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- Xref: sparky comp.lang.c:20213 comp.lang.c++:19917
- Newsgroups: comp.lang.c,comp.lang.c++
- Path: sparky!uunet!netnews!bandy
- From: bandy@netnews.jhuapl.edu (Mike Bandy)
- Subject: Re: Basic 3D equations
- Message-ID: <C1GzEI.Axv@netnews.jhuapl.edu>
- Organization: JHU/Applied Physics Laboratory
- References: <10111016@MVB.SAIC.COM> <EfJvHDK00XQD8IcxZP@andrew.cmu.edu> <1993Jan18.174006.15225@alex.com> <1993Jan25.155615.8975@gmuvax2.gmu.edu>
- Date: Tue, 26 Jan 1993 16:35:06 GMT
- Lines: 18
-
- twallace@gmuvax2.gmu.edu (Todd Wallace) writes:
-
- >I am looking for code or pseudocode that will allow me to
- >calculate the screen coordinates of a point in 3-space, given
- >the coordinates of the viewer in 3-space. These equations are
- >the basis of programming 3D graphics, but I have not been able
- >to find them.
-
- David Rogers' texts "Mathematical Elements of Computer Graphics" and
- "Procedural Elements of Computer Graphics" discuss the algorithms for
- transformation and perspective in a way that's fairly easy to implement.
- I don't have them here at work; if you need the publisher, etc, E-mail me.
-
- --
-
- Mike Bandy
- bandy@aplcomm.jhuapl.edu
- Johns Hopkins University / Applied Physics Lab
-