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- From: heifetz!rphroy!rcs.cs.gmr.com!smith1@uunet.UU.NET (Randall C. Smith)
- Newsgroups: sci.virtual-worlds
- Subject: TECH: C code for CrystalEyesVR/Deering system
- Date: 19 Jan 93 21:02:08 GMT
- Organization: GM Reseach Laboratories
- Lines: 22
- Approved: cyberoid@milton.u.washington.edu
- Message-ID: <1jvls7INNd04@shelley.u.washington.edu>
- NNTP-Posting-Host: stein.u.washington.edu
- Originator: hlab@stein.u.washington.edu
-
-
-
- Michael Deering of Sun, in "High Resolution Virtual Reality"
- (Computer Graphics, v26, 1992) describes a system that achieves
- good registration between virtual and physical worlds. It uses
- LCD shutter glasses (CrystalEyesVR from Stereographics) to view
- a stereo image, rendered (by a Sun workstation) wrt to eye positions
- measured by a headtracker. The headtracking hardware is from
- Logitech, and coupled into the CrystalEyesVR package.
-
- We have the same equipment, but will use an SGI Reality Engine as
- renderer. Has anyone developed C code for CrystalEyesVR that we
- could have for research purposes? Especially, does anyone have code that
- duplicates Mr. Deering's calibrations?
-
- Thought I'd send this in parallel while trying to contact Mr. Deering
- himself; but I'd be surprised if a number of duplicate systems haven't
- already been written, since the the stereo effect and physical world to
- virtual world registration are quite striking. I'd be interested in hearing
- from anyone else who has duplicated or embellished this approach.
- Thanks,
- --Randy
-