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- Path: sparky!uunet!news.tek.com!master!saab!billr
- From: billr@saab.CNA.TEK.COM (Bill Randle)
- Newsgroups: comp.sources.games
- Subject: v16i006: nethack31 - display oriented dungeons & dragons (Ver. 3.1), Part06/108
- Message-ID: <4289@master.CNA.TEK.COM>
- Date: 28 Jan 93 19:11:04 GMT
- Sender: news@master.CNA.TEK.COM
- Lines: 1562
- Approved: billr@saab.CNA.TEK.COM
-
- Submitted-by: izchak@linc.cis.upenn.edu (Izchak Miller)
- Posting-number: Volume 16, Issue 6
- Archive-name: nethack31/Part06
- Supersedes: nethack3p9: Volume 10, Issue 46-102
- Environment: Amiga, Atari, Mac, MS-DOS, OS2, Unix, VMS, X11
-
-
-
- #! /bin/sh
- # This is a shell archive. Remove anything before this line, then unpack
- # it by saving it into a file and typing "sh file". To overwrite existing
- # files, type "sh file -c". You can also feed this as standard input via
- # unshar, or by typing "sh <file", e.g.. If this archive is complete, you
- # will see the following message at the end:
- # "End of archive 6 (of 108)."
- # Contents: doc/Guidebook.mn sys/amiga/splitter/multi.c
- # Wrapped by billr@saab on Wed Jan 27 16:08:47 1993
- PATH=/bin:/usr/bin:/usr/ucb ; export PATH
- if test -f 'doc/Guidebook.mn' -a "${1}" != "-c" ; then
- echo shar: Will not clobber existing file \"'doc/Guidebook.mn'\"
- else
- echo shar: Extracting \"'doc/Guidebook.mn'\" \(52923 characters\)
- sed "s/^X//" >'doc/Guidebook.mn' <<'END_OF_FILE'
- X.ds h0 "NetHack Guidebook
- X.ds h1
- X.ds h2 %
- X.ds vr "NetHack 3.1
- X.ds f0 "\*(vr
- X.ds f1
- X.ds f2 "May 28, 1990
- X.mt
- XA Guide to the Mazes of Menace
- X.au
- XEric S. Raymond
- X(Extensively edited and expanded for 3.0 by Mike Threepoint)
- X.ai
- XThyrsus Enterprises
- XMalvern, PA 19355
- X.hn 1
- XIntroduction
- X.pg
- XYou have just finished your years as a student at the local adventurer's
- Xguild. After much practice and sweat you have finally completed your
- Xtraining and are ready to embark upon a perilous adventure. To prove
- Xyour worthiness, the local guildmasters have sent you into the Mazes of
- XMenace. Your quest is to return with the Amulet of Yendor. According
- Xto legend, the gods will grant immortality to the one who recovers this
- Xartifact; true or not, its recovery will bring honor and full guild
- Xmembership (not to mention the attentions of certain wealthy wizards).
- X.pg
- XYour abilities and strengths for dealing with the hazards of adventure
- Xwill vary with your background and training.
- X.pg
- X\fIArcheologists\fP understand dungeons pretty well; this enables them
- Xto move quickly and sneak up on dungeon nasties. They start equipped
- Xwith proper tools for a scientific expedition.
- X.pg
- X\fIBarbarians\fP are warriors out of the hinterland, hardened to battle.
- XThey begin their quests with naught but uncommon strength, a trusty hauberk,
- Xand a great two-handed sword.
- X.pg
- X\fICavemen\fP and \fICavewomen\fP start with exceptional strength and
- Xneolithic weapons.
- X.pg
- X\fIElves\fP are agile, quick, and sensitive; very little of what goes
- Xon will escape an Elf. The quality of Elven craftsmanship often gives
- Xthem an advantage in arms and armor.
- X.pg
- X\fIHealers\fP are wise in medicine and the apothecary. They know the
- Xherbs and simples that can restore vitality, ease pain, anesthetize,
- Xand neutralize
- Xpoisons; and with their instruments, they can divine a being's state
- Xof health or sickness. Their medical practice earns them quite reasonable
- Xamounts of money, which they enter the dungeon with.
- X.pg
- X\fIKnights\fP are distinguished from the common skirmisher by their
- Xdevotion to the ideals of chivalry and by the surpassing excellence of
- Xtheir armor.
- X.pg
- X\fIPriests\fP and \fIPriestesses\fP are clerics militant, crusaders
- Xadvancing the cause of righteousness with arms, armor, and arts
- Xthaumaturgic. Their ability to commune with deities via prayer
- Xoccasionally extricates them from peril\(embut can also put them in it.
- X.pg
- X\fIRogues\fP are agile and stealthy thieves, who carry daggers, lock
- Xpicks, and poisons to put on darts.
- X.pg
- X\fISamurai\fP are the elite warriors of feudal Nippon. They are lightly
- Xarmored and quick, and wear the \fIdai-sho\fP, two swords of the deadliest
- Xkeenness.
- X.pg
- X\fITourists\fP start out with lots of gold (suitable for shopping with),
- Xa credit card, lots of food, some maps, and an expensive camera. Most
- Xmonsters don't like being photographed.
- X.pg
- X\fIValkyries\fP are hardy warrior women. Their upbringing in the harsh
- XNorthlands makes them strong and inures them to extremes of cold, and instills
- Xin them stealth and cunning.
- X.pg
- X\fIWizards\fP start out with a fair selection of magical goodies and
- Xa particular affinity for dweomercraft.
- X.pg
- XYou set out for the dungeon and after several days of uneventful
- Xtravel, you see the ancient ruins that mark the entrance to the Mazes
- Xof Menace. It is late at night, so you make camp at the entrance and
- Xspend the night sleeping under the open skies. In the morning, you
- Xgather your gear, eat what may be your last meal outside, and enter
- Xthe dungeon.
- X
- X.hn 1
- XWhat is going on here?
- X.pg
- XYou have just begun a game of NetHack. Your goal is to grab as much
- Xtreasure as you can, retrieve the Amulet of Yendor, and escape the
- XMazes of Menace alive. On the screen is kept a map of where you have
- Xbeen and what you have seen on the current dungeon level; as you
- Xexplore more of the level, it appears on the screen in front of you.
- X.pg
- XWhen NetHack's ancestor \fIrogue\fP first appeared, its screen
- Xorientation was almost unique among computer fantasy games. Since
- Xthen, screen orientation has become the norm rather than the
- Xexception; NetHack continues this fine tradition. Unlike text
- Xadventure games that input commands in pseudo-English sentences and
- Xexplain the results in words, NetHack commands are all one or two
- Xkeystrokes and the results are displayed graphically on the screen. A
- Xminimum screen size of 24 lines by 80 columns is recommended; if the
- Xscreen is larger, only a 21x80 section will be used for the map.
- X.pg
- XNetHack generates a new dungeon every time you play it; even the
- Xauthors still find it an entertaining and exciting game despite
- Xhaving won several times.
- X
- X.hn 1
- XWhat do all those things on the screen mean?
- X.pg
- XIn order to understand what is going on in NetHack, first you must
- Xunderstand what NetHack is doing with the screen. The NetHack screen
- Xreplaces the ``You see...'' descriptions of text adventure games.
- XFigure 1 is a sample of what a NetHack screen might look like.
- X
- X.TS S
- Xcenter tab(~);
- Xa.
- X_
- XThe bat bites!
- X
- X ------
- X |....| ----------
- X |.<..|####...@...$.|
- X |....-# |...B....+
- X |....| |.d......|
- X ------ -------|--
- X
- X
- X
- XPlayer the Rambler St:12 Dx:7 Co:18 In:11 Wi:9 Ch:15 Neutral
- XDlvl:1 G:0 HP:9(12) Pw:3(3) AC:10 Xp:1/19 T:257 Weak
- X
- X_
- X.TE
- X.ce 1
- XFigure 1
- X
- X.hn 2
- XThe status lines (bottom)
- X.pg
- XThe bottom two lines of the screen contain several cryptic pieces of
- Xinformation describing your current status. If either status line
- Xbecomes longer than the width of the screen, you might not see all of
- Xit. Here are explanations of what the various status items mean
- X(though your configuration may not have all the status items listed
- Xbelow):
- X.lp Rank\ \
- XYour character's name and professional ranking (based on the
- Xexperience level, see below).
- X.lp Strength
- XA measure of your character's strength, one of your six basic
- Xattributes. Your attributes can range from 3 to 18 inclusive
- X(occasionally you may get super-strengths of the form 18/xx). The
- Xhigher your strength, the stronger you are. Strength affects how
- Xsuccessfully you perform physical tasks and how much damage you do in
- Xcombat.
- X.lp Dexterity
- XDexterity affects your chances to hit in combat, to avoid traps, and
- Xdo other tasks requiring agility or manipulation of objects.
- X.lp Constitution
- XConstitution affects your ability to withstand injury and other
- Xstrains on your stamina.
- X.lp Intelligence
- XIntelligence affects your ability to cast spells.
- X.lp Wisdom
- XWisdom comes from your religious affairs. It affects your magical energy.
- X.lp Charisma
- XCharisma affects how certain creatures react toward you. In
- Xparticular, it can affect the prices shopkeepers offer you.
- X.lp Alignment
- X\fBLawful\fP, \fBNeutral\fP, or \fBChaotic\fP. Basically, Lawful is
- Xgood and Chaotic is evil. Your alignment influences how other
- Xmonsters react toward you.
- X.lp "Dungeon Level
- XHow deep you have gone into the dungeon. It starts at one and
- Xincreases as you go deeper into the dungeon. The Amulet of Yendor is
- Xreputed to be somewhere beneath the twentieth level.
- X.lp Gold\ \
- XThe number of gold pieces you have.
- X.lp "Hit Points
- XYour current and maximum hit points. Hit points indicate how much
- Xdamage you can take before you die. The more you get hit in a fight,
- Xthe lower they get. You can regain hit points by resting. The number
- Xin parentheses is the maximum number your hit points can reach.
- X.lp Power
- XSpell points. This tells you how much mystic energy (\fImana\fP)
- Xyou have available for spell casting. When you type `+' to
- Xlist your spells, each will have a spell point cost beside
- Xit in parentheses. You will not see this if your dungeon
- Xhas been set up without spells.
- X.lp "Armor Class
- XA measure of how effectively your armor stops blows from unfriendly
- Xcreatures. The lower this number is, the more effective the armor; it
- Xis quite possible to have negative armor class.
- X.lp Experience
- XYour current experience level and experience points. As you
- Xadventure, you gain experience points. At certain experience point
- Xtotals, you gain an experience level. The more experienced you are,
- Xthe better you fight and withstand magical attacks. Many dungeons
- Xshow only your experience level here.
- X.lp Time\ \
- XThe number of turns elapsed so far, displayed if you have the
- X.op time
- Xoption set.
- X.lp "Hunger status
- XYour current hunger status, ranging from \fBSatiated\fP down to
- X\fBFainting\fP. If your hunger status is normal, it is not displayed.
- X.pg
- XAdditional status flags may appear after the hunger status: \fBConf\fP
- Xwhen you're confused, \fBSick\fP when sick, \fBBlind\fP when you can't
- Xsee, \fBStun\fP when stunned, and \fBHallu\fP when hallucinating.
- X.hn 2
- XThe message line (top)
- X.pg
- XThe top line of the screen is reserved for messages that describe
- Xthings that are impossible to represent visually. If you see a
- X``\fB--More--\fP'' on the top line, this means that NetHack has
- Xanother message to display on the screen, but it wants to make certain
- Xthat you've read the one that is there first. To read the next message,
- Xjust press the space bar.
- X.hn 2
- XThe map (rest of the screen)
- X.pg
- XThe rest of the screen is the map of the level as you have explored it
- Xso far. Each symbol on the screen represents something. You can set
- Xthe
- X.op graphics
- Xoption to change some of the symbols the game uses; otherwise, the
- Xgame will use default symbols. Here is a list of what the default
- Xsymbols mean:
- X.lp "- and |
- XThe walls of a room, or an open door.
- X.lp .
- XThe floor of a room, or a doorless doorway.
- X.lp #
- XA corridor, or possibly a kitchen sink or drawbridge (if your dungeon
- Xhas sinks).
- X.lp <
- XA way to the previous level.
- X.lp >
- XA way to the next level.
- X.lp +
- XA closed door, or a spell book containing a spell you can learn (if your
- Xdungeon has spell books).
- X.lp @
- XA human (you, usually).
- X.lp $
- XA pile of gold.
- X.lp ^
- XA trap (once you detect it).
- X.lp )
- XA weapon.
- X.lp [
- XA suit or piece of armor.
- X.lp %
- XA piece of food (not necessarily healthy).
- X.lp ?
- XA scroll.
- X.lp /
- XA wand.
- X.lp =
- XA ring.
- X.lp !
- XA potion.
- X.lp (
- XA useful item (pick-axe, key, lamp...).
- X.lp """
- XAn amulet, or a spider web.
- X.lp *
- XA gem or rock (possibly valuable, possibly worthless).
- X.lp `
- XA boulder or statue.
- X.lp 0
- XAn iron ball.
- X.lp _
- XAn altar, or an iron chain.
- X.lp }
- XA pool of water or moat or a pool of lava.
- X.lp {
- XA fountain (your dungeon may not have fountains).
- X.lp "\\\\
- XAn opulent throne (your dungeon may not have thrones either).
- X.lp "a-zA-Z and other symbols
- XLetters and certain other symbols represent the various inhabitants
- Xof the Mazes of Menace. Watch out, they can be nasty and vicious.
- XSometimes, however, they can be helpful.
- X.pg
- XYou need not memorize all these symbols; you can ask the game what any
- Xsymbol represents with the `/' command (see the Commands section for
- Xmore info).
- X
- X.hn 1
- XCommands
- X.pg
- XCommands are given to NetHack by typing one or two characters; NetHack
- Xthen asks questions to find out what it needs to know to do your
- Xbidding.
- X.pg
- XFor example, a common question, in the form ``What do you want to
- Xuse?\ [a-zA-Z\ ?*]'', asks you to choose an object you are carrying.
- XHere, ``a-zA-Z'' are the inventory letters of your possible choices.
- XTyping `?' gives you an inventory list of these items, so you can see
- Xwhat each letter refers to. In this example, there is also a `*'
- Xindicating that you may choose an object not on the list, if you
- Xwanted to use something unexpected. Typing a `*' lists your entire
- Xinventory, so you can see the inventory letters of every object you're
- Xcarrying. Finally, if you change your mind and decide you don't want
- Xto do this command after all, you can press the ESC key to abort the
- Xcommand.
- X.pg
- XYou can put a number before most commands to repeat them that many
- Xtimes; for example, ``10s'' will search ten times. If you have the
- X.op number_pad
- Xoption set, you must type `n' to prefix a count, so the example above
- Xwould be typed ``n10s'' instead. Commands for which counts make no
- Xsense ignore them. In addition, movement commands can be prefixed for
- Xgreater control (see below). To cancel a count or a prefix, press the
- XESC key.
- X.pg
- XThe list of commands is rather long, but it can be read at any time
- Xduring the game through the `?' command, which accesses a menu of
- Xhelpful texts. Here are the commands for your reference:
- X.lp ?
- XHelp menu: display one of several help texts available.
- X.lp /
- XTell what a symbol represents. You may choose to specify a location
- Xor type a symbol (or even a whole word) to define. If the
- X.op help
- Xoption is on, and NetHack has some special information about an object or
- Xmonster that you looked at, you'll be asked if you want ``More info?''.
- XIf \fBhelp\fP is off, then you'll only get the special information if you
- Xexplicitly ask for it by typing in the name of the monster or object.
- X.lp &
- XTell what a command does.
- X.lp <
- XGo up a staircase to the previous level (if you are on the stairs).
- X.lp >
- XGo down a staircase to the next level (if you are on the stairs).
- X.lp [yuhjklbn]
- XGo one step in the direction indicated (see Figure 2). If there is
- Xa monster there, you will fight the monster instead. Only these
- Xone-step movement commands cause you to fight monsters; the others
- X(below) are ``safe.''
- X.sd
- X.TS S
- Xcenter;
- Xc c.
- Xy k u 7 8 9
- X \\\\\\\\ | / \\\\\\\\ | /
- Xh- . -l 4- . -6
- X / | \\\\\\\\ / | \\\\\\\\
- Xb j n 1 2 3
- X (if \fBnumber_pad\fP is set)
- X.TE
- X.ed
- X.ce 1
- XFigure 2
- X
- X.lp [YUHJKLBN]
- XGo in that direction until you hit a wall or run into something.
- X.lp m[yuhjklbn]
- XPrefix: move without picking up any objects.
- X.lp M[yuhjklbn]
- XPrefix: move far, no pickup.
- X.lp "g[yuhjklbn]
- XPrefix: move until something interesting is found.
- X.lp "G[yuhjklbn] or <CONTROL->[yuhjklbn]
- XPrefix: same as `g', but forking of corridors is not considered interesting.
- X.lp .
- XRest, do nothing for one turn.
- X.lp a
- XApply (use) a tool (pick-axe, key, lamp...).
- X.lp A
- XRemove all armor. Use `T' (take off) to take off only one piece of armor.
- X.lp ^A
- XRedo the previous command.
- X.lp c
- XClose a door.
- X.lp C
- XCall (name) an individual monster.
- X.lp ^C
- XPanic button. Quit the game.
- X.lp d
- XDrop something. Ex. ``d7a'' means drop seven items of object \fIa\fP.
- X.lp D
- XDrop several things. In answer to the question
- X``What kinds of things do you want to drop? [!%= au]''
- Xyou should type zero or more object symbols possibly followed by
- X`a' and/or `u'.
- X.sd
- X.si
- XDa - drop all objects, without asking for confirmation.
- XDu - drop only unpaid objects (when in a shop).
- XD%u - drop only unpaid food.
- X.ei
- X.ed
- X.lp ^D
- XKick something (usually a door).
- X.lp e
- XEat food.
- X.lp E
- XEngrave a message on the floor.
- XEngraving the word ``Elbereth'' will cause most monsters to not attack
- Xyou hand-to-hand (but if you attack, you will rub it out); this is
- Xoften useful to give yourself a breather. (This feature may be compiled out
- Xof the game, so your version might not necessarily have it.)
- X.sd
- X.si
- XE- - write in the dust with your fingers.
- X.ei
- X.ed
- X.lp i
- XList your inventory (everything you're carrying).
- X.lp I
- XList selected parts of your inventory.
- X.sd
- X.si
- XI* - list all gems in inventory;
- XIu - list all unpaid items;
- XIx - list all used up items that are on your shopping bill;
- XI$ - count your money.
- X.ei
- X.ed
- X.lp o
- XOpen a door.
- X.lp O
- XSet options. You will be asked to enter an option line. If you enter
- Xa blank line, the current options are reported. Entering `?' will
- Xget you explanations of the various options. Otherwise, you should
- Xenter a list of options separated by commas. The available options
- Xare listed later in this Guidebook. Options are usually set before
- Xthe game, not with the `O' command; see the section on options below.
- X.lp p
- XPay your shopping bill.
- X.lp P
- XPut on a ring.
- X.lp ^P
- XRepeat previous message (subsequent ^P's repeat earlier messages).
- X.lp q
- XQuaff (drink) a potion.
- X.lp Q
- XQuit the game.
- X.lp r
- XRead a scroll or spell book.
- X.lp R
- XRemove a ring.
- X.lp ^R
- XRedraw the screen.
- X.lp s
- XSearch for secret doors and traps around you. It usually takes several
- Xtries to find something.
- X.lp S
- XSave the game. The game will be restored automatically the next time
- Xyou play.
- X.lp t
- XThrow an object or shoot a projectile.
- X.lp T
- XTake off armor.
- X.lp ^T
- XTeleport, if you have the ability.
- X.lp v
- XDisplay version number.
- X.lp V
- XDisplay the game history.
- X.lp w
- XWield weapon. w- means wield nothing, use your bare hands.
- X.lp W
- XWear armor.
- X.lp x
- XList the spells you know (same as `+').
- X.lp X
- XEnter explore (discovery) mode.
- X.lp z
- XZap a wand.
- X.lp Z
- XZap (cast) a spell.
- X.lp ^Z
- XSuspend the game
- X.ux " versions with job control only)." (
- X.lp :
- XLook at what is here.
- X.lp ,
- XPick up some things.
- X.lp @
- XToggle the
- X.op pickup
- Xoption on and off.
- X.lp ^
- XAsk for the type of a trap you found earlier.
- X.lp )
- XTell what weapon you are wielding.
- X.lp [
- XTell what armor you are wearing.
- X.lp =
- XTell what rings you are wearing.
- X.lp """
- XTell what amulet you are wearing.
- X.lp (
- XTell what tools you are using.
- X.lp $
- XCount your gold pieces.
- X.lp +
- XList the spells you know (same as `x').
- X.lp "\\\\
- XShow what types of objects have been discovered.
- X.lp !
- XEscape to a shell.
- X.lp #
- XPerform an extended command. As you can see, the authors of NetHack
- Xused up all the letters, so this is a way to introduce the less useful
- Xcommands, or commands used under limited circumstances. You may obtain a
- Xlist of them by entering `?'. What extended commands are available
- Xdepend on what features the game was compiled with.
- X.pg
- XIf your keyboard has a meta key (which, when pressed in combination
- Xwith another key, modifies it by setting the `meta' [8th, or `high']
- Xbit), you can invoke the extended commands by meta-ing the first
- Xletter of the command. In OS/2, PC, and ST NetHack, the `Alt' key
- Xcan be used in this fashion.
- X.lp M-a
- XAdjust inventory letters (the
- X.op fixinv
- Xoption must be ``on'' to do this).
- X.lp M-c
- XTalk to someone.
- X.lp M-d
- XDip an object into something.
- X.lp M-f
- XForce a lock.
- X.lp M-i
- XInvoke an object's special powers.
- X.lp M-j
- XJump to another location.
- X.lp M-l
- XLoot a box on the floor.
- X.lp M-m
- XUse a monster's special ability.
- X.lp M-n
- XName an item or type of object.
- X.lp M-o
- XOffer a sacrifice to the gods.
- X.lp M-p
- XPray to the gods for help.
- X.lp M-r
- XRub a lamp.
- X.lp M-s
- XSit down.
- X.lp M-t
- XTurn undead.
- X.lp M-u
- XUntrap something (usually a trapped object).
- X.lp M-v
- XPrint compile time options for this version of NetHack.
- X.lp M-w
- XWipe off your face.
- X.pg
- XIf the
- X.op number_pad
- Xoption is on, some additional letter commands are available:
- X.lp j
- XJump to another location. Same as ``#jump'' or ``M-j''.
- X.lp k
- XKick something (usually a door). Same as `^D'.
- X.lp l
- XLoot a box on the floor. Same as ``#loot'' or ``M-l''.
- X.lp N
- XName an item or type of object. Same as ``#name'' or ``M-N''.
- X.lp u
- XUntrap a trapped object or door. Same as ``#untrap'' or ``M-u''.
- X
- X.hn 1
- XRooms and corridors
- X.pg
- XRooms and corridors in the dungeon are either lit or dark.
- XAny lit areas within your line of sight will be displayed;
- Xdark areas are only displayed if they are within one space of you.
- XWalls and corridors remain on the map as you explore them.
- X.pg
- XSecret corridors are hidden. You can find them with the `s' (search)
- Xcommand.
- X.hn 2
- XDoorways
- X.pg
- XDoorways connect rooms and corridors. Some doorways have no doors;
- Xyou can walk right through. Others have doors in them, which may be
- Xopen, closed, or locked. To open a closed door, use the `o' (open)
- Xcommand; to close it again, use the `c' (close) command.
- X.pg
- XYou can get through a locked door by using a tool to pick the lock
- Xwith the `a' (apply) command, or by kicking it open with the `^D'
- X(kick) command.
- X.pg
- XOpen doors cannot be entered diagonally; you must approach them
- Xstraight on, horizontally or vertically. Doorways without doors are
- Xnot restricted.
- X.pg
- XDoors can be useful for shutting out monsters. Most monsters cannot
- Xopen doors, although a few don't need to (ex. ghosts can walk through
- Xdoors).
- X.pg
- XSecret doors are hidden. You can find them with the `s' (search)
- Xcommand.
- X.hn 2
- XTraps (`^')
- X.pg
- XThere are traps throughout the dungeon to snare the unwary delver.
- XFor example, you may suddenly fall into a pit and be stuck for a few
- Xturns. Traps don't appear on your map until you see one triggered
- Xby moving onto it, or you discover it with the `s' (search) command.
- XMonsters can fall prey to traps, too.
- X
- X.hn 1
- XMonsters
- X.pg
- XMonsters you cannot see are not displayed on the screen. Beware!
- XYou may suddenly come upon one in a dark place. Some magic items can
- Xhelp you locate them before they locate you, which some monsters do
- Xvery well.
- X.hn 2
- XFighting
- X.pg
- XIf you see a monster and you wish to fight it, just attempt to walk
- Xinto it. Many monsters you find will mind their own business unless
- Xyou attack them. Some of them are very dangerous when angered.
- XRemember: Discretion is the better part of valor.
- X.hn 2
- XYour pet
- X.pg
- XYou start the game with a little dog (`d') or cat (`f'), which follows
- Xyou about the dungeon and fights monsters with you. Like you, your
- Xpet needs food to survive. It usually feeds itself on fresh carrion
- Xand other meats. If you're worried about it or want to train it, you
- Xcan feed it, too, by throwing it food.
- X.pg
- XYour pet also gains experience from killing monsters, and can grow
- Xover time, gaining hit points and doing more damage. Initially, your
- Xpet may even be better at killing things than you, which makes pets
- Xuseful for low-level characters.
- X.pg
- XYour pet will follow you up and down staircases, if it is next to you
- Xwhen you move. Otherwise, your pet will be stranded, and may become
- Xwild.
- X.hn 2
- XGhost levels
- X.pg
- XYou may encounter the shades and corpses of other adventurers (or even
- Xformer incarnations of yourself!) and their personal effects. Ghosts
- Xare hard to kill, but easy to avoid, since they're slow and do little
- Xdamage. You can plunder the deceased adventurer's possessions;
- Xhowever, they are likely to be cursed. Beware of whatever killed the
- Xformer player.
- X
- X.hn 1
- XObjects
- X.pg
- XWhen you find something in the dungeon, it is common to want to pick
- Xit up. In NetHack, this is accomplished automatically by walking over
- Xthe object (unless you turn off the
- X.op pickup
- Xoption (see below), or move with the `m' prefix (see above)), or
- Xmanually by using the `,' command. If you're carrying too many
- Xthings, NetHack will tell you so and won't pick up anything more.
- XOtherwise, it will add the object(s) to your pack and tell you what you
- Xjust picked up.
- X.pg
- XWhen you pick up an object, it is assigned an inventory letter. Many
- Xcommands that operate on objects must ask you to find out which object
- Xyou want to use. When NetHack asks you to choose a particular object
- Xyou are carrying, you are usually presented with a list of inventory
- Xletters to choose from (see Commands, above).
- X.pg
- XSome objects, such as weapons, are easily differentiated. Others, like
- Xscrolls and potions, are given descriptions which vary according to
- Xtype. During a game, any two objects with the same description are
- Xthe same type. However, the descriptions will vary from game to game.
- X.pg
- XWhen you use one of these objects, if its effect is obvious, NetHack
- Xwill remember what it is for you. If its effect isn't extremely
- Xobvious, you will be asked what you want to call this type of object
- Xso you will recognize it later. You can also use the ``#name''
- Xcommand for the same purpose at any time, to name all objects of a
- Xparticular type or just an individual object.
- X.hn 2
- XCurses and blessings
- X.pg
- XAny object that you find may be cursed, even if the object is
- Xotherwise helpful. The most common effect of a curse is being stuck
- Xwith (and to) the item. Cursed weapons weld themselves to your hand
- Xwhen wielded, so you cannot unwield them. Any cursed item you wear
- Xis not removable by ordinary means. In addition, cursed arms and armor
- Xusually, but not always, bear negative enchantments that make them
- Xless effective in combat. Other cursed objects may act poorly or
- Xdetrimentally in other ways.
- X.pg
- XObjects can also become blessed. Blessed items usually work better or
- Xmore beneficially than normal uncursed items. For example, a blessed
- Xweapon will do more damage against demons.
- X.pg
- XThere are magical means of bestowing or removing curses upon objects,
- Xso even if you are stuck with one, you can still have the curse
- Xlifted and the item removed. Priests and Priestesses have an innate
- Xsensitivity to curses and blessings, so they can more easily avoid
- Xcursed objects than other character classes.
- X.pg
- XAn item with unknown curse status, and an item which you know to be uncursed,
- Xwill be distinguished in your inventory by the presence of the word ``uncursed''
- Xin the description of the latter. The exception is if this description
- Xisn't needed; you can look at the inventory description and know
- Xthat you have discovered whether it's cursed. This applies to items which
- Xhave ``plusses,'' and items with charges.
- X.hn 2
- XWeapons (`)')
- X.pg
- XGiven a chance, almost all monsters in the Mazes of Menace will
- Xgratuitously kill you. You need weapons for self-defense (killing
- Xthem first). Without a weapon, you do only 1-2 hit points of damage
- X(plus bonuses, if any).
- X.pg
- XThere are wielded weapons, like maces and swords, and thrown weapons,
- Xlike arrows. To hit monsters with a weapon, you must wield it and
- Xattack them, or throw it at them. To shoot an arrow out of a bow, you
- Xmust first wield the bow, then throw the arrow. Crossbows shoot
- Xcrossbow bolts. Slings hurl rocks and (other) gems. You can wield
- Xonly one weapon at a time, but you can change weapons unless you're
- Xwielding a cursed one.
- X.pg
- XEnchanted weapons have a ``plus'' (which can also be a minus)
- Xthat adds to your chance
- Xto hit and the damage you do to a monster. The only way to find out
- Xif a weapon is enchanted is to have it magically identified somehow.
- X.pg
- XThose of you in the audience who are AD&D players, be aware that each
- Xweapon which exists in AD&D does the same damage to monsters in
- XNetHack. Some of the more obscure weapons (such as the \fIaklys\fP,
- X\fIlucern hammer\fP, and \fIbec-de-corbin\fP) are defined in an
- Xappendix to \fIUnearthed Arcana\fP, an AD&D supplement.
- X.pg
- XThe commands to use weapons are `w' (wield) and `t' (throw).
- X.hn 2
- XArmor (`[')
- X.pg
- XLots of unfriendly things lurk about; you need armor to protect
- Xyourself from their blows. Some types of armor offer better
- Xprotection than others. Your armor class is a measure of this
- Xprotection. Armor class (AC) is measured as in AD&D, with 10 being
- Xthe equivalent of no armor, and lower numbers meaning better armor.
- XEach suit of armor which exists in AD&D gives the same protection in
- XNetHack. Here is an (incomplete) list of the armor classes provided by
- Xvarious suits of armor:
- X
- X.TS S
- Xcenter;
- Xa n.
- Xdragon scale mail 1
- Xplate mail 3
- Xbronze plate mail 4
- Xsplint mail 4
- Xbanded mail 4
- Xelven mithril-coat 5
- Xchain mail 5
- Xscale mail 6
- Xring mail 7
- Xstudded leather armor 7
- Xleather armor 8
- Xno armor 10
- X.TE
- X.pg
- XYou can also wear other pieces of armor (ex. helmets, boots, shields, cloaks)
- Xto lower your armor class even further, but you can only wear one item
- Xof each category (one suit of armor, one cloak, one helmet, one
- Xshield, and so on).
- X.pg
- XIf a piece of armor is enchanted, its armor protection will be better
- X(or worse) than normal, and its ``plus'' (or minus) will subtract from
- Xyour armor class. For example, a +1 chain mail would give you
- Xbetter protection than normal chain mail, lowering your armor class one
- Xunit further to 4. When you put on a piece of armor, you immediately
- Xfind out the armor class and any ``plusses'' it provides. Cursed
- Xpieces of armor usually have negative enchantments (minuses) in
- Xaddition to being unremovable.
- X.pg
- XThe commands to use armor are `W' (wear) and `T' (take off).
- X.hn 2
- XFood (`%')
- X.pg
- XFood is necessary to survive. If you go too long without eating you
- Xwill faint, and eventually die of starvation. Unprotected food does
- Xnot stay fresh indefinitely; after a while it will spoil, and be
- Xunhealthy to eat. Food stored in ice boxes or tins (``cans'' to you
- XAmericans) will usually stay fresh, but ice boxes are heavy, and tins
- Xtake a while to open.
- X.pg
- XWhen you kill monsters, they usually leave corpses which are also
- X``food.'' Many, but not all, of these are edible; some also give you
- Xspecial powers when you eat them. A good rule of thumb is ``you are
- Xwhat you eat.''
- X.pg
- XYou can name one food item after something you like to eat with the
- X.op fruit
- Xoption, if your dungeon has it.
- X.pg
- XThe command to eat food is `e'.
- X.hn 2
- XScrolls (`?')
- X.pg
- XScrolls are labeled with various titles, probably chosen by ancient wizards
- Xfor their amusement value (ex. ``READ ME,'' or ``HOLY BIBLE'' backwards).
- XScrolls disappear after you read them (except for blank ones, without
- Xmagic spells on them).
- X.pg
- XOne of the most useful of these is the \fIscroll of identify\fP, which
- Xcan be used to determine what another object is, whether it is cursed or
- Xblessed, and how many uses it has left. Some objects of subtle
- Xenchantment are difficult to identify without these.
- X.pg
- XIf you receive mail while you are playing (on
- Xversions compiled with this feature), a mail daemon may run up and
- Xdeliver it to you as a \fIscroll of mail\fP. To use this feature,
- Xyou must let NetHack know where to look for new mail by setting the
- X``MAIL'' environment variable to the file name of your mailbox. You
- Xmay also want to set the ``MAILREADER'' environment variable to the
- Xfile name of your favorite reader, so NetHack can shell to it when you
- Xread the scroll.
- X.pg
- XThe command to read a scroll is `r'.
- X.hn 2
- XPotions (`!')
- X.pg
- XPotions are distinguished by the color of the liquid inside the flask.
- XThey disappear after you quaff them.
- X.pg
- XClear potions are potions of water. Sometimes these are
- Xblessed or cursed, resulting in holy or unholy water. Holy water is
- Xthe bane of the undead, so potions of holy water are good thing to
- Xthrow (`t') at them. It also is very useful when you dip (``#dip'') other
- Xobjects in it.
- X.pg
- XThe command to drink a potion is `q' (quaff).
- X.hn 2
- XWands (`/')
- X.pg
- XMagic wands have multiple magical charges. Some wands are
- Xdirectional\(emyou must give a direction to zap them in. You can also
- Xzap them at yourself (just give a `.' or `s' for the direction), but
- Xit is often unwise. Other wands are nondirectional\(emthey don't ask
- Xfor directions. The number of charges in a wand is random, and
- Xdecreases by one whenever you use it.
- X.pg
- XThe command to use a wand is `z' (zap).
- X.hn 2
- XRings (`=')
- X.pg
- XRings are very useful items, since they are relatively permanent
- Xmagic, unlike the usually fleeting effects of potions, scrolls, and
- Xwands.
- X.pg
- XPutting on a ring activates its magic. You can wear only two
- Xrings, one on each ring finger.
- X.pg
- XMost rings also cause you to grow hungry more rapidly, the rate
- Xvarying with the type of ring.
- X.pg
- XThe commands to use rings are `P' (put on) and `R' (remove).
- X.hn 2
- XSpell books (`+')
- X.pg
- XSpell books are tomes of mighty magic. When studied with the `r' (read)
- Xcommand, they bestow the knowledge of a spell\(emunless the attempt
- Xbackfires.
- XReading a cursed spell book, or one with mystic runes beyond
- Xyour ken can be harmful to your health!
- X.pg
- XA spell can also backfire when you cast it. If you attempt to cast a
- Xspell well above your experience level, or cast it at a time when your
- Xluck is particularly bad, you can end up wasting both the energy and
- Xthe time required in casting.
- X.pg
- XCasting a spell calls forth magical energies and focuses them with
- Xyour naked mind. Releasing the magical energy releases some of your
- Xmemory of the spell with it. Each time you cast a spell, your
- Xfamiliarity with it will dwindle, until you eventually forget the
- Xdetails completely and must relearn it.
- X.pg
- XThe command to read a spell book is the same as for scrolls, `r'
- X(read). The `+' command lists your current spells and the number of
- Xspell points they require. The `Z' (cast) command casts a spell.
- X.hn 2
- XTools (`(')
- X.pg
- XTools are miscellaneous objects with various purposes. Some tools,
- Xlike wands, have a limited number of uses. For example, lamps burn
- Xout after a while. Other tools are containers, which objects can
- Xbe placed into or taken out of.
- X.pg
- XThe command to use tools is `a' (apply).
- X.hn 3
- XChests and boxes
- X.pg
- XYou may encounter chests or boxes in your travels. These can be
- Xopened with the ``#loot'' extended command when they are on the floor,
- Xor with the `a' (apply) command when you are carrying one. However,
- Xchests are often locked, and require you to either use a key to unlock
- Xit, a tool to pick the lock, or to break it open with brute force.
- XChests are unwieldy objects, and must be set down to be unlocked (by
- Xkicking them, using a key or lock picking tool with the `a' (apply)
- Xcommand, or by using a weapon to force the lock with the ``#force''
- Xextended command).
- X.pg
- XSome chests are trapped, causing nasty things to happen when you
- Xunlock or open them. You can check for and try to deactivate traps
- Xwith the ``#untrap'' extended command.
- X.hn 2
- XAmulets (`"')
- X.pg
- XAmulets are very similar to rings, and often more powerful. Like
- Xrings, amulets have various magical properties, some beneficial,
- Xsome harmful, which are activated by putting them on.
- X.pg
- XThe commands to use amulets are the same as for rings, `P' (put on)
- Xand `R' (remove).
- X.hn 2
- XGems (`*')
- X.pg
- XSome gems are valuable, and can be sold for a lot of gold pieces.
- XValuable gems increase your score if you bring them with you when you
- Xexit. Other small rocks are also categorized as gems, but they are
- Xmuch less valuable.
- X.hn 2
- XLarge rocks (`\`')
- X.pg
- XStatues and boulders are not particularly useful, and are generally
- Xheavy. It is rumored that some statues are not what they seem.
- X.hn 2
- XGold (`$')
- X.pg
- XGold adds to your score, and you can buy things in shops with it.
- XYour version of NetHack may display how much gold you have on the
- Xstatus line. If not, the `$' command will count it.
- X
- X.hn 1
- XOptions
- X.pg
- XDue to variations in personal tastes and conceptions of how NetHack
- Xshould do things, there are options you can set to change how NetHack
- Xbehaves.
- X.hn 2
- XSetting the options
- X.pg
- XOptions may be set in a number of ways. Within the game, the `O'
- Xcommand allows you to view all options and change most of them.
- XYou can also set options automatically by placing them in the
- XNETHACKOPTIONS environment variable or a configuration file.
- XSome versions of NetHack also have front-end programs that allow
- Xyou to set options before starting the game.
- X.hn 2
- XUsing the NETHACKOPTIONS environment variable
- X.pg
- XThe NETHACKOPTIONS variable is a comma-separated list of initial
- Xvalues for the various options. Some can only be turned on or off.
- XYou turn one of these on by adding the name of the option to the list,
- Xand turn it off by typing a `!' or ``no'' before the name. Others take a
- Xcharacter string as a value. You can set string options by typing
- Xthe option name, a colon, and then the value of the string. The value
- Xis terminated by the next comma or the end of string.
- X.pg
- XFor example, to set up an environment variable so that ``female'' is on,
- X``pickup'' is off, the name is set to ``Blue Meanie'', and the fruit
- Xis set to ``papaya'', you would enter the command
- X.sd
- X% \fBsetenv NETHACKOPTIONS "female,!pickup,name:Blue Meanie,fruit:papaya"\fP
- X.ed
- Xin \fIcsh\fP, or
- X.sd
- X$ \fBNETHACKOPTIONS="female,!pickup,name:Blue Meanie,fruit:papaya"\fP
- X$ \fBexport NETHACKOPTIONS\fP
- X.ed
- Xin \fIsh\fP or \fIksh\fP.
- X.hn 2
- XUsing a configuration file
- X.pg
- XAny line in the configuration file starting with ``OPTIONS='' may be
- Xfilled out with options in the same syntax as in NETHACKOPTIONS.
- XAny line starting with ``GRAPHICS='', ``MONSTERS='', or ``OBJECTS=''
- Xis taken as defining the
- X.op graphics,
- X.op monsters,
- Xor
- X.op objects
- Xoptions in a different syntax,
- Xa sequence of decimal numbers giving the character position
- Xin the current font to be used in displaying each entry.
- XSuch a sequence can be continued to multiple lines by putting a `\\'
- Xat the end of each line to be continued.
- XAny line starting with `#' is treated as a comment.
- X.pg
- XThe default name of the configuration file varies on different
- Xoperating systems, but NETHACKOPTIONS can also be set to
- Xthe full name of a file you want to use (possibly preceded by an `@').
- X.hn 2
- XCustomization options
- X.pg
- XHere are explanations of the various options do. Character strings
- Xlonger than fifty characters are truncated. Some of the options
- Xlisted may be inactive in your dungeon.
- X.lp BIOS\ \ \ \
- XUse BIOS calls to update the screen
- Xdisplay quickly and to read the keyboard (allowing the use of arrow
- Xkeys to move) on machines with an IBM PC compatible BIOS ROM (default off,
- XOS/2, PC, and ST NetHack only).
- X.lp catname
- XName your starting cat (ex. ``catname:Morris'').
- XCannot be set with the `O' command.
- X.lp checkpoint
- XSave game state after each level change, for possible recovery after
- Xprogram crash (default on).
- X.lp color\ \ \
- XUse color for different monsters, objects, and dungeon features
- X(default on for microcomputers).
- X.lp confirm\
- XHave user confirm attacks on pets, shopkeepers, and other
- Xpeaceable creatures (default on).
- X.lp DECgraphics
- XUse a predefined selection of characters from the DEC VT-xxx/DEC Rainbow/
- XANSI line-drawing character set to display the dungeon instead of having
- Xto define a full graphics set yourself (default off).
- XCannot be set with the `O' command.
- X.lp disclose
- XOffer to identify your inventory and intrinsics when the
- Xgame ends (default on).
- X.lp dogname
- XName your starting dog (ex. ``dogname:Fang'').
- XCannot be set with the `O' command.
- X.lp female
- XSet your sex (default off).
- XCannot be set with the `O' command.
- X.lp fixinv
- XAn object's inventory letter sticks to it when it's dropped (default on).
- XIf this is off, dropping an object shifts all the remaining inventory letters.
- X.lp fruit\ \ \
- XName a fruit after something you enjoy eating (ex. ``fruit:mango'')
- X(default ``slime mold''. Basically a nostalgic whimsy that NetHack uses
- Xfrom time to time. You should set this to something you find more
- Xappetizing than slime mold. Apples, oranges, pears, bananas, and melons
- Xalready exist in NetHack, so don't use those.
- X.lp graphics
- XSet the graphics symbols for screen displays
- X(default \&`` |--
- X.br
- X.nf
- X------||.-|++.##<><>\\^"_\\\\#{}.}..## #}|-\\\\/*!)(0#@*/-\\\\||\\\\-
- X.fi
- X//-\\\\| |\\\\-/'').
- XIf specified, the
- X.op graphics
- Xoption should come last, followed by a string of 1-69
- Xcharacters to be used instead of the default map-drawing characters.
- XThe dungeon map will use the characters you specify instead of the
- Xdefault symbols.
- XRemember that you may need to escape some of these characters
- Xif, for example, you use \fIcsh\fP.
- X
- XThe
- X.op DECgraphics
- Xand
- X.op IBMgraphics
- Xoptions use predefined selections of graphics symbols, so you need not
- Xgo to the trouble of setting up a full graphics string for these common
- Xcases. These two options also set up proper handling of graphics
- Xcharacters for such terminals, so you should specify them as appropriate
- Xeven if you override the selections with your own graphics string.
- X
- XNote that this option string is now escape-processed in conventional C
- Xfashion. This means that `\\' is a prefix to take the following
- Xcharacter literally, and not as a special prefix. Your graphics
- Xstrings for NetHack 2.2 and older versions may contain a `\\'; it must
- Xbe doubled for the same effect now. The special escape form `\\m'
- Xswitches on the meta bit in the following character, and the `^'
- Xprefix causes the following character to be treated as a control
- Xcharacter (so any `^' in your old graphics strings should be changed
- Xto `\\^' now). Also note that there are more symbols in a different
- Xorder than used for NetHack 3.0.
- X
- XThe order of the symbols is: solid rock, vertical wall, horizontal
- Xwall, upper left corner, upper right corner, lower left corner, lower
- Xright corner, cross wall, upward T wall, downward T wall, leftward T
- Xwall, rightward T wall, no door, vertical open door, horizontal open
- Xdoor, vertical closed door, horizontal closed door, floor of a room,
- Xdark corridor, lit corridor, stairs up, stairs down, ladder up, ladder
- Xdown, trap, web, altar, throne, kitchen sink, fountain, pool or moat,
- Xice, lava, vertical lowered drawbridge, horizontal lowered drawbridge,
- Xvertical raised drawbridge, horizontal raised drawbridge, air, cloud,
- Xunder water, vertical beam, horizontal beam, left slant, right slant,
- Xdigging beam, camera flash beam, left boomerang, right boomerang, four
- Xglyphs giving the sequence for magic resistance displays; the eight
- Xsurrounding glyphs for swallowed display; nine glyphs for explosions.
- XAn explosion consists of three rows (top, middle, and bottom) of three
- Xcharacters. The explosion is centered in the center of this 3 by 3
- Xarray.
- X
- XYou might want to use `+' for the corners and T walls for a more
- Xaesthetic, boxier display. Note that in the next release, new symbols
- Xmay be added, or the present ones rearranged.
- X
- XCannot be set with the `O' command.
- X.lp help
- XIf more information is available for an object looked at
- Xwith the `/' command, ask if you want to see it (default on). Turning help
- Xoff makes just looking at things faster, since you aren't interrupted with the
- X``More info?'' prompt, but it also means that you might miss some
- Xinteresting and/or important information.
- X.lp hilite_pet
- XHighlight pets when color is turned off (default off).
- X.lp IBMgraphics
- XUse a predefined selection of IBM extended ASCII characters to display the
- Xdungeon instead of having to define a full graphics set yourself (default off).
- XCannot be set with the `O' command.
- X.lp ignintr
- XIgnore interrupt signals, including breaks (default off).
- X.lp legacy
- XDisplay an introductory message when starting the game (default on).
- X.lp lit_corridor
- XShow corridor squares seen by night vision or a light source held by your
- Xcharacter as lit (default off).
- X.lp male\ \ \ \
- XSet your sex (default on, most hackers are male).
- XCannot be set with the `O' command.
- X.lp monsters
- XSet the characters used to display monster classes (default
- X``abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ@\ \\&;:~]'').
- XThis string is subjected to the same processing as the
- X.op graphics
- Xoption.
- XThe order of the symbols is
- Xant or other insect, blob, cockatrice,
- Xdog or other canine, eye or sphere, feline,
- Xgremlin, humanoid, imp or minor demon,
- Xjelly, kobold, leprechaun,
- Xmimic, nymph, orc,
- Xpiercer, quadruped, rodent,
- Xspider, trapper or lurker above, unicorn,
- Xvortex, worm, xan or other mythical/fantastic insect,
- Xlight, zruty,
- Xangelic being, bat, centaur,
- Xdragon, elemental, fungus or mold,
- Xgnome, giant humanoid, invisible stalker,
- Xjabberwock, Keystone Kop, lich,
- Xmummy, naga, ogre,
- Xpudding or ooze, quantum mechanic, rust monster,
- Xsnake, troll, umber hulk,
- Xvampire, wraith, xorn,
- Xyeti or ape or other large beast, zombie,
- Xhuman, ghost, golem,
- Xdemon, sea monster, lizard,
- Xlong worm tail, and mimic.
- XCannot be set with the `O' command.
- X.lp msghistory
- XThe number of top line messages to save (and recall with ^P) (default 20).
- XCannot be set with the `O' command.
- X.lp name\ \ \ \
- XSet your character's name (defaults to your user name). You can also
- Xset your character class by appending a dash and the first letter of
- Xthe character class (that is, by suffixing one of
- X.op "-A -B -C -E -H -K -P -R -S -T -V -W" ).
- XCannot be set with the `O' command.
- X.lp news\ \ \ \
- XRead the NetHack news file, if present (default on).
- XSince the news is shown at the beginning of the game, there's no point
- Xin setting this with the `O' command.
- X.lp null\ \ \ \
- XSend padding nulls to the terminal (default off).
- X.lp number_pad
- XUse the number keys to move instead of [yuhjklbn] (default off).
- X.lp objects
- XSet the characters used to display object classes
- X(default ``])[="(%!?+/$*`0_.'').
- XThis string is subjected to the same processing as the
- X.op graphics
- Xoption.
- XThe order of the symbols is
- Xillegal-object (should never be seen), weapon, armor, ring, amulet, tool,
- Xfood, potion, scroll, spell book, wand, gold, gem or rock, boulder or statue,
- Xiron ball, chain, and venom.
- XCannot be set with the `O' command.
- X.lp packorder
- XSpecify the order to list object types in (default ``\\")[%?+/=!(*`0_'').
- XThe value of this option should be a string containing the
- Xsymbols for the various object types.
- X.lp pettype
- XSpecify the type of your initial pet, if you are playing a character class
- Xthat uses both types of pets. Possible values are ``cat'' and ``dog''.
- XCannot be set with the `O' command.
- X.lp pickup\ \
- XPick up things you move onto by default (default on).
- X.lp rawio\ \ \
- XForce raw (non-cbreak) mode for faster output and more
- Xbulletproof input (MS-DOS sometimes treats `^P' as a printer toggle
- Xwithout it) (default off). Note: DEC Rainbows hang if this is turned on.
- XCannot be set with the `O' command.
- X.lp rest_on_space
- XMake the space bar a synonym for the `.' (rest) command (default off).
- X.lp safe_pet
- XPrevent you from (knowingly) attacking your pets (default on).
- X.lp scores
- XControl what parts of the score list you are shown at the end (ex.
- X``scores:5 top scores/4 around my score/own scores''). Only the first
- Xletter of each category (`t', `a', or `o') is necessary.
- X.lp showexp
- XShow your accumulated experience points on bottom line (default off).
- X.lp showscore
- XShow your approximate accumulated score on bottom line (default off).
- X.lp silent\ \
- XSuppress terminal beeps (default on).
- X.lp sortpack
- XSort the pack contents by type when displaying inventory (default on).
- X.lp standout
- XBoldface monsters and ``\fB--More--\fP'' (default off).
- X.lp time\ \ \ \
- XShow the elapsed game time in turns on bottom line (default off).
- X.lp tombstone
- XDraw a tombstone graphic upon your death (default on).
- X.lp verbose
- XProvide more commentary during the game (default on).
- X.lp windowtype
- XSelect which windowing system to use, such as ``tty'' or ``X11''
- X(default depends on version).
- XCannot be set with the `O' command.
- X
- X.hn 1
- XScoring
- X.pg
- XNetHack maintains a list of the top scores or scorers on your machine,
- Xdepending on how it is set up. In the latter case, each account on
- Xthe machine can post only one non-winning score on this list. If
- Xyou score higher than someone else on this list, or better your
- Xprevious score, you will be inserted in the proper place under your
- Xcurrent name. How many scores are kept can also be set up when
- XNetHack is compiled.
- X.pg
- XYour score is chiefly based upon how much experience you gained, how
- Xmuch loot you accumulated, how deep you explored, and how the game
- Xended. If you quit the game, you escape with all of your gold intact.
- XIf, however, you get killed in the Mazes of Menace, the guild will
- Xonly hear about 90% of your gold when your corpse is discovered
- X(adventurers have been known to collect finder's fees). So, consider
- Xwhether you want to take one last hit at that monster and possibly
- Xlive, or quit and stop with whatever you have. If you quit, you keep
- Xall your gold, but if you swing and live, you might find more.
- X.pg
- XIf you just want to see what the current top players/games list is, you
- Xcan type \fBnethack -s all\fP on most versions.
- X
- X.hn 1
- XExplore mode
- X.pg
- XNetHack is an intricate and difficult game. Novices might falter
- Xin fear, aware of their ignorance of the means to survive. Well, fear
- Xnot. Your dungeon may come equipped with an ``explore'' or ``discovery''
- Xmode that enables you to keep old save files and cheat death, at the
- Xpaltry cost of not getting on the high score list.
- X.pg
- XThere are two ways of enabling explore mode. One is to start the game
- Xwith the
- X.op -X
- Xswitch. The other is to issue the `X' command while already playing
- Xthe game. The other benefits of explore mode are left for the trepid
- Xreader to discover.
- X
- X.hn
- XCredits
- X.pg
- XThe original \fIhack\fP game was modeled on the Berkeley
- X.ux
- X\fIrogue\fP game. Large portions of this paper were shamelessly
- Xcribbed from \fIA Guide to the Dungeons of Doom\fP, by Michael C. Toy
- Xand Kenneth C. R. C. Arnold. Small portions were adapted from
- X\fIFurther Exploration of the Dungeons of Doom\fP, by Ken Arromdee.
- X.pg
- XNetHack is the product of literally dozens of people's work.
- XMain events in the course of the game development are described below:
- X
- X.pg
- X\fBJay Fenlason\fP wrote the original Hack, with help from
- X\fBKenny Woodland\fP, \fBMike Thome\fP and \fBJon Payne\fP.
- X.pg
- X\fBAndries Brouwer\fP did a major re-write, transforming Hack into a
- Xvery different game, and published (at least) three versions (1.0.1,
- X1.0.2, and 1.0.3) for
- X.ux
- Xmachines to the Usenet.
- X.pg
- X\fBDon G. Kneller\fP ported Hack 1.0.3 to Microsoft C and MS-DOS, producing PC
- XHACK 1.01e, added support for DEC Rainbow graphics in version 1.03g, and went
- Xon to produce at least four more versions (3.0, 3.2, 3.51, and 3.6).
- X.pg
- X\fBR. Black\fP ported PC HACK 3.51 to Lattice C and the Atari 520/1040ST,
- Xproducing ST Hack 1.03.
- X.pg
- X\fBMike Stephenson\fP merged these various versions back together,
- Xincorporating many of the added features, and produced NetHack 1.4.
- XHe then coordinated a cast of thousands in enhancing and debugging
- XNetHack 1.4 and released NetHack versions 2.2 and 2.3.
- X.pg
- XLater, Mike coordinated a major rewrite of the game, heading a
- Xteam which included \fBKen Arromdee\fP, \fBJean-Christophe Collet\fP, \fBSteve
- XCreps\fP, \fBEric Hendrickson\fP, \fBIzchak Miller\fP, \fBJohn Rupley\fP,
- X\fBMike Threepoint\fP, and \fBJanet Walz\fP, to produce NetHack 3.0c.
- X.pg
- XNetHack 3.0 was ported to the Atari by \fBEric R. Smith\fP, to OS/2 by
- X\fBTimo Hakulinen\fP, and to VMS by \fBDavid Gentzel\fP. The three of them
- Xand \fBKevin Darcy\fP later joined the main development team to produce
- Xsubsequent revisions of 3.0.
- X.pg
- X\fBOlaf Seibert\fP ported NetHack 2.3 and 3.0 to the Amiga.
- X\fBNorm Meluch\fP, \fBStephen Spackman\fP and \fBPierre Martineau\fP designed
- Xoverlay code for PC NetHack 3.0. \fBJohnny Lee\fP ported
- XNetHack 3.0 to the Macintosh. Along with various other Dungeoneers, they
- Xcontinued to enhance the PC, Macintosh, and Amiga ports through the later
- Xrevisions of 3.0.
- X.pg
- XHeaded by \fBMike Stephenson\fP and coordinated by \fBIzchak Miller\fP and
- X\fBJanet Walz\fP, the development team which now included \fBKen Arromdee\fP,
- X\fBDavid Cohrs\fP, \fBJean-Christophe Collet\fP, \fBKevin Darcy\fP,
- X\fBMatt Day\fP, \fBTimo Hakulinen\fP, \fBSteve Linhart\fP, \fBDean Luick\fP,
- X\fBPat Rankin\fP, \fBEric Raymond\fP, and \fBEric Smith\fP undertook a radical
- Xrevision of 3.0. They re-structured the game's design, and re-wrote major
- Xparts of the code. They added multiple dungeons, a new display, special
- Xindividual character quests, a new endgame and many other new features, and
- Xproduced NetHack 3.1.
- X.pg
- X\fBKen Lorber\fP, \fBGregg Wonderly\fP and \fBGreg Olson\fP, with help
- Xfrom \fBRichard Addison\fP, \fBMike Passaretti\fP, and \fBOlaf Seibert\fP,
- Xdeveloped NetHack 3.1 for the Amiga.
- X.pg
- X\fBNorm Meluch\fP and \fBKevin Smolkowski\fP, with help from
- X\fBCarl Schelin\fP, \fBStephen Spackman\fP, \fBSteve VanDevender\fP,
- Xand \fBPaul Winner\fP, ported NetHack 3.1 to the PC.
- X.pg
- X\fBJon Watte\fP, with help from \fBRoss Brown\fP, \fBMike Engber\fP,
- X\fBDavid Hairston\fP, \fBMichael Hamel\fP, \fBJonathan Handler\fP,
- X\fBJohnny Lee\fP, \fBTim Lennan\fP, \fBRob Menke\fP, \fBAndy Swanson\fP, and
- Xespecially from \fBHao-yang Wang\fP, developed NetHack 3.1 for the Macintosh.
- X.pg
- X\fBTimo Hakulinen\fP ported NetHack 3.1 to OS/2. \fBEric Smith\fP
- Xported NetHack 3.1 to the Atari. \fBPat Rankin\fP, with help from
- X\fBJoshua Delahunty\fP, is responsible for the VMS version of NetHack 3.1.
- X.pg
- X\fBDean Luick\fP, with help from \fBDavid Cohrs\fP, developed NetHack
- X3.1 for X11.
- X
- X.pg
- XFrom time to time, some depraved individual out there in netland sends a
- Xparticularly intriguing modification to help out with the game. The Gods of
- Xthe Dungeon sometimes make note of the names of the worst of these miscreants
- Xin this, the list of Dungeoneers:
- X
- X.sd
- X.TS S
- Xcenter;
- Xc c c.
- XRichard Addison Eric Hendrickson Mike Passaretti
- XTom Almy Bruce Holloway Pat Rankin
- XKen Arromdee Richard P. Hughey Eric S. Raymond
- XEric Backus Ari Huttunen Frederick Roeber
- XJohn S. Bien John Kallen John Rupley
- XRalf Brown Del Lamb Carl Schelin
- XRoss Brown Greg Laskin Olaf Seibert
- XDavid Cohrs Johnny Lee Kevin Sitze
- XJean-Christophe Collet Tim Lennan Eric R. Smith
- XSteve Creps Merlyn LeRoy Kevin Smolkowski
- XKevin Darcy Steve Linhart Michael Sokolov
- XMatthew Day Ken Lorber Stephen Spackman
- XJoshua Delahunty Dean Luick Andy Swanson
- XBill Dyer Benson I. Margulies Kevin Sweet
- XMike Engber Pierre Martineau Scott R. Turner
- XJochen Erwied Roland McGrath Steve VanDevender
- XMike Gallop Norm Meluch Janet Walz
- XDavid Gentzel Rob Menke Hao-yang Wang
- XMark Gooderum Deron Meranda Jon Watte
- XDavid Hairston Bruce Mewborne Tom West
- XTimo Hakulinen Izchak Miller Paul Winner
- XMichael Hamel Gil Neiger Gregg Wonderly
- XJonathan Handler Greg Olson
- X.TE
- X.ed
- X
- X.\"Microsoft and MS-DOS are registered trademarks of Microsoft Corporation.
- X.\"Lattice is a trademark of Lattice, Inc.
- X.\"Atari and 1040ST are trademarks of Atari, Inc.
- X.\"AMIGA is a trademark of Commodore-Amiga, Inc.
- X.sm "Brand and product names are trademarks or registered trademarks \
- Xof their respective holders."
- END_OF_FILE
- if test 52923 -ne `wc -c <'doc/Guidebook.mn'`; then
- echo shar: \"'doc/Guidebook.mn'\" unpacked with wrong size!
- fi
- # end of 'doc/Guidebook.mn'
- fi
- if test -f 'sys/amiga/splitter/multi.c' -a "${1}" != "-c" ; then
- echo shar: Will not clobber existing file \"'sys/amiga/splitter/multi.c'\"
- else
- echo shar: Extracting \"'sys/amiga/splitter/multi.c'\" \(2284 characters\)
- sed "s/^X//" >'sys/amiga/splitter/multi.c' <<'END_OF_FILE'
- X/* SCCS Id: @(#)multi.c 3.1 93/01/08
- X/* Copyright (c) Kenneth Lorber, Bethesda, Maryland, 1992, 1993 */
- X/* NetHack may be freely redistributed. See license for details. */
- X
- X/*
- X * NB - internal structure under development. End users should NOT
- X * get too creative!
- X */
- X#include <exec/types.h>
- X#include <exec/memory.h>
- X#include <proto/dos.h>
- X#include <proto/exec.h>
- X#include <dos.h>
- X#include <string.h>
- X#include <assert.h>
- X#include "multi.h"
- X
- Xstatic int start_next_file(multifh *); /* should return enum */
- XBPTR
- XMultiOpen(char *dirfile, ULONG mode, union multiopts *mo){
- X multifh *retval;
- X
- X assert(mode==MODE_OLDFILE); /* no chioce this version */
- X retval=(multifh *)AllocMem(sizeof(multifh),MEMF_CLEAR);
- X if(retval){
- X retval->mfh_dirfh=Open(dirfile,MODE_OLDFILE);
- X if(retval->mfh_dirfh){
- X retval->mfh_mo= *mo;
- X if(start_next_file(retval)==1){
- X return((BPTR)retval); /* success */
- X }
- X }
- X }
- X
- X if(retval)FreeMem(retval,sizeof(multifh));
- X return 0;
- X}
- X
- XULONG
- XMultiRead(BPTR xmfp, ULONG *where, ULONG len){
- X multifh *mfp=(multifh *)xmfp;
- X ULONG sofar=0;
- X ULONG this;
- X
- X if(len<=0)return len;
- X if(mfp->mfh_fh==0)return 0; /* pending EOF (possibly premature) */
- X
- X while(sofar<len){
- X this=Read(mfp->mfh_fh,where,len-sofar);
- X if(this==-1) return -1;
- X if(this==0){
- X Close(mfp->mfh_fh);
- X mfp->mfh_fh=0;
- X if(start_next_file(mfp)<=0){
- X return sofar;
- X }
- X }
- X sofar += this; where += this;
- X }
- X return sofar;
- X}
- X
- Xvoid
- XMultiClose(BPTR xmfp){
- X multifh *mfp=(multifh *)xmfp;
- X if(mfp->mfh_dirfh)Close(mfp->mfh_dirfh);
- X if(mfp->mfh_fh)Close(mfp->mfh_fh);
- X FreeMem(mfp,sizeof(multifh));
- X}
- X
- X/* return 0==no more data, -1 error. else more data available unless file
- X * is empty
- X */
- Xstatic
- Xstart_next_file(multifh *mfp){
- X ULONG t;
- X char line[100]; /* should be based on PATHLEN */
- X char *eol;
- X
- X while(1){
- X t=Read(mfp->mfh_dirfh,line,99);
- X if(t==0)return(0);
- X if(t==-1)return(-1);
- X
- X line[t]='\0';
- X eol=strchr(line,'\n');
- X if(eol){
- X *eol='\0';
- X Seek(mfp->mfh_dirfh,-(t-(eol-line))+1,OFFSET_CURRENT);
- X }
- X switch(line[0]){
- X case '\0':
- X case '#':
- X break; /* comment, blank lines */
- X default:
- X if(line[0]==mfp->mfh_mo.r.mor_tag){
- X mfp->mfh_fh=Open(&line[1],MODE_OLDFILE);
- X if(!mfp->mfh_fh){
- X return -1; /* error */
- X }
- X return 1;
- X }
- X }
- X }
- X}
- END_OF_FILE
- if test 2284 -ne `wc -c <'sys/amiga/splitter/multi.c'`; then
- echo shar: \"'sys/amiga/splitter/multi.c'\" unpacked with wrong size!
- fi
- # end of 'sys/amiga/splitter/multi.c'
- fi
- echo shar: End of archive 6 \(of 108\).
- cp /dev/null ark6isdone
- MISSING=""
- for I in 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 \
- 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 \
- 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 \
- 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 \
- 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 \
- 101 102 103 104 105 106 107 108 ; do
- if test ! -f ark${I}isdone ; then
- MISSING="${MISSING} ${I}"
- fi
- done
- if test "${MISSING}" = "" ; then
- echo You have unpacked all 108 archives.
- echo "Now execute 'rebuild.sh'"
- rm -f ark10[0-8]isdone ark[1-9]isdone ark[1-9][0-9]isdone
- else
- echo You still need to unpack the following archives:
- echo " " ${MISSING}
- fi
- ## End of shell archive.
- exit 0
-