home *** CD-ROM | disk | FTP | other *** search
- Path: sparky!uunet!ogicse!news.u.washington.edu!stein.u.washington.edu!hlab
- From: shearson!kaleidoscope!bpaley@uunet.UU.NET (Brad Paley)
- Newsgroups: sci.virtual-worlds
- Subject: Re: TECH: C code for CrystalEyesVR/Deering system
- Message-ID: <1k5ck5INNhq2@shelley.u.washington.edu>
- Date: 26 Jan 93 21:56:53 GMT
- Article-I.D.: shelley.1k5ck5INNhq2
- Organization: Lehman Brothers
- Lines: 37
- Approved: cyberoid@milton.u.washington.edu
- NNTP-Posting-Host: stein.u.washington.edu
- Originator: hlab@stein.u.washington.edu
-
-
-
- Randall C. Smith writes:
-
- > Michael Deering of Sun, in "High Resolution Virtual Reality"
- > (Computer Graphics, v26, 1992) describes a system that achieves
- > good registration between virtual and physical worlds. It uses
- > LCD shutter glasses (CrystalEyesVR from Stereographics) to view
- > a stereo image, rendered (by a Sun workstation) wrt to eye positions
- > measured by a headtracker. The headtracking hardware is from
- > Logitech, and coupled into the CrystalEyesVR package.
- >
- > We have the same equipment, but will use an SGI Reality Engine as
- > renderer. Has anyone developed C code for CrystalEyesVR that we
- > could have for research purposes? Especially, does anyone have code that
- > duplicates Mr. Deering's calibrations?
-
- (Dis?)claimer -- we sell the product Randy asked about:
-
- Randy,
-
- We developed some of this code nine years ago, then "productized" it
- and debuted it at SIGGRAPH '91, the same place Michael first showed
- his. Our inScape C library runs on SGI machines. We'll be glad to
- mail info to those who request it.
-
- -Brad
-
- Digital Image Design Incorporated
- 170 Claremont Avenue suite 6
- New York, NY 10027
-
- (212) 222-5236
- (212) 864-1189 fax
-
- paley@cs.columbia.edu email
- (Note: email to here, not the above (temporary) address)
-