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- From: Jacob.Hartog@f99.n121.z1.fidonet.org (Jacob Hartog)
- Sender: FredGate@p0.f99.n121.z1.fidonet.org
- Path: sparky!uunet!cs.utexas.edu!uwm.edu!daffy!uwvax!gorgon!fullfeed!njackn!FredGate
- Newsgroups: rec.games.programmer
- Subject: Plotting Pixels
- Message-ID: <725904224.0@njackn.fidonet.org>
- Date: 01 Jan 93 10:17:26 EST
- Lines: 7
-
- I'm writing a wolf-3d/Ultima Underworld type game and have encountered
- something of a stumbling block. My algorithms for stretching the bitmaps and those for finding where the images should be stretched, work fast enough,
- butthe time necessary to plot pixels to my virtual screen alone takes too much
- time for the game to work. Any suggestions?
-
-
- * Origin: NineJackNine (1:121/99)
-