home *** CD-ROM | disk | FTP | other *** search
- Path: sparky!uunet!UB.com!pacbell.com!decwrl!elroy.jpl.nasa.gov!sdd.hp.com!spool.mu.edu!olivea!pagesat!spssig.spss.com!uchinews!ellis!roe2
- From: roe2@ellis.uchicago.edu (Cave Newt)
- Newsgroups: comp.os.os2.apps
- Subject: Re: Great Tetris-clone for OS/2 2.0
- Message-ID: <1993Jan26.212843.5869@midway.uchicago.edu>
- Date: 26 Jan 93 21:28:43 GMT
- References: <1ZgJXB2w165w@vicuna.ocunix.on.ca>
- Sender: news@uchinews.uchicago.edu (News System)
- Reply-To: roe2@midway.uchicago.edu
- Organization: University of Chicago
- Lines: 25
-
- frampton@vicuna.ocunix.on.ca writes:
-
- >I just FTP'ed "tetrispm.zip" -- it is a Tetris-clone for the WPS, called
- >"Sirtet" and is written by John Lisek.
-
- I found it as sirtet.zip, and it's for PM, not WPS...did you really
- find an OS/2 2.0 version?
-
- >The only problem I have with the game is the way the blocks rotate. They
- >rotate the *wrong* way -- directly opposite the true arcade game and
- >every PC-Tetris clone that I have seen. This is quite disruptive for
- >a Tetris geek such as myself.
-
- I agree! If the author is lurking about, or if the source code is
- available somewhere, it would be nice to fix this. It is, as you
- say, disruptive.
-
- It would also be nice if the game detected the aspect ratio of the
- screen instead of assuming 1:1. Or maybe it is detecting it, but
- overcompensating...anyway, on EGA (ye gods, I'm so embarrassed...)
- everything is squished.
-
- Oh well, it's still a nice game, even if it doesn't get fixed.
-
- Greg
-