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Text File  |  1992-12-27  |  807 b   |  21 lines

  1. Newsgroups: rec.games.programmer
  2. Path: sparky!uunet!spool.mu.edu!yale.edu!jvnc.net!newsserver.technet.sg!nuscc!nusunix3.nus.sg!sci20194
  3. From: sci20194@nusunix1.nus.sg (NG CHIK KANG)
  4. Subject: HiColor Pictures
  5. Message-ID: <1992Dec28.033416.5628@nuscc.nus.sg>
  6. Sender: usenet@nuscc.nus.sg
  7. Organization: National University of Singapore
  8. X-Newsreader: TIN [version 1.1 PL6]
  9. Date: Mon, 28 Dec 1992 03:34:16 GMT
  10. Lines: 9
  11.  
  12. I am interested in HiColor pictures.. or rather True Color pictures, ie
  13. at 640x480 resolution with 32K colors would make any game much more
  14. interesting. However, duee to the large amt of memory needed by such
  15. pictures, and speed required to maniplulate them, perhaps a compression
  16. technique is suitable?
  17.  
  18. I would be interested in hearing anyone working with HiColor for any
  19. game programming.
  20.  
  21.