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- Newsgroups: comp.sys.next.programmer
- Path: sparky!uunet!stanford.edu!nntp.Stanford.EDU!news
- From: daj@ccrma.stanford.edu
- Subject: Re: Music Kit Question
- Message-ID: <1993Jan21.231029.3409@leland.Stanford.EDU>
- Sender: news@leland.Stanford.EDU (Mr News)
- Organization: DSO, Stanford University
- References: <aw#@byu.edu>
- Date: Thu, 21 Jan 93 23:10:29 GMT
- Lines: 26
-
- In article <aw#@byu.edu> writes:
- >
- >
- > I've been playing around a lot with getting background scores
- > playing in my games, and have run up against a couple of problems.
- >
- > I can get either sound effects _or_ music to work quite well alone,
- > but getting both simultaneously from the same app does not work.
- > I have a few theories about why this is, and how to fix it...but
- > if someone else has got sound playback and music working simultaneously
- > from the same app already, I'd be interested in a few tips. I
- > looked at the latest Ensemble, and it too can only do sound _or_
- > DSP synthesis, but not both together. Ack! Of course, if I spin
- > off a separate process to play the scorefile and do the sounds from
- > the game itself, everything works fine. This is easy with distributed
- > objects, but I'd rather have my ScorePlayer object reside in the
- > same process, since this is wholly inelegant. (It works, though.)
- >
-
- I don't understand the question. One of the most interesting features of
- the latest Ensemble (3.1 music kit) is the ability to combine playing of
- sound files with DSP synthesis. This DOES work.
-
- I suggest looking closely at how Ensemble does it and do the same thing in your
- application.
-
-