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- GameSuite Release 1
- ===================
-
- Welcome to GameSuite - a package of modules which are designed to allow
- programmers to write top quality games with the minimum of effort. The
- package contains the sort of routines that are common to most games. Sound,
- sprite plotting, movement, collision checking, animation, etc. Best of all
- there are no restrictions to their use - you can include them in commercial
- games if you wish and you pay no royalties to me.
-
- Getting Started
- ===============
-
- Firstly I suggest you look at the programs in the Examples directory. You
- can hold down shift and double click them to see how they work. Most include
- the original sprite files and uncrunched versions of their BASIC programs.
-
- The applications !Amnesia, !FastSpr and !Stasis have Help files, which can
- be accessed by selecting Help from the Filer menu, or shift-double-clicking
- the application. !FSPConv has help files which can be accessed from its
- menus when it is loaded.
-
- Contents
- ========
-
- Gamesuite is split into three modules.
-
- • FastSpr - the sprite plotter.
- • Stasis - the sound module.
- • Amnesia - everything else.
-
- These are contained in the applications !FastSpr, !Stasis and !Amnesia.
- Double clicking these just loads the module, so doesn’t appear to do much.
-
- FSPConv is an application which produces the sprite files used by FastSpr.
- There are many settings which can be altered, but usually it’s enough to
- drag your sprite file to FSPConv on the icon bar and click Convert.
-
- The examples directory contains a few demos of the modules in action.
-
- Bug Reports
- ===========
-
- This is the second release of GameSuite so there’s likely to be the odd bug
- here and there. I expect there’s a lot of vital information missing from
- the help files. If you find a bug, or you think something is missing from
- the help files, or if you’re just stumped as to what to do, then please
- contact me at any of the addresses below.
-
- In order of preference:
-
- email : as142@cam.ac.uk
-
- Post : Room 4,
- 14 Madingley Road,
- Cambridge,
- CB3 0EE.
-
- Phone : (01223) 329070 if it’s a simple problem
-
- All of these addresses are good until October 1995.
-
- Please don’t hesistate to get in touch. The most important part of the
- development of GameSuite is feedback from the people who use it, so please
- don’t keep your problems to yourself.
-
- A Final Word
- ============
-
- Just to say that writing games is supposed to be fun. It’s a great way to
- learn programming and enjoy yourself at the same time. With GameSuite,
- a lot of the groundwork is done for you, but it’s still up to you to design
- the game and get everything working. Please don’t be put off by the
- complexity of the modules and application. You’ll only need a fraction of
- their facilities for the average game so just take things one step at a time.
- Good luck! Apologies for all the mistakes, and I hope you write a
- masterpiece of a game!
-
- Yours,
-
- Andy.
-
- --------
-
- Notes for Release 2 - 26th Jan 1995
- ===================================
-
- This release contains bug-fixed modules and a fixed version of FSPConv. The
- suite is now RISC PC compatible. There’s also a new Utilities directory
- containing a screen fader and compression for FastSpr files. There’s also
- the first 3rd party contribution.
-
- Future Work
- ===========
-
- Amnesia will be next in the upgrade list. I’ll be adding support for a
- backdrop checker for platform games, and object IDs for linking objects. A
- few more Stasis alien format handlers would help too. I might be able to
- come up with a hypertext help reader too, as I keep forgetting what
- everything does, and it would be nice to have help ‘on line’. If I can get a
- RISC PC I'll add 16 bpp support to FastSpr. Apart from that I’m open to
- requests!
-
- One more thing. When you're loading the modules from !Run files could you
- use
-
- Run Amnesia:Amnesia
-
- instead of
-
- RMLoad Amnesia:Amnesia
-
- as I’ll be storing the modules in self-extracting archives soon.
-
- Andy Southgate 26/1/95.
-