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- From: cbusch@ub.d.umn.edu (Chris)
- Newsgroups: rec.games.programmer
- Subject: how to do modem games
- Date: 27 Dec 1992 14:59:23 -0600
- Organization: University of Minnesota, Duluth
- Lines: 13
- Message-ID: <1hl5fbINNd9f@ub.d.umn.edu>
- NNTP-Posting-Host: ub.d.umn.edu
-
- I am interested in making a two player game that uses a modem. I
- would need to do the following: initiate a call, recieve a call,
- send/receive data, hangup a call. It is not terribly speed intensive
- since it is a take turns kind of game. Do I need to handle interrupts
- and that sort of thing? (I would prefer not to unless it is necessary.)
-
-
- --
- Chris Busch CBUSCH@ub.d.umn.edu
- "C++ is the language of choice."
- "The use of COBOL cripples the mind; its teaching should, therefore,
- be reguarded as a criminal offense." - E. W. Dijkista
- "Don't ask 'why would you do that?' instead ask 'why wouldn't you do that?'"
-