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- Newsgroups: talk.philosophy.misc
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- From: jhale@mentorg.com (Jim Hale)
- Subject: Re: MUDs and Reality (LONG Theory on Mysticism/Psych)
- Sender: news@news.mentorg.com (News User)
- Message-ID: <1992Dec23.022416.7705@news.mentorg.com>
- Date: Wed, 23 Dec 1992 02:24:16 GMT
- References: <71899@cup.portal.com>
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-
- Would have liked to have made some more comments but don't have
- the time. Here's a couple to keep the ball rolling.
-
- Thyagi Morgoth NagaSiva (Tagi@cup.portal.com) wrote:
- : 9212.16 e.v.
- :
- : It has come to my attention that some people hold rather
- : tightly to the notion of a 'real world' or 'real life' (RL),
- : and that this is often distinguished from places known as MUDs
- : or things known as 'virtual worlds'.
- :
- : When I first encountered this (in cyberMUDs) something struck me as
- : strange and ill-conceived about it. How could people be sure what
- : was 'real' and what was 'virtual', especially the better educated
- : of the lot, when philosophers had argued the point for ages and
- : countless mystics had suggested that what we take for 'reality' is a
- : mere reflection, a fragment of the real.
- :
- : I took to challenging people regarding these notions and eventually,
- : through socratic dialogue with a few MUD philosophers, came to develop
- : a theory which uses the model of the MUD for modern psychology/mysticism.
- : Below is the present form of this theory, and I'd appreciate any feedback
- : that might be offered. Review, comments and disputation are
- : enthusiastically requested.
- :
- : -------------------------------
- : The MUD as a Basis for Western Mysticism
- :
- : Contents:
- :
- : 1. Realms and Worlds
- : 2. Multi-User Dimensions (MUDs)
- : 3. The CyberMUD or Cyber Realm, and the NONcyber Realm
- : 4. Reality, Virtual Reality, and Real Life (RL)
- : 5. The Real World and RL
- : 6. RL and MUDs
- : 7. InterMUD Studies
- : 8. Entrenchment and Abstraction
- : 9. The Science of Artistry
- :
- : ------------------------------------
- : The MUD as a Basis for Western Mysticism
- : by Thyagi NagaSiva
- :
- :
- : 1. Realms and Worlds
- :
- : 'Realm', 'world' and 'MUD' (Multi-User Dimension, to be defined below),
- : are here synonyms. They describe a bounded sphere of perception.
- : A 'virtual world' is a realm which is apparent to some senses but
- : not to others (whether or not they appear within all dimensions of
- : sensation).
- :
- :
- : 2. Multi-User Dimensions (MUD),
- :
- : More specifically then, by MUD we refer to a realm of measurement
- : (dimension) which makes possible or allows more than one (multi)
- : locus of change (user). Where 'realm' and 'world' are fairly ambiguous,
- : MUD is a technical term with specific meaning and synonomous
- : application.
- :
- :
- : 3. The CyberMUD or Cyber Realm, and the NONcyber Realm
- :
- : A cybermMUD or 'cyber realm' is one which is reached via
- : a computer (by whatever definition). It may be contrasted with
- : a NONcyber realm in two major ways:
- :
- : A) The cyber realm seems to depend upon the NONcyber realm for
- : its existence (but this cannot be proven), and
- :
- : B) The cyber realm is dependent upon some computer for its
- : ultimate form (whether or not this computer is NONcyber-based).
- :
- :
- : 4. Reality, Virtual Reality, and Real Life (RL)
- :
- : The term 'reality' is commonly used as a substitute for 'realm',
- : yet we reserve it for a specific meaning. Here the phrase
- : 'virtual reality' is an oxymoron, and this will become apparent
- : below.
- :
- : The common assumption is that cyber realms are MUDs and NONcyber
- : realms are NOT (i.e. that NONcyber realms are 'reality').
- : However, given the definitions above we can posit that what most
- : people call 'real life' (RL) is actually an experience within a
- : NONcyber realm of subjective or objective dimensions.
- :
- : We have multiple selves, arising from the combined complex of our
- : social roles, that vie for supremacy within the dimension of our
- : personal mindspace. This is the subject dimension, the 'me-MUD'.
- : It includes feelings, thoughts and the entire range of subjective
- : experience.
- :
- : There appears to be a world of shapes and objects around us. We
- : maneuver, physically, through the familiar subrealms of 'height',
- : 'width' and 'depth' and manipulate or interact with entities and
- : objects within them. This is the object dimension, the 'space-MUD'.
- : It is the one which people assume to be more 'real' based upon their
- : perception that it contains cyberMUDs and gives rise to the me-MUD.
- :
- : Taking one (NONcyber, space-MUD) as pre-eminent based
- : solely on the grounds of origin (cyber realms seem to originate
- : from NONcyber technologies) is quite commom. For example,
- : many people assume that NONcyber personalities are somehow
- : more 'real' than their cyber counterpart, even if these personae
- : (socially imagined constructs deriving from communication
- : styles and appearance) are comparable in all respects save origin.
- :
- : That they distinguish one as 'real' and the other as 'virtual' or
- : 'imaginary' displays the bias toward the default dimension
- : (quite reasonably), but tells us nothing about what 'real' means
- : aside from 'preferred' or 'longer-lasting'.
- :
- :
- : 5. The Real World and RL
- :
- : We shall here take for our definition of the 'real world' that
- : realm which is a superset of all MUDs. That superset upon which
- : all other dimensions depend is logically the 'real'. Plato
- : claimed that the real world is the world of Forms or Ideas, and
- : many other philosophers offer their own speculation as to what
- : constitutes the 'Source Code of Existence' as we know it.
- :
- : 'The superset of all MUDs' is not an easy concept to understand.
- : It transcends both the MUD of our subjective experience and
- : the MUD of 'space' (I leave 'time', which connects and/or
- : interweaves these two, for future speculation). It is easy to see
- : why any aspect of RL in THIS context must be beyond words to some
- : extent, especially when attempting to ascertain information about
- : 'you' or 'me', or indeed any isolated object/subject.
- :
- : To say 'I went shopping in RL' would seem not only fallacious,
- : but completely dishonest. No separate 'individual' can ever
- : 'do' anything in 'RL', not when we take it to be this superset,
- : this Unity which includes all dimensions of subject and object.
- :
- : A note about Unity seems necessary. When speaking of 'Unity', it
- : is not meaningful to compare this with 'Diversity'. The reason for this
- : is that the unity here implied transcends all lingual expressions.
- : For the same reason that 'Spirit' cannot be compared with 'Matter'
- : because in the nondual realm Spirit and Matter are One, so also is
- : Diversity identical to Unity and vice versa. The term is only a useful
- : indicator of the realm or dimension (that superset) to which we refer.
- :
- : Given this, the real world is a subject/object Unity, toward which
- : many religious paths point and about which we shall never
- : obtain a completely accurate lingual expression (due to the
- : disunitive nature of language).
- :
- : Comments about RL, therefore, are of a MYSTICAL nature, within
- : this context, rather than a 'practical' one. They apply, perhaps
- : abstractly, to that superset which some Christians call 'Heaven'
- : and some Buddhists might call 'Nirvana'.
- :
- :
- : 6. RL and MUDs
- :
- : RL is mystical experience, since it occurs in the dimension of
- : Unified nonduality and it would seem to depend upon the QUALITY of
- : its manifestation rather than on the location of particular objects
- : or subjects. We may thus find RL in any MUD, since all MUDs are
- : contained by the real world and may include Unitive experiences.
- :
- : A MUD is a world of flux, where the real is in some ways beyond change,
- : enveloping a 'becoming beingness' that is not usually perceived in
- : ordinary states of consciousness. To encounter RL, therefore, is to
- : become unified with the divine, the God of Platonic and Hermetic
- : Christians, who is both beyond and within the MUD experience, at once
- : transcending and subsuming it.
-
- How about, to encounter RL is to become aware of/experience the
- oneness/unity of Being? It seems this is what the religous/mystical experience
- is all about. The problem comes when people try to personify what was
- experienced. This is a problem because personifying it associates it with
- that which it is not, a separate thing. It is actually no-thing, but the
- oneness/unity of all things.
-
- :
- : A MUD is the equivalent of Carse's 'finite game', in which we assume
- : for the purposes of the game that certain rules are unbreakable
- : (i.e. the subject/object division) and that our goal is to somehow 'win'.
- : Carse speculates that the goal of the infinite game (the real world)
- : is to continue playing, and no foolish notions about 'death' or
- : 'morality' or 'identity' get in the way of an infinite player.
- :
-
- Sounds like the "inifinite player" wishes to deny our facticity, namely
- being embodied beings which die, experience value (morality), and
- expereince their own Being in terms of its unique identity. It's OK to
- realize our onesness with Being, but at that level there is no "player",
- and so talk about him/her is nonsense.
-
- :
- : 7. InterMUD Studies
- :
- : The 'real' would seem to be approachable by examining all experiences
- : and coming to some determination as to their source. Modern
- : Science's objective examination of the nature of matter is one aspect
- : of this search. Mystical exploration and experimentation in the world
- : of the subject is another.
- :
- : Searches of these types are limited by the techniques used within the
- : particular MUD. We shall not determine a purely physical source
- : for experience because experience is not entirely objective. Likewise,
- : we shall not discover a purely mental source because experience
- : is not entirely subjective.
- :
- : InterMUD studies such as those by Fritjof Capra and Gary Zukav,
- : popular scientific explanations of the comparisons between objective
- : and subjective explorations, are quite important. They point out the
- : boundaries and connections between MUDs (not only the subject/object
- : MUDs but also those of academic and popular cultures).
- :
- : They indicate the paradoxes, the eddies and vortices that arise
- : as a result of entering one particular finite game and looking at
- : another. They show us the similarities between worlds, how one
- : can be used to understand another, and how the real world surpasses
- : our ability to explain.
- :
- :
- : 8. Entrenchment and Abstraction
- :
- : Of course those who entrench themselves within one particular MUD
- : (such as those who argue vehemently for the 'reality' of the object
- : MUD, for example) will not understand such interMUD studies, nor will
- : they acknowledge the meaning and accuracy of terms which apply to
- : realms outside their entrenchment. This is to be expected.
- :
- : When my 'reality' is comprised solely of objects, of surface tension
- : and physical principles, I cannot then see the veracity of descriptions
- : regarding subjective referents. 'Soul', 'spirit', 'emotion' and even
- : 'mind' are to be described in physical terms if they are to have any
- : meaning for me.
- :
- : Those who speak of objects in 'abstract' terminology as if they
- : were in any sense 'real' are either mistaken or confusing to me due to
- : their 'abstractness'. 'Abstraction' is indeed a relative qualifier which
- : describes one's position and one's relationship to the qualified noun.
- :
- : If I say that 'mind' is an abstraction, then the MUD of my entrenchment
- : does not contain direct associations with what is being called 'mind'.
- : If I say, on the other hand that 'brain' is an abstraction due to the
- : relativity of subjective experience, then I find my position identical
- : yet I am inhabiting a different MUD (the subject-MUD).
- :
- : Neither position can be said to be in the real world as we have defined
- : it here. Both MUDs are subsets of that superset, identified as such by
- : the PRESENCE of abstraction within them. 'Abstraction', or that quality
- : which admits of disUnity, is an indication of incompleteness, of a MUD
- : which is not the real world.
- :
- :
- : 9. The Science of Artistry
- :
- : The challenge, therefore, is to find our way into a 'Concreteness' which
- : admits of the Concrete not because of arbitrary definition (as we may
- : obtain by denying the existence of 'mind' by virtue of its abstraction),
- : but because there is no other alternative. RL is that experience which
- : penetrates all known MUDs, that concentration of indescribable
- : perfection which is implied but never described by language.
- :
- : InterMUD studies are therefore the study of ALL MUDs and their origins,
- : differences and similarities. While they may begin in cyber realms, of
- : necessity they shall permeate noncyber worlds as well, linking the video
- : MUDs of the picture, movie, television and arcade/pc games; the lingual
- : realms of the letter, telephone, cb, short-wave and internet; the sporting
- : gameworlds of dice, boards, words, role-playing, and 'MU*'; the realms
- : of personal expression such as lecture, conversation, music, concert,
- : dance, sports, war, romance and sexuality.
- :
- : Moreover, interMUD studies may be considered interdisciplinary studies
- : of Art in general. The realms in which we 'do' things each have their own
- : specializations and techniques. Over time they develop into what are
- : called 'spiritual disciplines' (those which we may use to reach the real).
- : In very old and rich spiritual traditions we can see this manifested quite
- : readily.
- :
- : The japanese 'tea ceremony' is an artform which has been developed into
- : spiritual practice. So are Chinese and Arabian calligraphy. Martial arts
- : in the East and West have grown along similar lines, and, while the martial
- : arts of the East have seen greater popularity (being of the body), those of
- : the West (called 'ceremonial magick') have integrated both Western
- : and Eastern esoteric concepts as elements of their foundation.
- :
- : These particulars are less important than what they imply in general:
- : Art is a process of coming to the real and Science in its most
- : relevant form is the study of Art and that Source toward which we may
- : return. The science of Artistry, in its broadest sense, is what such
- : interMUD studies comprise.
- :
- : The real world that such a science seeks to reveal is beyond its
- : capacity to describe in language, yet well within its power to make
- : available by direct experience. The metaphor of the MUD and its
- : application to the disciplines of philosophy, psychology, religion
- : and mysticism are monumental and breath-taking in scope.
- :
- : Drawing on the concepts of the 'worldview' and 'paradigm', the MUD
- : both exemplifies (in its cyber forms) and symbolizes (within the
- : mystical model herein portrayed) ordinary experience and its relation
- : to the real. May we each use it to move closer to our source and
- : begin to live what can truly be called Real Lives.
- :
- : -----------------------------------------
- :
- : Books proving inspirational to this essay included:
- :
- : Games Theory
- : _Finite and Infinite Games_, by James P. Carse, Ballantine, 1986
- :
- : Platonism
- : _A History of Philosophy: Vol. 1, Part 1, Greece and Rome_,
- : by F. Copleston, S. J., Image Books, 1962
- :
- : Modern Scientific Views of Mysticism
- : _The Tao of Physics_, by Fritjof Capra, Bantam, 1980
- :
- : _The Dancing Wu Li Masters_, by Gary Zukav, Bantam, 1980.
- :
- : -----------------------------------------------------------
- :
- : 9212.16 e.v.
- : Thyagi Morgoth NagaSiva
- : Tagi@Cup.Portal.Com
- : 871 Ironwood Dr.
- : San Jose, CA 95125-2815
-
- --
-
- Thanks,
- Jim Hale jim_hale@mentorg.com ...!uunet!mntgfx!jhale
-