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- From: thite@micrografx.com (Tom Hite)
- Subject: Re: Mapping raster pictures on 3d models?
- Message-ID: <1993Jan27.150318.22378@micrografx.com>
- Organization: Micrografx, Inc.
- X-Newsreader: Tin 1.1 PL5
- References: <ANDY.93Jan23223626@meefun.autodesk.com>
- Distribution: comp
- Date: Wed, 27 Jan 93 15:03:18 GMT
- Lines: 9
-
- To do so, texture map the big map onto the vertices of the head mesh.
- You'll have to prefigure the mapping coordinates for each vertex such that
- the map falls nicely in place, but that should work fine.
-
- This is really just to say texture mapping is NOT limited to simple
- tiling methodology. Or, maybe it is, but you have a big tile this time.
-
- Standard Disclaimers apply.
- thite@micrografx.com
-