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- From: apeterso@plains.NoDak.edu (Alan Peterson)
- Newsgroups: sci.virtual-worlds
- Subject: Re: TECH: VE-OS Design !
- Date: Wed, 20 Jan 1993 19:10:18 GMT
- Organization: North Dakota Higher Education Computing Network
- Lines: 22
- Approved: cyberoid@milton.u.washington.edu
- Message-ID: <C162L7.GJu@ns1.nodak.edu>
- References: <1il00qINNh59@shelley.u.washington.edu> <1jcop5INNpbv@shelley.u.wash
- NNTP-Posting-Host: stein.u.washington.edu
- Originator: hlab@stein.u.washington.edu
-
-
- In article <1jcop5INNpbv@shelley.u.washington.edu> thinman@netcom.com (Technical
- ly Sweet) writes:
- >
- >[ Wise words from Pez ]
- >
- >2) Study advanced 3D graphics till you choke, but don't
- >bother mastering it. Almost all of it is oriented towards
- >generating beautiful images in overnight batch runs. Nice
- >for Hollywood but pointless for you. You may find a few
- >gem ideas in the rough. Foley, Van Damme, Feiner & Hughes
- >wrote the bible which I can't find in my boxes and thus
- >can't quote the exact title. After that, a few more 3D
-
- Just happened to have this info in my pocket:
-
- Computer Graphics: Principles and Practices, Foley, et al., 2nd ed., 1990,
- Addison-Wesley. ISBN 0-201-12110-7
-
- Alan Peterson
- apeterso@plains.nodak.edu or
- apeterso@spdc.ti.com
-