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- Newsgroups: rec.games.programmer
- Path: sparky!uunet!paladin.american.edu!gatech!usenet.ins.cwru.edu!agate!ames!purdue!yuma!hallch
- From: hallch@CS.ColoState.EDU (christopher hall)
- Subject: Artificial Intelligence for Games
- Sender: news@yuma.ACNS.ColoState.EDU (News Account)
- Message-ID: <Dec30.183855.61669@yuma.ACNS.ColoState.EDU>
- Date: Wed, 30 Dec 1992 18:38:55 GMT
- Nntp-Posting-Host: handel.cs.colostate.edu
- Organization: Colorado State University, Computer Science Department
- Lines: 26
-
- Hello all,
-
- I was wondering if anyone could point me in the direction of any
- material related to the use of artificial intelligence in computer games.
- Specifically I am searching for material that would be useful in
- controlling computer players in a role-playing game. I am assuming that I
- will have to program the different possible actions for the computer but I
- would like to know a good and efficient way to go about making the
- computer decide which option would be the 'best'.
-
- Please e-mail any responses to me. If there is enough interest I will
- post a summary in about two weeks. Also, if you know any other groups that
- I could post this to please write and tell me.
-
- Thanks in advance,
-
- Chris Hall
-
-
- /--------------------------------------------------------------------------\
- | The world cannot end today because it is tomorrow in Australia... |
- | |
- | |________ Chris Hall |
- | ||OOO||________> hallch@handel.colostate.edu |
- | | |
- \__________________________________________________________________________/
-