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- Path: sparky!uunet!spool.mu.edu!darwin.sura.net!jvnc.net!netnews.upenn.edu!msuinfo!indian.cps.msu.edu!aiello
- From: aiello@cps.msu.edu (Joseph C Aiello)
- Newsgroups: rec.games.programmer
- Subject: Re: VGA paint programs...
- Message-ID: <1hr34kINNbk1@msuinfo.cl.msu.edu>
- Date: 30 Dec 92 02:56:20 GMT
- References: <1hirv7INNog4@ub.d.umn.edu> <1992Dec28.184431.25773@wixer.cactus.org>
- Reply-To: aiello@cps.msu.edu (Joseph C Aiello)
- Organization: Dept. of Computer Science, Michigan State University
- Lines: 12
- NNTP-Posting-Host: indian.cps.msu.edu
- Originator: aiello@indian.cps.msu.edu
-
- In article <1992Dec28.184431.25773@wixer.cactus.org> cat@wixer.cactus.org (Dr. Cat) writes:
- >Deluxe Paint will do most of what you asked for. It's the tool of choice for
- >all of the professionals I've worked with in the Computer Game business.
-
- Is Deluxe Paint being used for Sprite Creation/Animation as well as
- background painting, or am I better off using a (pd) sprite-editor ?
-
- And if so is there a Sprite editor out there that treats parts of the
- sprite image as objects (ie: let me grab an arm and rotate then paste
- it back on as the opposite arm.) ?
-
- reply to THOR@lcc.edu
-