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- Newsgroups: comp.os.os2.programmer
- Path: sparky!uunet!destroyer!cs.ubc.ca!newsserver.sfu.ca!sfu.ca!weinkam
- From: weinkam@fraser.sfu.ca (James Lawrence Weinkam)
- Subject: Re: WHY OS/2 DOESN'T SUPPORT
- Message-ID: <weinkam.728215338@sfu.ca>
- Sender: news@sfu.ca
- Organization: Simon Fraser University, Burnaby, B.C., Canada
- References: <4169.18.uupcb@uttsbbs.uucp>
- Date: Thu, 28 Jan 1993 10:02:18 GMT
- Lines: 33
-
- john.navas@uttsbbs.uucp (John Navas) writes:
-
- >With all due respect, I'm afraid I don't buy that argument. The
- >shadow memory required for a standard VGA 640x480x16 graphics screen
- >is only 150Kb; for SVGA 800x600x16 it's only 235Kb. True, it's easier
- >to shadow the entire video buffer, but it's not strictly necessary.
- >Even so, 256Kb, which is not a very big deal, is adequate to
- >virtualize standard VGA 640x480x16 graphics; i.e., 4 virtualized VGA
- >graphics applications would require a total of only 1Mb of shadow
- >memory. ( yawn :)
-
- >In fact, OS/2 allocates a full shadow buffer of up to 1Mb for every
- >full-screen DOS application, so that it can save the display when that
- >application is switched to the background. So the amount of shadow
- >memory is not really an important factor.
-
- Agreed.
-
- >Again, with all due respect I don't buy that argument. DESQview
- >virtualizes standard VGA 640x480x16 "bit plane" graphics in a window
- >or in the background with acceptable performance. If DESQview can do
- >it, there's no reason OS/2 shouldn't be able to do at least as well.
- >Although 640x480x16 would certainly be enough to satisfy me,
- >supporting 800x600x16 wouldn't be all that much harder.
-
- 640x480x16 should not be too difficult, but I would say that 800x600x16
- would be quite difficult each display card type does this in a different
- way. There is no single standard for 800x600x16. The highest resolution
- that is a VGA standard is 640x480x16. They should however be able to
- create some sort of mechanism to simulate a SVGA mode, but it would
- require a lot more work.
-
- James Weinkam
-