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- Newsgroups: rec.games.programmer
- Path: sparky!uunet!spool.mu.edu!agate!rsoft!mindlink!a3916
- From: Clayten_Hamacher@mindlink.bc.ca (Clayten Hamacher)
- Subject: Mazes and Landscape Design.
- Organization: MIND LINK! - British Columbia, Canada
- Date: Sat, 26 Dec 1992 14:04:36 GMT
- Message-ID: <18909@mindlink.bc.ca>
- Sender: news@deep.rsoft.bc.ca (Usenet)
- Lines: 16
-
- In the Maze FAQ there was a routine (#3) for generating mazes by a union find
- method. The algorythm was written by someone expecting you to know a fair
- ammount about this...ie 'the determine this you do a find' (not exact
- quote).. This left me wondering how to a find (determine if two points were
- connected)
-
- Can someone post some more info (or mail it to me) about how to use this
- method (explaining things a little more than the FAQ did please).
-
- Landscape Design.. Has this ever been discussed (in here) and what did
- everyone agree on? (if anyone has any of the info saved).
-
-
- --
-
- Clayten_Hamacher@Mindlink.bc.ca Land of the rising snow.
-