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- Fun with Letters and Words is part of a pilot project sponsored
- by IBM using computers in Head Start classrooms. The results,
- especially the acceptance of Fun with Letters and Words, have
- been very encouraging.
-
- As part of this project, we are consistently improving the
- program. One of the directions we have taken is to give ultimate
- flexibility and expandibility to the program, with features like
- two languages, themes (utilizing pcx files), changing (reordering
- or eliminating) graphics, and voice. All of these features
- except voice are automatically included when you register.
-
- At this time, July, 1989, voice is provided through the Covox
- Speech Thing, with the use of voice files provided by us. If you
- are interested in voice, please call or write, and I will provide
- details and pricing.
-
- Mobius Corp of Alexandria, Virginia is conducting the pilot
- program in Head Start classrooms. They are the distributor for
- the MCGA version to the school, and day-care center markets and
- will not honor Shareware registrations. I will only honor
- registrations for the MCGA version to individuals for use in the
- home. Schools or day-care centers may register the CGA or EGA
- version directly with Wescott Software. Call me if you have
- questions on the above.
-
- Registered versions come in CGA, EGA, or MCGA graphics. At this
- time, there is no additional cost for the better graphic
- versions. If you have two computers or have a new graphics board
- in your dreams, include a pleasant note requesting desired
- versions.
-
- We will also send Fun with Time, a simple program which will help
- your child be one of the last persons in America to be able to
- read time using the clock face and hands.
-
- We also have available the following programs: Each program
- sells for $20 with a money back guarantee.
-
- Fun with Numbers - Featuring numeral recognition, counting,
- grouping, adding, and subtracting, all with animation, colorful
- graphics, and large block numbers.
-
- Fun with Matching - the concentration game all kids love,
- featuring matches between letters, shapes, words, numbers, and
- objects to reinforce the learning from our other programs.
-
- Fun with Drawing - using dots and basic (and not so basic)
- geometrical shapes, as well as a myriad of colors, lets your Van
- Gogh or Mondrian create drawings that will delight both children
- and parents alike. Not your typical drawing program. This is
- truly easy for 4 and 5 year-olds.
-
-
- Contents
-
- General Guidelines ............ 2
- Getting Started
- Entering the Help Screen
- General Tips
- Tips for Level 1 (Letters)
- Tips for Level 2-5 (Words)
- Tips for Level 6 (Spelling)
-
- Operating Instructions ........ 6
- Help Screen
- Level Descriptions
- Upper and Lower Case Options .... 7
- Picture and No Picture Option
- Special Features (Alphabet song)
- Customization ................... 7
- Using your own pictures ......... 10
- More than one child ............. 11
- Leaving the program ............. 12
-
-
- A User's Guide to
- Fun with Letters and Words
-
-
-
-
-
-
-
- Dear Parent:
-
- When our older daughter, Lisa, was approaching two, we began
- developing a program to satisfy her curiosity about the alphabet.
- That initial minimal effort has now grown into a multi-level
- reading program, which now three years later delights our three
- year-old Amy.
- In creating Fun with Letters and Words, we have spoken with
- reading specialists and parents. We have also picked up ideas
- watching other children use the program to ensure that Fun with
- Letters and Words provides a good balance between play and educa-
- tional activity. We would hope that you will likewise be in-
- clined to offer your suggestions by dropping us a note.
- As Lisa and Amy have played at the computer with their
- special program, we have gained some insights into using Fun with
- Letters and Words. And so we suggest the following with the hope
- that you and your child will spend as many enjoyable hours
- together with the program as our family has. (From here on, all
- children are understandably referred to as "she.")
-
- Best regards,
-
-
-
- Frank Holmes Diane Holmes
-
- General Guidelines
-
-
-
- Getting Started. Fun with Letters and Words is executed by
- typing FUNLW while in MS-DOS. You can make copies of all
- necessary files...
-
- funlw.exe the Fun with Letters and Words program.
- personal.flw the customized words.
- numblevl.flw the level and options your child is using.
-
- If there are any additions since the printing of this manual,
- they are included in the file...
-
- readme.flw (this file is informational only and may
- not be on your disk.)
-
- Entering the Help Screen. There are some minimal instructions
- for changing skill levels and using other features in Fun with
- Letters and Words. These can be accessed at any time by pressing
- the ALT and H keys simultaneously. For additional operating in-
- structions, the second half of this Guide, starting on page 6, is
- devoted to a more complete description of the program, levels,
- and options. Both the Help Screen and operating instructions are
- intended for your use rather than your child's.
-
- An activity to do together. Like all parents, we appreciate ac-
- tivities our child can do on her own. However, Fun with Letters
- and Words is like a first book -- an activity for you and your
- child to do together for maximum benefit and enjoyment.
-
- User friendly. Because Fun with Letters and Words is simple to
- operate, we recommend letting an older brother, sister, babysit-
- ter (aged 10 or older), or grandparent help your child with the
- program periodically. This can increase the fun and provide her
- with an opportunity to show what she knows to those who are
- important to her.
-
- How long should a session with Fun with Letters and Words last?
- Stick with the program just as long as your child shows enthusi-
- astic interest. For younger children, this may only be three or
- four minutes.
-
- Reinforcing the learning. As your child begins to recognize some
- letters and words, reinforce what she has learned when you are
- away from the program.
-
- 1) Point out letters and words she's learning in books, on
- signs along the road, on labels at the grocery, etc.
-
- 2) We have found sitting down with Lisa with a piece of
- paper and crayon to be helpful; we write out a word or
- letter and ask her to identify it. Or we ask her what word
- she would like for us to write and then have her tell us
- what letter it begins with.
-
- More than one child. If you have more than one child wanting to
- use the program, we strongly suggest giving each her own list of
- words. Instructions for this are included on page 10 of this
- Guide.
-
- Random selection. As your child is introduced to each new level
- of Fun with Letters and Words, she may prefer to randomly select
- letters and numbers to see what appears on the screen. Once the
- initial excitement of discovering all the graphics has worn off,
- encourage her to pause long enough between selections so that you
- can point out the letters and words. Once she has reached Level
- 2, have her repeat the word, and ask her if she knows what letter
- she must have pressed to get that word and picture.
-
- Counting 1 - 10. We believe your child, like Lisa, may be as
- fascinated with numbers as letters and words. Through a random
- selection or purposefully, she will invariably press the number
- keys at the top of the keyboard. This will give her the number
- as a digit and, if at levels 4 and 5, as a word. By pressing
- F10, the Fun with Letters and Words counting melody is played as
- numbers 1 through 10 appear on the screen.
-
- Build confidence in your child. Praise her often. This is some-
- thing we all probably know, but when teaching our own children,
- we sometimes get impatient and push too hard. If your child
- isn't succeeding on your terms, adjust to hers.
-
-
-
- Tips for Level 1 (letters)
-
- Level 1 -- designed for ages 2 and above. As you are introducing
- your child to Level 1, we recommend that you resist the tempta-
- tion to show her the full extent of the program. By concentrat-
- ing on this level exclusively at first, she will be able to focus
- her attention on the alphabet and become somewhat proficient
- using the keyboard.
-
- Capital vs. small letters. We think upper case letters are
- easier to learn at first as they are more distinctly different
- than lower case letters. For example, the lower case "b" and "d"
- can understandably become confused. Regardless of which letters
- you choose to introduce to your child first, don't wait too long
- to show her the other set of letters. Be sure to go back and
- forth between upper and lower case letters, and use the "both"
- option so your child can begin to associate two forms for the
- same letter.
-
- The Alphabet. As your child begins to understand that the pro-
- gression of letters in a certain order constitutes the alphabet,
- we believe she will enjoy pressing F8 to see the alphabet as
- upper case letters and F9 to view the alphabet as lower case
- letters. Both are accompanied by the ABC song.
-
-
-
- Tips for Levels 2 - 5 (beginning and customized words)
-
- When will my child be ready for Level 2...Level 3...Level 4...
- Level 5? Level 2 can be introduced as your child is showing some
- mastery of letters. Before going to the next levels, please bear
- in mind that approximately 50 new words and graphics are added
- with each level. You and your child will need to decide when she
- is ready for the next level.
-
- A phonics approach. To see a particular word or graphic, your
- child must identify the beginning sound and then press the letter
- that word begins with. We chose words that are frequently used
- by young children or commonly seen as they go about their daily
- routines -- e.g. walk, pull, stop, up. Talk with your child
- about what word she wants to see. Ask her what letter she thinks
- she should press. Encourage her to "sound it out" as she makes
- her choice.
-
- Capital or small letters. Again, mix it up with upper and lower
- case letters.
-
- Customized words. Probably the one feature of Fun with Letters
- and Words you and your child will enjoy most is the customiza-
- tion. We know that young children are anxious to learn to read
- the words they frequently use on a daily basis -- names of family
- members and friends, address, and birthday. Words like "Mommy",
- "Daddy", and her own name will be the words your child will learn
- first. Words 1 - 10 are for your child's full name and the names
- of family members. Word 12 is to enter the sex of your child.
- We believe the best use for words 13 - 19 is for names of friends
- and addi- tional family members (e.g. Grandma, Grandpa, etc.).
- You might also want to periodically use words 13 - 19 to
- concentrate on a particular beginning letter. The last five
- words are for pets' names and your child's address and birthday.
-
- No pictures? Please try levels 2 - 5 without pictures. Although
- the graphics are what your child will probably like best, it will
- become evident when the pictures are taken away that she does not
- really know some of the words you thought she knew -- she has
- been relying totally on the graphics. This is normal; just
- stick with it. Using the "no pictures" option, you can have your
- child search for a word. When she thinks she has found it, have
- her press the "/" key for the accompanying graphic to appear.
-
-
-
- Tips for Level 6 (spelling)
-
- When will my child be ready for Level 6? Even a child who is at
- Level 1 will enjoy typing at the keyboard and seeing the block
- letters appear. Therefore, feel free to use this level early on
- ...just don't expect your child to type actual words.
-
- Getting the most out of Level 6. As your child begins to recog-
- nize words from levels 2 - 5 and her own customized words, she
- can try to spell them. We have had the best luck with names of
- family members. As your child tries to spell a word, talk about
- the letters and sounds; the appearance of the graphic will show
- her she has spelled the word correctly.
-
-
- Operating Instructions
-
-
-
- Help Screen
-
- At any time when you are using Fun with Letters and Words, you
- can press the ALT and H keys to call up the Help Screen. This
- screen has been designed to give you an overview of skill levels
- and some of the options Fun with Letters and Words offers. Here
- is a more complete description of the program, levels, and
- options.
-
-
-
- Levels 1 - 6
-
- The level is changed by pressing the ALT key and numbers 1, 2. 3,
- 4, 5, or 6 while the program is running. In the Help Screen,
- changes to and from levels can be made by selecting the appropri-
- ate number or letter with or without the ALT key.
-
- Level 1 features the alphabet (ALT 1). The appropriate full-
- color block letter or number appears on the screen as your child
- presses a letter or number key. You may designate upper case
- letters only (ALT U), lower case letters only (ALT L), or both
- (ALT B).
-
- Levels 2 - 5 introduces your child to beginning words. The four
- levels have been designed with increasing difficulty to keep pace
- with your child's expanding capabilities. Briefly...
-
- Level 2:Beginning words -- one word per letter plus all
- customized words (refer to discussion on
- Customization on page 8). ALT 2
-
- Level 3:More beginning words -- three words per letter
- plus all customized words. ALT 3
-
- Level 4:More words -- up to five words per letter plus all
- customized words. ALT 4
-
- Level 5:All 147 words plus customized words. ALT 5
-
- Every time a letter is pressed, a word beginning with that letter
- appears accompanied by a full-color graphic and sometimes music.
- The exception is the letter "x" where the words that appear con-
- tain this letter but do not begin with it. As in Level 1, full-
- color block numbers appear along with the word when your child
- selects a number key.
-
- Almost all words have graphics. For the few that do not, the
- word is displayed both at the bottom and middle of the screen.
- All letters have at least three words. Beyond Level 3 in levels
- 4 and 5, you will note that the number of words per letter var-
- ies. The program has been designed, however, to allow all words
- within a letter to be used equally in these levels.
-
- As in Level 1, you may designate upper case only (ALT U). Other-
- wise both upper and lower case will be used when you have asked
- for either lower case (ALT L) or both (ALT B).
-
- Level 6 is for spelling (ALT 6). At this level, your child can
- type and watch as block letters appear at the bottom of the
- screen. As letters are typed, three lists of words are checked
- to see if a match is found -- the program's 147 words with
- graphics, your customized words, and a secondary dictionary of
- 490 words compiled just for this level. More specifically, the
- following will occur when a word is matched:
-
- If one of the words used in levels 2 - 5 is matched, a
- graphic will appear to verify for your child that the word
- has been spelled correctly. If there is no graphic for the
- word being typed, that word will then be rewritten in the
- middle of the screen.
-
- When a customized word is matched and there are graphics
- (dog, cat, sister, etc.), these will be shown when the word
- is spelled correctly. Otherwise, the word is rewritten in
- the middle of the screen.
-
- When a Fun with Letters and Words dictionary word is matched
- (there are no graphics for these words), the word is re-
- written in the middle of the screen. We have tried to in-
- clude words most commonly used by young children.
-
- Letters, periods, apostrophes, hyphens, and blanks can be used,
- but the first key pressed must be a letter. Letters will be
- proportionately spaced. If there is insufficient room on the
- line for the letter pressed, the entire line is erased. The
- RETURN key will clear the line. The BACKSPACE key or the left
- arrow key will erase the right-most letter.
-
- Again, you may designate upper case letters (ALT U) only. When
- using either the ALT L or ALT B options, the letters typed will
- appear as lower case letters; upper case letters can be created
- by using the SHIFT or CAPS LOCK keys. Matches do not depend on
- correct use of capital letters. However, once matched, the typed
- word will reappear with correct capitalization, and the matched
- word is shown with correct capitalization as well.
-
- Options
-
- Letter Options
-
- Upper Case Letters:ALT U. Only upper case letters are shown for
- all levels.
-
- Lower Case Letters:ALT L. Only lower case letters are shown for
- Level 1. Words are displayed in lower case
- letters with correct capitalization for lev-
- els 2 - 6.
-
- Both upper and
- lower case letters:ALT B. Both upper case and lower case let-
- ters are used for all levels.
-
- Picture Options
-
- Pictures:ALT P. Graphics appear with words in levels 2
- - 6.
-
- No Pictures:ALT N. No picture appears in levels 2 - 6.
- When the "/" key is pressed, the picture
- appears.
-
- Special Features
-
- Alphabet, upper
- case letters:F8. The alphabet is displayed in upper case
- letters accompanied by the ABC song.
- Alphabet, lower
- case letters:F9. The alphabet is displayed in lower case
- letters as the alphabet song is played.
-
- Counting 1 - 10:F10. The Fun with Letters and Words
- "counting" melody is played as the numbers 1
- through 10 appear on the screen.
-
-
-
-
- Customization
-
- By pressing the ALT and C keys, you enter the customization
- screen. Here you can add, or change at any time, 25 customized
- words for your child.
-
- Words 1 - 14 are for your child's full name, the names of fam-
- ily members and other personal information. The next 4
- words can be additional family or friends' names or words that
- intrigue your child. The last five words are for pets' names and
- your child's address and birthday.
-
- To add or change a word, enter the number of the particular word
- as a response to the question at the bottom of the screen, press
- the RETURN key, fill in the word, and press the RETURN key again.
-
- For example, if you wish to add the name of a brother, enter the
- number 7, press the RETURN key, type in the name, and press the
- RETURN key.
-
- Similarly words can be eliminated by choosing the appropriate
- number, pressing the RETURN key, and then pressing it again when
- the new word is asked for. After every change you will be shown
- the complete list of custom words.
-
- All words are tested to ensure that they use only letters, hy-
- phens, blanks, periods, and apostrophes. If a word contains an
- upper case letter, then it will always be displayed with an upper
- case letter. Words are also tested to ensure that they will fit
- on one line when using the "both" option for upper and lower case
- letters. Words that will not fit on a line using all upper case
- letters are automatically converted to lower case letters even
- when the "upper case" letter option is in effect.
-
- Uses of customized words are as follows:
-
- Family names are used with the word Family.
-
- Your child's first name is used when starting the program,
- ending the program, and in "book"; first and last names are
- used in "mail"; and all parts of his/her name are used in
- "name".
-
- The names you enter under brother, sister, aunt, uncle, etc.
- will appear together with those words in levels 2 - 6. A boy and
- girl appear with the brother and sisters names.
-
- The names you give for mom and dad (e.g. mommy, papa) will
- appear with pictures of a man and woman.
-
- The dog's name and cat's name will be used with a picture of
- a dog and a cat respectively.
-
- Your child's city will be used with "mail" and on its own
- without any graphics.
-
- Your child's state will be used only with "mail."
-
- Your child's birth month and day will be used with "birth-
- day."
-
- Friends name appears with your childs name.
-
- Age appears with "years old".
- Phone number appears with "phone".
-
- After adding or changing words, you must decide whether or not to
- save the new words. Entering "s" at the prompt saves your addi-
- tions and/or changes; entering "q" ignores all changes since the
- last save. You do not need to do this for each new word indepen-
- dently, only once as you exit the customization screen. This
- action is completely separate from exiting the overall program
- when you are saving the level of operation and options, not the
- customized words.
-
- Using your own pictures
-
- Drawings made with our children's drawing program, Fun with
- Drawing, or pictures from other sources may be included as
- personal words.
-
- In order to make this happen, the picture files must be in the
- PCX file format. This format is used by PC Paintbrush by ZSoft
- and other programs. For this version of Fun with Letters and
- Words, pictures must be in CGA mode, 320 by 200 resolution (4
- colors). In addition, although the program will display pictures
- that take up the entire screen, you should limit the size of the
- drawing to 320 by 155, therefore allowing the word to be printed
- at the bottom.
-
- File names must have the suffix .P11 in order for Fun with
- Letters and Words to find the pictures. Fun with Letters and
- Words will look only in the current directory for files and
- drawings. Therefore, the accessory files 'numblevl.flw' and
- 'personal.flw' must be in the current directory along with your
- drawings.
-
- The word - or drawing name - must be entered as one of the custom
- words, using the customization screen. You may reuse a word used
- elsewhere in Fun with Letters and Words. For these custom words
- to match with a drawing give the drawing the same name. Blanks,
- "'", '-', and '.' may be used in the custom word but are dropped
- in the drawing name. If more than eight valid characters are
- used, the drawing name should be truncated. Matches occur
- without respect to upper or lower case. You may use DOS to
- rename files to the proper names.
-
- Examples: Custom Entry Drawing Name
- my picture mypictur.p11
- Amy's picture amyspict.p11
- tunnel tunnel.p11
- Akron Oh. akronoh.p11
-
-
-
- More than one child
-
- The most straightforward approach in providing each child with
- her own set of customized words would be to create a floppy disk
- for each child. Unless you have a hard disk, we strongly
- recommend this approach.
-
- However, if you have a hard disk and are familiar with batch
- (BAT) files and directories, you might create separate director-
- ies each containing a separate version of numblevl.flw (the file
- which will keep track of the skill level), and personal.flw (the
- file with each child's customized words). Then in your BAT
- files, use the path command to ensure that the appropriate files
- are used.
-
- One example of how this might work... a hard disk would contain
- the following directories and files:
-
- Directory:Lisa
- Files: numblevl.flw (Lisa's skill level and other
- information.)
- personal.flw (Lisa's customized words)
-
- Directory:Amy
- Files:numblevl.flw (Amy's skill level and other
- information.)
- personal.flw (Amy's customized words)
-
- Directory:Play
- Files:funlw.exe
- dolisa.bat
- doamy.bat
-
- Contents of dolisa.bat
-
- path c:\play(to find program funlw.exe in the play
- directory)
- cd c:\lisa (to find Lisa's personal files)
- funlw (executes the program)
- cd c:\play (returns to c:\play directory)
-
- Contents of doamy.bat
-
- path c:\play(to find program funlw.exe in the play
- directory)
- cd c:\amy (to find Amy's personal files)
- funlw (executes the program)
- cd c:\play (returns to c:\play directory)
-
-
- Leaving the program
-
- Exit with Save:ALT E. This saves the current level, letter
- option, and picture option for the next time
- your child runs the program.
-
- Exit without Save:ALT Q. This exits the program without saving
- your current level or options. The next time
- your child runs the program, she will use the
- same levels and options as when you started
- this time.
-
-
-
- For further information, please contact us at:
-
- Wescott Software
- 2316 Park Place
- Evanston, IL 60201
- (312) 328-1367
-
-
-