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- Path: sparky!uunet!ogicse!news.u.washington.edu!stein.u.washington.edu!hlab
- From: battlec@cs.rpi.edu (Clark Battle)
- Newsgroups: sci.virtual-worlds
- Subject: Re: TECH: Distortion in VR view
- Message-ID: <1k5cg1INNhp0@shelley.u.washington.edu>
- Date: 26 Jan 93 16:08:34 GMT
- Article-I.D.: shelley.1k5cg1INNhp0
- References: <1jvlreINNcu5@shelley.u.washington.edu>
- Organization: University of Washington
- Lines: 25
- Approved: cyberoid@milton.u.washington.edu
- NNTP-Posting-Host: stein.u.washington.edu
- Originator: hlab@stein.u.washington.edu
-
-
-
- In article <1jvlreINNcu5@shelley.u.washington.edu>,
- dchapman@ncsa.uiuc.edu (Dee A. Chapman) writes:
-
- |> I've noticed some "distortion" in viewing 3D graphics objects which
- |> were rendered using an SGI SkyWriter (GL Library). For example, if I
- |> create two divergent rectangular boxes, and view them on the flat screen
- |> of the computer console, they will appear to converge or be parallel:
- |> etc
-
- I have an article dealing with this and if I remember it correctly it
- has to do with the viewer's inter pupillary distance. Ill have to
- reread it to be sure though. The article does, however, give some
- explaination for it.
-
- "A Computational Model for the Stereoscopic
- Optics of a Head Mounted Display"
-
- Warren Robinett
- Jannick P. Rolland
- UNC - CS dept
-
- SPIE vol 1457
- Stereoscopic Displays and Applications II (1991)
-