
- END_VERBS
-
-
- INTRODUCTION
-
- Welcome to Paranoia!
-
- YOUR MISSION:
- It is the era of 2467. You are a Troubleshooter clone unit on a secret
- assignment on GDH7-beta. You have specially selected to single handedly
- wipe out a den of traitorous Christmas activity. Your mission is to go to
- Goods Distribution Hall 7-beta and assess any Christmas activity you find
- there. You are to infiltrate these Christmas celebrants, locate their
- ringleader, an unknown master retailer, and bring him back for execution
- and trial.
-
- HOW TO PLAY:
- Just press <RETURN> until you are asked to make a choice.
- Select '1' or '2' or whatever for your choice, then press <RETURN>.
- You may select 'S' at any time to get a display of your status.
- Always choose the least dangerous option. Continue doing this until you win.
- At times you will use a skill or engage in combat and and will be informed of
- the outcome. These sections will be self explanatory.
-
- HOW TO DIE:
- As Philo-R-DMD you will die at times during the adventure.
- When this happens you will be given an new clone at a particular location.
- The new Philo-R will usually have to retrace some of the old Philo-R's path;
- hopefully he won't make the same mistake as his predecessor.
-
- HOW TO WIN:
- Simply complete the mission before you expend all six clones.
- If you make it, congratulations, you win.
- If not, you lose and must try again.
-
- END_INTRODUCTION
-
- STARTING_ROOM 58
-
- ROOM 58
- Security Cells
- POINTS 100 (* Also maximum points for game *)
- END_ROOM
-
- ROOM_DESCR 58
-
- You wake up face down on the red and pink checked E-Z-Kleen linoleum floor.
- You recognise the pattern, it's the type preferred in the internal security
- briefing cells. When you finally look around you, you see that you are alone
- in a large mission briefing room.
-
- 1 - Examine room
- END_ROOM_DESCR
-
- ROOM 2
- Security Cells
- END_ROOM
-
- ROOM_DESCR 2
-
- "Greetings," says the kindly Internal Security self incrimination expert who
- meets you at the door, "How are we doing today?" He offers you a doughnut
- and coffee and asks what brings you here. This doesn't seem so bad, so you
- tell him that you have come to confess some possible security lapses. He
- smiles knowingly, deftly catching your coffee as you slump to the floor.
- "Nothing to be alarmed about; it's just the truth serum," he says,
- dragging you back into a discussion room.
-
- The next five hours are a dim haze, but you can recall snatches of conversation
- about your secret society, your mutant power, and your somewhat paranoid
- distrust of The Computer. This should explain why you are hogtied and moving
- slowly down the conveyer belt towards the meat processing unit in Food
- Services.
-
- 1 - Continue with game
- END_ROOM_DESCR
-
-
- ROOM 3
- At Computer Terminal
- END_ROOM
-
- ROOM_DESCR 3
-
- You walk to the nearest Computer terminal and request more information about
- Christmas. The Computer says, "That is an A-1 ULTRAVIOLET ONLY IMMEDIATE
- TERMINATION classified topic. What is your clearance please, Troubleshooter?"
-
- 1 - You give your correct clearance
- 2 - You lie and claim Ultraviolet clearance
- END_ROOM_DESCR
-
-
- ROOM 4
- At Computer Terminal
- END_ROOM
-
- ROOM_DESCR 4
-
- "That is classified information, Troubleshooter, thank you for your inquiry.
- Please report to an Internal Security self incrimination station as soon as
- possible."
-
- 1 - Continue with game
- END_ROOM_DESCR
-
-
- ROOM 5
- At Computer Terminal
- END_ROOM
-
- ROOM_DESCR 5
-
- The computer says, "Troubleshooter, you are not wearing the correct colour
- uniform. You must put on an Ultraviolet uniform immediately. I have seen to
- your needs and ordered one already; it will be here shortly. Please wait with
- your back to the wall until it arrives." In less than a minute an infrared
- arrives carrying a white bundle. He asks you to sign for it, then hands it to
- you and stands back, well outside of a fragmentation grenade's blast radius.
-
- 1 - You open the package and put on the uniform
- 2 - You finally come to your senses and run for it
- END_ROOM_DESCR
-
-
- ROOM 6
- At Computer Terminal
- END_ROOM
-
- ROOM_DESCR 6
-
- The uniform definitely makes you look snappy and pert. It really looks
- impressive, and even has the new lopsided lapel fashion that you admire so
- much. What's more, citizens of all ranks come to obsequious attention as you
- walk past. This isn't so bad being an Ultraviolet. You could probably come
- to like it, given time.
-
- The beeping computer terminal interrupts your musings.
-
- 1 - Continue with game
- END_ROOM_DESCR
-
-
- ROOM 7
- In Corridor
- END_ROOM
-
- ROOM_DESCR 7
-
- The corridor lights dim and are replaced by red battle lamps as the Security
- Breach alarms howl all around you. You run headlong down the corridor and
- desperately windmill around a corner, only to collide with a squad of 12 Blue
- clearance Vulture squadron soldiers. "Stop, Slime Face," shouts the
- commander, "or there won't be enough of you left for a tissue sample."
- "All right, soldiers, stuff the greasy traitor into the uniform," he orders,
- waving the business end of his blue laser scant inches from your nose.
- With his other hand he shakes open a white bundle to reveal a pristine new
- Ultraviolet citizen's uniform.
-
- One of the Vulture squadron Troubleshooters grabs you by the neck in the
- exotic and very painful Vulture Clamp(tm) death grip (you saw a special about
- it on the Teela O'Malley show), while the rest tear off your clothes and
- force you into the Ultraviolet uniform. The moment you are dressed they step
- clear and stand at attention.
-
- "Thank you for your cooperation, sir," says the steely eyed leader of the
- Vulture Squad. "We will be going about our business now." With perfect
- timing the Vultures wheel smartly and goosestep down the corridor.
- Special Note: don't make the mistake of assuming that your skills have
- improved any because of the uniform; you're only a Red Troubleshooter
- traitorously posing as an Ultraviolet, and don't you forget it!
-
- Suddenly, a computer terminal comes to life beside you.
-
- 1 - Continue with game
- END_ROOM_DESCR
-
-
- ROOM 8
- At Computer Terminal
- END_ROOM
-
- ROOM_DESCR 8
-
- "Now, about your question, citizen. Christmas was an old world marketing ploy
- to induce lower clearance citizens to purchase vast quantities of goods, thus
- accumulation a large amount of credit under the control of a single class of
- citizen known as Retailers. The strategy used is to imply that all good
- citizens give gifts during Christmas, thus if one wishes to be a valuable
- member of society one must also give gifts during Christmas. More valuable
- gifts make one a more valuable member, and thus did the Retailers come to
- control a disproportionate amount of the currency. In this way Christmas
- eventually caused the collapse of the old world. Understandably, Christmas
- has been declared a treasonable practice in Alpha Complex.
- Thank you for your inquiry."
-
- You continue on your way to GDH7-beta.
-
- 1 - Continue with game
- END_ROOM_DESCR
-
-
- ROOM 9
- Near Station
- END_ROOM
-
- ROOM_DESCR 9
-
- As you walk toward the tubecar that will take you to GDH7-beta, you pass one
- of the bright blue and orange Internal Security self incrimination stations.
- Inside, you can see an IS agent cheerfully greet an infrared citizen and then
- lead him at gunpoint into one of the rubber lined discussion rooms.
-
- 1 - You decide to stop here and chat, as ordered by The Computer
- 2 - You just continue blithely on past
- END_ROOM_DESCR
-
-
- ROOM 10
- Tubecar Station
- END_ROOM
-
- ROOM_DESCR 10
-
- You stroll briskly down the corridor, up a ladder, across an unrailed catwalk,
- under a perilously swinging blast door in urgent need of repair, and into
- tubecar grand central. This is the bustling hub of Alpha Complex tubecar
- transportation. Before you spreads a spaghetti maze of magnalift tube tracks
- and linear accelerators. You bravely study the specially enhanced 3-D tube
- route map; you wouldn't be the first Troubleshooter to take a fast tube ride
- to nowhere.
-
- 1 - You decide to ask The Computer about Christmas using a nearby terminal
- 2 - You think you have the route worked out, so you'll board a tube train
- END_ROOM_DESCR
-
-
-
- ROOM 11
- Security Cells
- END_ROOM
-
- ROOM_DESCR 11
-
- The printing on the folder says "Experimental Self Briefing."
- You open it and begin to read the following:
- Step 1: Compel the briefing subject to attend the briefing.
- Note: See Experimental Briefing Sub Form Indigo-WY-2,
- 'Experimental Self Briefing Subject Acquisition Through The Use Of
- Neurotoxin Room Foggers.'
- Step 2: Inform the briefing subject that the briefing has begun.
- ATTENTION: THE BRIEFING HAS BEGUN.
- Step 3: Present the briefing material to the briefing subject.
- GREETINGS TROUBLESHOOTER.
- YOU HAVE BEEN SPECIALLY SELECTED TO SINGLEHANDEDLY
- WIPE OUT A DEN OF TRAITOROUS CHRISTMAS ACTIVITY. YOUR MISSION IS TO
- GO TO GOODS DISTRIBUTION HALL 7-BETA AND ASSESS ANY CHRISTMAS ACTIVITY
- YOU FIND THERE. YOU ARE TO INFILTRATE THESE CHRISTMAS CELEBRANTS,
- LOCATE THEIR RINGLEADER, AN UNKNOWN MASTER RETAILER, AND BRING HIM
- BACK FOR EXECUTION AND TRIAL. THANK YOU. THE COMPUTER IS YOUR FRIEND.
- Step 4: Sign the briefing subject's briefing release form to indicate that
- the briefing subject has completed the briefing.
- ATTENTION: PLEASE SIGN YOUR BRIEFING RELEASE FORM.
- Step 5: Terminate the briefing
- ATTENTION: THE BRIEFING IS TERMINATED.
-
- You walk to the door and hold your signed briefing release form up to the
- plexiglass window. A guard scrutinises it for a moment and then slides back
- the megabolts holding the door shut. You are now free to continue the
- mission.
-
- 1 - You wish to ask The Computer for more information about Christmas
- 2 - You have decided to go directly to Goods Distribution Hall 7-beta
- END_ROOM_DESCR
-
-
- ROOM 12
- Security Cells
- END_ROOM
-
- ROOM_DESCR 12
-
- You walk up to the door and push the button labelled "push to exit."
- Within seconds a surly looking guard shoves his face into the small plexiglass
- window. You can see his mouth forming words but you can't hear any of them.
- You just stare at him blankly for a few moments until he points down to a
- speaker on your side of the door. When you put your ear to it you can barely
- hear him say, "Let's see your briefing release form, bud. You aren't
- getting out of here without it."
-
- 1 - You sit down at the table and read the Orange packet
- 2 - You stare around the room some more
- END_ROOM_DESCR
-
-
- ROOM 13
- In Tubecar
- END_ROOM
-
- ROOM_DESCR 13
-
- You step into the shiny plasteel tubecar, wondering why the shape has always
- reminded you of bullets. The car shoots forward the instant your feet touch
- the slippery gray floor, pinning you immobile against the back wall as the
- tubecar careens toward GDH7-beta. Your only solace is the knowledge that it
- could be worse, much worse.
-
- Before too long the car comes to a stop. You can see signs for GDH7-beta
- through the window. With a little practice you discover that you can crawl
- to the door and pull open the latch.
-
- 1 - Continue with game
- END_ROOM_DESCR
-
-
- ROOM 14
- Goods Centre 7-beta
- END_ROOM
-
- ROOM_DESCR 14
-
- You manage to pull yourself out of the tubecar and look around. Before you is
- one of the most confusing things you have ever seen, a hallway that is
- simultaneously both red and green clearance. If this is the result of
- Christmas then it's easy to see the evils inherent in its practice.
- You are in the heart of a large goods distribution centre. You can see all
- about you evidence of traitorous secret society Christmas celebration; rubber
- faced robots whiz back and forth selling toys to holiday shoppers, simul-plast
- wreaths hang from every light fixture, while ahead in the shadows is a citizen
- wearing a huge red synthetic flower.
-
- 1 - Continue with game
- END_ROOM_DESCR
-
-
- ROOM 15
- Goods Centre 7-beta
- END_ROOM
-
- ROOM_DESCR 15
-
- You are set upon by a runty robot with a queer looking face and two pointy
- rubber ears poking from beneath a tattered cap. "Hey mister," it says,
- "you done all your last minute Christmas shopping? I got some real neat junk
- here. You don't wanna miss the big day tommorrow, if you know what I mean."
- The robot opens its bag to show you a pile of shoddy Troubleshooter dolls. It
- reaches in and pulls out one of them. "Look, these Action Troubleshooter(tm)
- dolls are the neatest thing. This one's got moveable arms and when you
- squeeze him, his little rifle squirts realistic looking napalm. It's only
- 50 credits. Oh yeah, Merry Christmas."
-
- 1 - You decide to buy the doll.
- 2 - You shoot the robot.
- 3 - You ignore the robot and keep searching the hall.
- END_ROOM_DESCR
-
-
- ROOM 16
- Goods Centre 7-beta
- END_ROOM
-
- ROOM_DESCR 16
-
- The doll is a good buy for fifty credits; it will make a fine Christmas present
- for one of your friends. After the sale the robot rolls away. You can use
- the doll later in combat. It works just like a cone rifle firing napalm,
- except that occasionally it will explode and blow the user to smithereens.
- But don't let that stop you.
-
- 1 - Continue with game
- END_ROOM_DESCR
-
-
- ROOM 17
- Goods Centre 7-beta
- END_ROOM
-
- ROOM_DESCR 17
-
- You whip out your laser and shoot the robot, but not before it squeezes the
- toy at you. The squeeze toy has the same effect as a cone rifle firing napalm,
- and the elfbot's armour has no effect against your laser.
-
- 1 - Continue with game
- END_ROOM_DESCR
-
-
- ROOM 18
- Goods Centre 7-beta
- END_ROOM
-
- ROOM_DESCR 18
-
- You walk to the centre of the hall, ogling like an infrared fresh from the
- clone vats. Towering before you is the most unearthly thing you have ever
- seen, a green multi armed mutant horror hulking 15 feet above your head.
- Its skeletal body is draped with hundreds of metallic strips (probably to
- negate the effects of some insidious mutant power), and the entire hideous
- creature is wrapped in a thousand blinking hazard lights. It's times like
- this when you wish you'd had some training for this job. Luckily the
- creature doesn't take notice of you but stands unmoving, as though waiting for
- a summons from its dark lord, the Master Retailer.
-
- WHAM, suddenly you are struck from behind.
-
- 1 - Continue with game
- END_ROOM_DESCR
-
-
- ROOM 19
- Goods Centre 7-beta
- END_ROOM
-
- ROOM_DESCR 19
-
- Quickly you regain your balance, whirl and fire your laser into the Ultraviolet
- citizen behind you. For a moment your heart leaps to your throat, then you
- realise that he is indeed dead and you will be the only one filing a report on
- this incident. Besides, he was participating in this traitorous Christmas
- shopping, as is evident from the rain of shoddy toys falling all around you.
-
- Another valorous deed done in the service of The Computer!
-
- 1 - You search the body, keeping an eye open for Internal Security
- 2 - You run away like the cowardly dog you are
- END_ROOM_DESCR
-
-
- ROOM 20
- Goods Centre 7-beta
- END_ROOM
-
- ROOM_DESCR 20
-
- Oh no! you can't keep your balance. You're falling, falling head first into
- the Christmas beast's gaping maw. It's a valiant struggle; you think you are
- gone when its poisonous needles dig into your flesh, but with a heroic effort
- you jerk a string of lights free and jam the live wires into the creature's
- spine. The Christmas beast topples to the ground and begins to burn, filling
- the area with a thick acrid smoke. It takes only a moment to compose yourself,
- and then you are ready to continue your search for the Master Retailer.
-
- 1 - Continue with game
- END_ROOM_DESCR
-
-
- ROOM 21
- Goods Centre 7-beta
- END_ROOM
-
- ROOM_DESCR 21
-
- You have been wasting the leading citizens of Alpha Complex at a prodigious
- rate. This has not gone unnoticed by the Internal Security squad at GDH7-beta.
- Suddenly, a net of laser beams spear out of the gloomy corners of the hall,
- chopping you into teeny, weeny bite size pieces.
-
- 1 - Continue with game
- END_ROOM_DESCR
-
-
- ROOM 22
- Goods Centre 7-beta
- END_ROOM
-
- ROOM_DESCR 22
-
- You are searching Goods Distribution Hall 7-beta.
-
- 1 - Continue with game
- END_ROOM_DESCR
-
-
- ROOM 23
- Near Terminal
- END_ROOM
-
- ROOM_DESCR 23
-
- You go to the nearest computer terminal and declare yourself a mutant.
- "A mutant, he's a mutant," yells a previously unnoticed infrared who had
- been looking over your shoulder. You easily gun him down, but not before a
- dozen more citizens take notice and aim their weapons at you.
-
- 1 - You tell them that it was really only a bad joke
- 2 - You want to fight it out, one against twelve
- END_ROOM_DESCR
-
-
- ROOM 24
- Near Terminal
- END_ROOM
-
- ROOM_DESCR 24
-
- Golly, I never expected someone to pick this. I haven't even designed
- the 12 citizens who are going to make a sponge out of you. Tell you what,
- I'll give you a second chance.
-
- 1 - You change your mind and say it was only a bad joke
- 2 - You REALLY want to shoot it out
- END_ROOM_DESCR
-
-
- ROOM 25
- Near Terminal
- END_ROOM
-
- ROOM_DESCR 25
-
- Boy, you really can't take a hint!
- They're closing in. Their trigger fingers are twitching, they're about to
- shoot. This is your last chance.
-
- 1 - You tell them it was all just a bad joke
- 2 - You are going to shoot
- END_ROOM_DESCR
-
-
- ROOM 26
- Near Terminal
- END_ROOM
-
- ROOM_DESCR 26
-
- You can read the cold, sober hatred in their eyes (They really didn't think
- it was funny), as they tighten the circle around you. One of them shoves a
- blaster up your nose, but that doesn't hurt as much as the multi-gigawatt
- carbonium tipped food drill in the small of your back.
- You spend the remaining micro-seconds of your life wondering what you did wrong
-
- 1 - Continue with game
- END_ROOM_DESCR
-
-
- ROOM 27
- Loser's Hall of Shame
- GAME_END
- END_ROOM
-
- ROOM_DESCR 27
-
- *** You Lose ***
-
- All your clones are dead. Your name has been stricken from the records.
-
- THE END
-
- END_ROOM_DESCR
-
-
- ROOM 28
- Near Terminal
- END_ROOM
-
- ROOM_DESCR 28
-
- They don't think it's funny.
-
- 1 - Continue with game
- END_ROOM_DESCR
-
-
- ROOM 29
- Near Goods Centre
- END_ROOM
-
- ROOM_DESCR 29
-
- "Psst, hey citizen, come here. Pssfft," you hear. When you peer around
- you can see someone's dim outline in the shadows. "I got some information
- on the Master Retailer. It'll only cost you 30 psst credits."
-
- 1 - You pay the 30 credits for the info
- 2 - You would rather threaten him for the information
- 3 - You ignore him and walk away
- END_ROOM_DESCR
-
-
- ROOM 30
- Near Goods Centre
- END_ROOM
-
- ROOM_DESCR 30
-
- You step into the shadows and offer the man a thirty credit bill. "Just drop
- it on the floor," he says. "So you're looking for the Master Retailer, pssfft?
- I've seen him, he's a fat man in a fuzzy red and white jump suit. They say
- he's a high programmer with no respect for proper security. If you want to
- find him then pssfft step behind me and go through the door."
-
- Behind the man is a reinforced plasteel blast door. The centre of it has been
- buckled toward you in a manner you only saw once before when you were field
- testing the rocket assist plasma slingshot (you found it easily portable but
- prone to misfire). Luckily it isn't buckled too far for you to make out the
- warning sign. WARNING!! Don't open this door or the same thing will happen to
- you. Opening this door is a capital offense. Do not do it. Not at all. This
- is not a joke.
-
- 1 - You use your Precognition mutant power on opening the door
- 2 - You just go through the door anyway
- 3 - You decide it's too dangerous and walk away
- END_ROOM_DESCR
-
-
- ROOM 31
- Near Goods Centre
- END_ROOM
-
- ROOM_DESCR 31
-
- Like any good troubleshooter you make the least expensive decision and threaten
- him for information. With lightning like reflexes you whip out your laser and
- stick it up his nose. "Talk, you traitorous Christmas celebrator, or who nose
- what will happen to you, yuk yuk," you pun menacingly, and then you notice
- something is very wrong. He doesn't have a nose. As a matter of fact he's
- made of one eighth inch cardboard and your laser is sticking through the other
- side of his head. "Are you going to pay?" says his mouth speaker,
- "or are you going to pssfft go away stupid?"
-
- 1 - You pay the 30 credits
- 2 - You pssfft go away stupid
- END_ROOM_DESCR
-
-
- ROOM 32
- Briefing Room
- END_ROOM
-
- ROOM_DESCR 32
-
- Finally it's your big chance to prove that you're as good a troubleshooter
- as your previous clone. You walk briskly to mission briefing and pick up your
- previous clone's personal effects and notepad. After reviewing the notes you
- know what has to be done. You catch the purple line to Goods Distribution Hall
- 7-beta and begin to search for the blast door.
-
- 1 - Continue with game
- END_ROOM_DESCR
-
-
- ROOM 33
- By Blast Door
- END_ROOM
-
- ROOM_DESCR 33
-
- You release the megabolts on the blast door, then strain against it with your
- awesome strength. Slowly the door creaks open. You bravely leap through the
- opening and smack your head into the barrel of a 300 mm 'ultra shock' class
- plasma cannon. It's dark in the barrel now, but just before your head got
- stuck you can remember seeing a group of technicians anxiously watch you leap
- into the room.
-
- 1 - Continue with game
- END_ROOM_DESCR
-
-
- ROOM 34
- Goods Centre 7-beta
- END_ROOM
-
- ROOM_DESCR 34
-
- You have found a sealed envelope on the body. You open it and read:
- "WARNING: Ultraviolet Clearance ONLY. DO NOT READ.
-
- Memo from Chico-U-MRX4 to Harpo-U-MRX5.
- The planned takeover of the Troubleshooter Training Course goes well, Comrade.
- Once we have trained the unwitting bourgeois troubleshooters to work as
- communist dupes, the overthrow of Alpha Complex will be unstoppable. My survey
- of the complex has convinced me that no one suspects a thing; soon it will be
- too late for them to oppose the revolution. The only thing that could possibly
- impede the people's revolution would be someone alerting The Computer to our
- plans (for instance, some enterprising Troubleshooter could tell The Computer
- that the communists have liberated the Troubleshooter Training Course and plan
- to use it as a jumping off point from which to undermine the stability of all
- Alpha Complex), but as we both know, the capitalistic Troubleshooters would
- never serve the interests of the proletariat above their own bourgeois desires.
-
- P.S. I'm doing some Christmas shopping later today. Would you like me to pick
- you up something?"
-
- When you put down the memo you are overcome by that strange deja'vu again.
- You see yourself talking privately with The Computer. You are telling it all
- about the communists' plan, and then the scene shifts and you see yourself
- showered with awards for foiling the insidious communist plot to take over the
- complex.
-
- 1 - You rush off to the nearest computer terminal to expose the commies
- 2 - You wander off to look for more evidence
- END_ROOM_DESCR
-
-
- ROOM 35
- In Cannon Barrel
- END_ROOM
-
- ROOM_DESCR 35
-
- "Oh master," you hear through the gun barrel, "where have you been? It is
- time for the great Christmas gifting ceremony. You had better hurry and get
- the costume on or the trainee may begin to suspect." For the second time
- today you are forced to wear attire not of your own choosing. They zip the
- suit to your chin just as you hear gunfire erupt behind you.
-
- "Oh no! Who left the door open? The commies will get in. Quick, fire the
- laser cannon or we're all doomed."
-
- "Too late you capitalist swine, the people's revolutionary strike force claims
- this cannon for the proletariat's valiant struggle against oppression. Take
- that, you running dog imperialist lackey. ZAP, KAPOW"
-
- Just when you think that things couldn't get worse, "Aha, look what we have
- here, the Master Retailer himself with his head caught in his own cannon. His
- death will serve as a symbol of freedom for all Alpha Complex.
-
- With no more fanfare, the order is given to "Fire the cannon."
-
- 1 - Continue with game
- END_ROOM_DESCR
-
-
- ROOM 36
- Near Cannon
- END_ROOM
-
- ROOM_DESCR 36
-
- "Congratulations, troubleshooter, you have successfully found the lair of the
- Master Retailer and completed the Troubleshooter Training Course test mission,"
- a muffled voice tells you through the barrel. "Once we dislodge your head
- from the barrel of the 'Ultra Shock' plasma cannon you can begin with the
- training seminars, the first of which will concern the 100% accurate
- identification and elimination of unregistered mutants. If you have any
- objections please voice them now."
-
- 1 - You appreciate his courtesy and voice an objection
- 2 - After your head is removed from the cannon, you register as a mutant
- 3 - After your head is removed from the cannon, you go to the unregistered
- mutant identification and elimination seminar
- END_ROOM_DESCR
-
-
-
- ROOM 37
- Lecture Hall
- END_ROOM
-
- ROOM_DESCR 37
-
- "Come with me please, Troubleshooter," says the Green clearance technician
- after he has dislodged your head from the cannon. "You have been participating
- in the Troubleshooter Training Course since you got off the tube car in
- GDH7-beta," he explains as he leads you down a corridor. "The entire
- Christmas assignment was a test mission to assess your current level of
- training. You didn't do so well. We're going to start at the beginning with
- the other student. Ah, here we are, the mutant identification and elimination
- lecture." He shows you into a vast lecture hall filled with empty seats.
- There is only one other student here, a Troubleshooter near the front row
- playing with his Action Troubleshooter(tm) figure. "Find a seat and I will
- begin," says the instructor.
-
- 1 - Continue with game
- END_ROOM_DESCR
-
- ROOM 38
- Lecture Hall
- END_ROOM
-
- ROOM_DESCR 38
-
- "I am Plato-B-PHI, head of mutant propaganda here at the training course.
- If you have any questions about mutants please come to me. Today I will be
- talking about mutant detection. Detecting mutants is very easy. One simply
- watches for certain tell tale signs, such as the green scaly skin, the third
- arm growing from the forehead, or other similar disfigurements so common with
- their kind. There are, however, a few rare specimens that show no outward sign
- of their treason. This has been a significant problem, so our researchers have
- been working on a solution. I would like a volunteer to test this device,"
- he says, holding up a ray gun looking thing. "It is a mutant detection ray.
- This little button detects for mutants, and this big button stuns them once
- they are discovered. Who would like to volunteer for a test?"
-
- The Troubleshooter down the front squirms deeper into his chair.
-
- 1 - You volunteer for the test
- 2 - You duck behind a chair and hope the instructor doesn't notice you
- END_ROOM_DESCR
-
-
- ROOM 39
- Lecture Hall
- END_ROOM
-
- ROOM_DESCR 39
-
- You bravely volunteer to test the mutant detection gun. You stand up and walk
- down the steps to the podium, passing a very relieved Troubleshooter along the
- way. When you reach the podium Plato-B-PHI hands you the mutant detection gun
- and says, "Here, aim the gun at that Troubleshooter and push the small button.
- If you see a purple light, stun him." Grasping the opportunity to prove your
- worth to The Computer, you fire the mutant detection ray at the Troubleshooter.
- A brilliant purple nimbus instantly surrounds his body. You slip your finger
- to the large stun button and he falls writhing to the floor.
-
- "Good shot," says the instructor as you hand him the mutant detection gun,
- "I'll see that you get a commendation for this. It seems you have the hang
- of mutant detection and elimination. You can go on to the secret society
- infiltration class. I'll see that the little mutie gets packaged for
- tomorrow's mutant dissection class."
-
- 1 - Continue with game
- END_ROOM_DESCR
-
-
- ROOM 40
- Lecture Hall
- END_ROOM
-
- ROOM_DESCR 40
-
- You breathe a sigh of relief as Plato-B-PHI picks on the other Troubleshooter.
- "You down here in the front," says the instructor pointing at the other
- Troubleshooter, "you'll make a good volunteer. Please step forward."
- The Troubleshooter looks around with a `who me?' expression on his face, but
- since he is the only one visible in the audience he figures his number is up.
- He walks down to the podium clutching his Action Troubleshooter(tm) doll before
- him like a weapon. "Here," says Plato-B-PHI, "take the mutant detection ray
- and point it at the audience. If there are any mutants out there we'll know
- soon enough." Suddenly your skin prickles with static electricity as a bright
- purple nimbus surrounds your body. "Ha Ha, got one," says the instructor.
- "Stun him before he gets away."
-
- 1 - Continue with game
- END_ROOM_DESCR
-
-
- ROOM 41
- In Hallway
- END_ROOM
-
- ROOM_DESCR 41
-
- You stumble down the hallway of the Troubleshooter Training Course looking for
- your next class. Up ahead you see one of the instructors waving to you. When
- you get there he shakes your hand and says, "I am Jung-I-PSY. Welcome to the
- secret society infiltration seminar. I hope you ..." You don't catch the
- rest of his greeting because you're paying too much attention to his handshake;
- it is the strangest thing that has ever been done to your hand, sort of how it
- would feel if you put a neuro whip in a high energy palm massage unit.
-
- It doesn't take you long to learn what he is up to; you feel him briefly shake
- your hand with the secret Illuminati handshake.
-
- 1 - You respond with the proper Illuminati code phrase, "Ewige Blumenkraft"
- 2 - You ignore this secret society contact
- END_ROOM_DESCR
-
- ROOM 42
- In Classroom
- END_ROOM
-
- ROOM_DESCR 42
-
- "Aha, so you are a member of the elitist Illuminati secret society," he says
- loudly, "that is most interesting." He turns to the large class already
- seated in the auditorium and says, "You see, class, by simply using the correct
- hand shake you can identify the member of any secret society. Please keep your
- weapons trained on him while I call a guard.
-
- 1 - You run for it
- 2 - You wait for the guard
- END_ROOM_DESCR
-
-
- ROOM 43
- In Classroom
- END_ROOM
-
- ROOM_DESCR 43
-
- You sit through a long lecture on how to recognise and infiltrate secret
- societies, with an emphasis on mimicking secret handshakes. The basic theory,
- which you realise to be sound from your Iluminati training, is that with the
- proper handshake you can pass unnoticed in any secret society gathering.
- What's more, the proper handshake will open doors faster than an 'ultra shock'
- plasma cannon. You are certain that with the information you learn here you
- will easily be promoted to the next level of your Illuminati secret society.
- The lecture continues for three hours, during which you have the opportunity
- to practice many different handshakes. Afterwards everyone is directed to
- attend the graduation ceremony. Before you must go you have a little time to
- talk to The Computer about, you know, certain topics.
-
- 1 - You go looking for a computer terminal
- 2 - You go to the graduation ceremony immediately
- END_ROOM_DESCR
-
-
- ROOM 44
- Near Terminal
- END_ROOM
-
- ROOM_DESCR 44
-
- You walk down to a semi-secluded part of the training course complex and
- activate a computer terminal. "AT YOUR SERVICE" reads the computer screen.
-
- 1 - You register yourself as a mutant
- 2 - You want to chat about the commies
- 3 - You change your mind and go to the graduation ceremony
- END_ROOM_DESCR
-
-
- ROOM 45
- Living Quarters
- END_ROOM
-
- ROOM_DESCR 45
-
- "Hrank Hrank," snorts the alarm in your living quarters. Something is up.
- You look at the monitor above the bathroom mirror and see the message you have
- been waiting for all these years. "ATTENTION TROUBLESHOOTER, YOU ARE BEING
- ACTIVATED. PLEASE REPORT IMMEDIATELY TO MISSION ASSIGNMENT ROOM A17/GAMMA/LB22.
- THANK YOU. THE COMPUTER IS YOUR FRIEND." When you arrive at mission
- assignment room A17-gamma/LB22 you are given your previous clone's
- remaining possessions and notebook. You puzzle through your predecessor's
- cryptic notes, managing to decipher enough to lead you to the tube station and
- the tube car to GDH7-beta.
-
- 1 - Continue with game
- END_ROOM_DESCR
-
-
- ROOM 46
- Near Terminal
- END_ROOM
-
- ROOM_DESCR 46
-
- "Why do you ask about the communists, Troubleshooter? It is not in the
- interest of your continued survival to be asking about such topics," says
- The Computer.
-
- 1 - You insist on talking about the communists
- 2 - You change the subject
- END_ROOM_DESCR
-
- ROOM 47
- Near Terminal
- GAME_END
- END_ROOM
-
- ROOM_DESCR 47
-
- The Computer orders the entire Vulture squadron to terminate the Troubleshooter
- Training Course. Unfortunately you too are terminated for possessing
- classified information.
-
- Don't act so innocent, we both know that you are an Illuminatus which is in
- itself an act of treason.
-
- Don't look to me for sympathy.
-
- THE END
-
- END_ROOM_DESCR
-
-
- ROOM 48
- Garbage Disposal
- END_ROOM
-
- ROOM_DESCR 48
-
- The tubecar shoots forward as you enter, slamming you back into a pile of
- garbage. The front end rotates upward and you, the garbage and the garbage
- disposal car shoot straight up out of Alpha Complex. One of the last things
- you see is a small blue sphere slowly dwindling behind you. After you fail to
- report in, you will be assumed dead.
-
- 1 - Continue with game
- END_ROOM_DESCR
-
-
- ROOM_DESCR 49
-
- The instructor drags your inert body into a specimen detainment cage.
- "He'll make a good subject for tomorrow's mutant dissection class," you hear.
-
- 1 - Continue with game
- END_ROOM_DESCR
-
-
- ROOM_DESCR 50
-
- You put down the other Troubleshooter, and then wisely decide to drill a few
- holes in the instructor as well; the only good witness is a dead witness.
- You continue with the training course.
-
- 1 - Continue with game
- END_ROOM_DESCR
-
-
- ROOM 51
- In Classroom
- END_ROOM
-
- ROOM_DESCR 51
-
- You run for it, but you don't run far. Three hundred strange and exotic
- weapons turn you into a freeze dried cloud of soot.
-
- 1 - Continue with game
- END_ROOM_DESCR
-
-
- ROOM 52
- In Classroom
- END_ROOM
-
- ROOM_DESCR 52
-
- You wisely wait until the instructor returns with a Blue Internal Security
- guard. The guard leads you to an Internal Security self incrimination station.
-
- 1 - Continue with game
- END_ROOM_DESCR
-
-
- ROOM 53
- At Computer Terminal
- END_ROOM
-
- ROOM_DESCR 53
-
- You tell The Computer about:
-
- 1 - The commies who have infiltrated the Troubleshooter Training Course
- and the impending People's Revolution",
- 2 - Something less dangerous
- END_ROOM_DESCR
-
-
- ROOM 54
- At Computer Terminal
- END_ROOM
-
- ROOM_DESCR 54
-
- "Do not try to change the subject, Troubleshooter," says The Computer.
- "It is a serious crime to ask about the communists. You will be terminated
- immediately. Thank you for your inquiry. The Computer is your friend."
- Steel bars drop to your left and right, trapping you here in the hallway.
- A spotlight beams from the computer console to brilliantly iiluminate you while
- the speaker above your head rapidly repeats "Traitor, Traitor, Traitor."
- It doesn't take long for a few guards to notice your predicament and come to
- finish you off.
-
- 1 - Continue with game
- END_ROOM_DESCR
-
-
- ROOM 55
- Auditorium
- GAME_END
- END_ROOM
-
- ROOM_DESCR 55
-
- You and 300 other excited graduates are marched from the lecture hall and into
- a large auditorium for the graduation exercise. The auditorium is
- extravagantly decorated in the colours of the graduating class. Great red and
- green plasti-paper ribbons drape from the walls, while a huge sign reading
- "Congratulations class of GDH7-beta-203.44/A" hangs from the raised stage down
- front. Once everyone finds a seat the ceremony begins. Jung-I-PSY is the
- first to speak, "Congratulations students, you have successfully survived the
- Troubleshooter Training Course. It always brings me great pride to address
- the graduating class, for I know, as I am sure you do too, that you are now
- qualified for the most perilous missions The Computer may select for you. The
- thanks is not owed to us of the teaching staff, but to all of you, who have
- persevered and graduated. Good luck and die trying." Then the instructor
- begins reading the names of the students who one by one walk to the front of
- the auditorium and receive their diplomas. Soon it is your turn,
- "Philo-R-DMD, graduating a master of mutant identification and secret society
- infiltration." You walk up and receive your diploma from Plato-B-PHI, then
- return to your seat. There is another speech after the diplomas are handed
- out, but it is cut short by by rapid fire laser bursts from the high spirited
- graduating class. You are free to return to your barracks to wait, trained
- and fully qualified, for your next mission. You also get that cherished
- promotion from the Illuminati secret society.
-
- In a week you receive a detailed Training Course bill totalling 1,523 credits.
-
- THE END
-
- END_ROOM_DESCR
-
-
- ROOM 56
- By Blast Door
- END_ROOM
-
- ROOM_DESCR 56
-
- That familiar strange feeling of deja'vu envelops you again. It is hard to
- say, but whatever is on the other side of the door does not seem to be intended
- for you.
-
- 1 - You open the door and step through
- 2 - You go looking for more information
- END_ROOM_DESCR
-
-
- ROOM 57
- Security Cells
- END_ROOM
-
- ROOM_DESCR 57
-
- In the centre of the room is a table and a single chair. There is an Orange
- folder on the table top, but you can't make out the lettering on it.
-
- 1 - You sit down and read the folder
- 2 - You leave the room
- END_ROOM_DESCR
-
-