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- Path: sparky!uunet!usc!zaphod.mps.ohio-state.edu!uwm.edu!ogicse!news.u.washington.edu!stein.u.washington.edu!hlab
- From: TRULL@CL4.CL.UH.EDU
- Newsgroups: sci.virtual-worlds
- Subject: Re: PHIL: Virtual vs. Artificial Reality
- Message-ID: <1992Dec22.071854.23076@u.washington.edu>
- Date: 21 Dec 92 16:27:31 GMT
- Article-I.D.: u.1992Dec22.071854.23076
- Sender: news@u.washington.edu (USENET News System)
- Organization: University of Washington
- Lines: 21
- Approved: cyberoid@milton.u.washington.edu
- Originator: hlab@stein.u.washington.edu
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-
-
- >From the sci.virtual-worlds FAQ list:
-
- Virtual reality: VR as a concept essentially deals with convincing the
- participant that s/he is actually in another place by replacing the
- normal sensory input by the participant with information produced by a
- computer.
-
- Artificial reality: AR is like VR in that the participant's
- experiences are manipulated/enhanced by a computer, but the AR
- experiences are not as intrusive -- they usually don't require the
- participant to don goggles, or wear a glove, and they often involve
- full-body motion without any extra interface whatsoever.
-
- You might also look at Myron Krueger's book _Artificial Reality_ and
- Howard Rheingold's _Virtual Reality_.
-
-
- KJ Trull
- Trull@cl4.cl.uh.edu
-