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- UUcoder 1.12a
- =============
-
-
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- + © John Allen 1994, 1995. This application is Freeware and is +
- + supplied on the understanding that: +
- + +
- + 1. The source code is not altered in any way +
- + 2. Any copies made contain all of the files in the directory +
- + 3. It is not sold for a profit +
- + +
- + Please contact me before adding it to a PD library so that I can +
- + supply an up to date version. +
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-
-
- !UUcoder codes and decodes uuencoded files such as might be sent and
- received via Usenet newsgroups on the Internet. It works totally on
- the RISC OS desktop and is designed to work only under RISC OS 3.10 and
- later versions.
-
- As well as decoding single files it will also turn a series of messages
- containing sections of a uu encoded file (such as might be found in
- newsgroups with'binaries' in the title) into a single decoded file.
-
- Likewise it will split long coded files into short sections to send in
- separate messages.
-
- !UUcoder saves and loads files to and from the !Scrap directory so will
- run much better on a machine with a hard disc, but then Internet (or at
- least Demon) would be a pain on a machine which only had floppy drives.
-
- The following files should be included in the !UUcoder directory:
-
- !Boot
- !Help
- !History
- !Run
- !RunImage
- !Sprites
- !Sprites22
- Resources directory containing: Mapping, Messages, Sprites, Sprites22,
- Templates
-
- Use
- ===
-
- Double click on the !UUcoder icon in the Filer window. This installs
- !UUcoder on the iconbar and opens the main coding and decoding window.
-
- Clicking on the !UUcoder icon on the iconbar will re-open the main
- coding and decoding window if it has been closed. If the window is
- already open it will bring it to the top of any other windows that are
- open.
-
- !UUcoder is designed to be simple to use. To decode drop a file on the
- decode icon and to code drop it on the code icon. The resulting file
- can then be dragged where ever it is required. The instructions below
- are more detailed an explain the more advanced features:
-
-
- To decode a file or series of files:
-
- 1. Use the Choices window (opens from the menu) to set whether any
- PC-style file extension should be preserved on decoding. This is
- useful if the decoded file will eventually be used on a PC or the Risc
- PC 486 card. This option can be saved to use as default on future
- sessions with !UUcoder by selecting 'Save' or used just this time by
- selecting 'Use'.
-
- 2. Drag a file containing uuencoded data to the decode icon at the
- bottom right of the main window. There's no need to edit the header
- off the file, just use the whole file. !UUcoder will detect whether it
- is a complete uuencoded file or give a prompt for the next file in a
- series. Continue dragging the series of coded files to the decode icon
- until !UUcoder detects the end of the uuencoded data. The files must
- be dragged in order.
-
- 3. !UUcoder decodes the complete uuencoded file.
-
- 3. Edit the supplied name as appropriate, then drag the file icon to a
- Filer directory display or to another application. Alternatively enter
- the full pathname of the file and click select on the 'OK' icon.
- Additionally you can double-click select over the file icon to load it
- into an appropriate application (if known to RISC OS at the time of
- clicking).
-
-
- To encode a file:
-
- 1. Use the Choices window (opens from the menu) to set up the way that
- !UUcoder should code the file. Select the split file option if you
- think that the resulting file will be longer than the maximum length of
- an e-mail message (it can be as low as 60k on some parts of the
- Internet). With this option set you should set the maximum file length
- that your system allows. These options can be saved to use as defaults
- on future sessions with !UUcoder by selecting 'Save' or used just this
- time by selecting 'Use'. This dialogue box also allows you to set
- default file names for the resulting encoded file. These can be full
- filepaths if you wish.
-
- 2. Drag the file you wish to encode to the code icon at the top right
- of the main window. If the file is being sent to someone with a PC
- rather than an Arc it should be named with the appropriate file PC file
- extension, using a "/" instead of a ".". This ensures that the PC user
- gets a correctly typed file when it is decoded. For example a gif file
- "mum" should be called "mum/gif" before dragging it to !UUcoder. It
- will be uuencoded with the PC file name of "mum.gif". If there is not
- a PC style file extension !UUcoder will save the RISC OS filetype with
- the file so that it will be filetyped correctly when decoded by
- !UUcoder.
-
- 3. !UUcoder will encode the file.
-
- 4. Edit the file name supplied by !UUcoder to the name you wish to save
- the file under, and drag the file icon to a Filer directory display or
- to another application. Alternatively enter the full pathname and
- click select on the 'OK' icon. If you have the split option set, and
- the file is longer than the maximum length, !UUcoder will split the
- file and keep presenting new part-files for you to save until the whole
- file has been saved.
-
-
- Features
- ========
-
- * !UUcoder will accept coded files direct from other applications so,
- for example, you can use the 'Save File' option of !TTFN to decode
- files by dragging them to the !UUcoder decode icon rather than saving
- them on disc first.
-
- * !UUcoder will save coded files to other applications so, for example,
- you can insert an encoded file (or section of file) into a message
- being composed by !TTFN.
-
- * !UUcoder will also transfer decoded directly to and from other
- applications which accept direct transfer. Note that there is a bug in
- !Translatr which means it will not accept .jpg files unless you edit
- one line in !Translatr's !Run file. The line that reads:
-
- Set Translator$Scrap <Wimp$Scrap>
-
- should be changed to point to a different file such as:
-
- Set Translator$Scrap <Wimp$Scrap>2
-
- * Double clicking a decoded file will attempt to load it into an
- application that accepts that filetype. Note that some applications
- (e.g. !Spark) do not take possession of files loaded this way so it is
- vital that the file is processed and saved elsewhere before !UUcoder is
- closed down - as all !UUcoder working files in the !Scrap directory are
- deleted on closedown.
-
- * Closing the main window part way through any operation will destroy
- the unsaved data (as per Acorn's guidelines). To keep the data while
- closing the !UUcoder main window, hold the shift key down when closing
- it. This will iconise the window on the pinboard allowing it to be
- reopened by double clicking select on the window icon.
-
- * !UUcoder uses solid sprite dragging if you have it enabled on your
- machine.
-
- * !UUcoder will put the RISC OS filetype at the end of any file it
- codes (except files which already have PC file extensions). When
- decoding files !UUcoder will check whether there is a RISC OS filetype
- given after the file and will use it to filetype the decoded file.
-
- * !UUcoder will translate PC-type file extensions to RISC OS filetypes
- according to the host machines DOSMap settings and with supplied
- translations in the file Resources.Mapping. This means that the output
- files can be double clicked to load them into image translators such as
- !ChangeFSI, !Translatr or !FYEO2 (.jpg, .gif and tif), an MPEG viewer
- (.mpg) or a de-archiver such as !Spark (.arc .tar and .zip).
-
- * Interactive Help is supported for the main window, dialogue boxes and
- menus.
-
- * Combines and decodes files which have been downloaded on a PC where
- lines end <CR><LF> rather than <LF> in RISC OS.
-
-
- Background
- ==========
-
- UUcoded files are put on the Internet in a wide range of forms. This
- means that it is not always easy to detect the start and end of
- sections of code which need to be combined before decoding. !UUcoder
- makes intelligent guesses but I would welcome examples of files where
- !UUcoder does not produce a valid output file. In cases of doubt you
- can edit 'END' as the line after the last coded line of a file, this
- clearly signifies to !UUcoder that it has reached the end of a section
- and to request another file.
-
-
-
- Any comments, queries, donations or bug reports to:
-
- John Allen.
-
- E-mail: john@bramber.demon.co.uk
- Arcade: #917
- Silicon Village: 819991215
-