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- The Number Menu
- ===============
-
- To produce a FastSpr file you start with a normal sprite file, as produced
- by !Paint. The sprites names should be numbers, starting at zero. To spell
- it out, you need sprites called 0, 1, 2, 3 etc etc. You may have gaps -
- your file may contain only sprites called 2, 5, 7, 67 for example. Your
- sprites may appear in any order - they will be sorted into numerical order.
- You may include other sprites which don't have numbers as names - these will
- be ignored.
-
- For example, you load a sprite file (by dragging it to the FSPConv window or
- icon) which has sprites named:
-
- 57
- test
- 34
- 12
- pattern
-
- FSPConv will ignore the sprites called pattern and test (as they are not
- numbers) and produce a FastSpr file with sprites numbered 12, 34 and 57.
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