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- From: tzs@carson.u.washington.edu (Tim Smith)
- Newsgroups: comp.sys.mac.programmer
- Subject: Re: Why the Piracy? Here's why...
- Date: 22 Jan 1993 00:50:39 GMT
- Organization: University of Washington School of Law, Class of '95
- Lines: 23
- Message-ID: <1jngcvINN4fl@shelley.u.washington.edu>
- References: <tal691.727518516@huxley> <JASON.93Jan20134738@ab20.larc.nasa.gov> <tal691.727611521@huxley>
- NNTP-Posting-Host: carson.u.washington.edu
-
- tal691@huxley.anu.edu.au (Tonio Loewald) writes:
- >Look, musicians get royalties on their CDs, but not on illegal recordings
- >of their CDs. This is a very important (and simple) point which you seem
- >not to get. The difference is that money (stolen from a bank) is a scarce
- >resource. Ie. if I take yours, you can't spend it. Information is not
- >a scarce resource. If I take yours, you can keep it.
-
- Software, however, is generally used for purposes of making money. If you and
- I are competing for contracts, and you are pirating your tools, and I am not,
- you get to charge less, and get the contracts. I either have to start
- pirating too, thus depriving the tool maker of a sale, or I get out of the
- contracting business, and thus have no need for tools, and thus again you
- have deprived the tool maker of a sale.
-
- For non-productive software, such as games, you are also hurting someone
- when you pirate. Let's say you pirate game X, because you can't afford
- it (it sells for $100). I write game Y, which sells for $10, which you
- can afford. However, you are playing game X. You don't have time to play
- game Y, so you don't buy my game. If you had not pirated game X, you might
- have bought game Y. Your piracry has taken away $10 that you would have spent
- on me if you had not been a pirate.
-
- --Tim Smith
-