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- From: goble@hardy.u.washington.edu (Brian Goble)
- Newsgroups: comp.os.ms-windows.programmer.misc,rec.games.programmer
- Subject: MicroMan for Win 3.1 available via ftp (game + sprite lib demo)
- Date: 22 Jan 1993 21:26:23 GMT
- Organization: University of Washington
- Lines: 83
- Message-ID: <1jpopvINN84f@shelley.u.washington.edu>
- NNTP-Posting-Host: hardy.u.washington.edu
- Keywords: MicroMan
-
-
- MicroMan is a new arcade-action style game for Windows 3.1 using
- WAP--Windows Animation Package. MicroMan should appeal to Windows
- gamers as well as Windows game/graphics programmers.
-
- MicroMan is available via ftp from: wuarchive.wustl.edu
- The microman.zip file is located in: pub/MSDOS_UPLOADS/windows
-
- (I will upload it to cica when they start accepting new uploads)
-
- The rest of this post contains the readme.txt file from MicroMan...
-
-
-
-
- MicroMan
- ========
-
- A Playable Demo Using WAP
-
- Programmed and Developed by: Brian L. Goble
-
- Copyright (c) 1993 Brian L. Goble
-
-
-
- MicroMan is an arcade-action style game for Windows 3.1 developed using the
- new Windows Animation Package (WAP), also developed by Brian Goble.
-
- The object of MicroMan is to move, jump, duck, climb and shoot your way past
- the enemies while exploring new areas and collecting special powerups!
-
- MicroMan, by using WAP, brings the quality of a DOS based game to the Windows
- environment. This release of MicroMan serves the purpose of demonstrating
- the capabiltities and potential of WAP. See the MICROMAN.TXT file for more
- detailed information.
-
- This version of MicroMan is FreeWare. You are free to distribute it as long
- as all files are included in their unmodified forms.
-
- The MicroMan archive should contain the following files:
-
- * MICROMAN.EXE
- * MICROMAN.IMG
- * MICROMAN.RMP
- * MICROMAN.WAV
- * MICROMAN.PG1
- * MICROMAN.PG2
- * MICROMAN.TXT
- * README.TXT
-
- System requirements and recommendations for running MicroMan are:
-
- * Microsoft Windows 3.1 (required)
- * 2 megabytes of memory (required)
- * 720k free disk space (required)
- * 386DX processor (recommended)
- * 8-bit color graphics (recommended)
- * Sound card (optional)
-
- Quick Info:
-
- * Press F1 to view the "Quick Reference" help for MicroMan.
- * If your system is too slow, select the "Skip Frames" option under the
- "Animation" menu.
- * Sound card users, be sure to select the "Extended Sounds" option under
- the "Sound" menu.
- * All settings are saved in the MICROMAN.INI file.
- * The keypad works best for game play--make sure Num-Lock is off. Use
- your left hand to jump with the space-bar and place your right hand over
- the keypad, with your thumb on the Ins key for firing.
- * Programmers, be sure to check out the MICROMAN.TXT file for more
- information on how MicroMan was developed.
- * If you use hDC's Micro App Manager, also called microman, you must
- rename microman.exe (from this archive) to mm.exe
-
-
-
- --
- ==)------------
- Brian Goble | goble@hardy.u.washington.edu
- "Finishing a close second means you didn't win."
- ------------(==
-