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- Newsgroups: rec.games.netrek
- Path: sparky!uunet!gatech!destroyer!news.iastate.edu!pv7440.vincent.iastate.edu!btd
- From: btd@iastate.edu (Benjamin T Dehner)
- Subject: Re: Elements of teamwork (long)
- Message-ID: <btd.725963876@pv7440.vincent.iastate.edu>
- Sender: news@news.iastate.edu (USENET News System)
- Organization: Iowa State University, Ames IA
- References: <C05EqG.LuF.1@cs.cmu.edu> <1i2qekINN754@agate.berkeley.edu>
- Date: Sat, 2 Jan 1993 08:37:56 GMT
- Lines: 64
-
- In <1i2qekINN754@agate.berkeley.edu> tom@soda.berkeley.edu (Tom Holub) writes:
-
- >In article <C05EqG.LuF.1@cs.cmu.edu> hde+@cs.cmu.edu (Herbert Enderton) writes:
- >)Roles
- >)
- >)Tell your team that you'll be playing a certain role, such as
- >)scout-bomber, ogger, or escort, and then stick to it for a long time.
- >)That way they know what to expect from you, and thus can coordinate
- >)better with you. Roles provide an easy way to manage the division of
- >)labor, helping to ensure that everything gets done, and helping to
- >)avoid redundancy.
-
- >There are two schools of thought here; most INL teams seem to assign
- >roles, but I've never found it to be as effective as having everyone
- >do everything. This worked for the Golden Bears this fall because
- >we had 8 dynamic players who could do it all, and we happened to
- >have a good balance of people who liked to ogg, people who liked to
- >bomb, and people who liked to scum. It won't work for everyone, but
- >I think the quintessential INL team wouldn't have assigned roles.
-
- The important part here is that you know what everyone else on the
- team is doing. If you want to escort, you have to know who is taking. If
- you want to bomb, you have to see where the heavy action is so you can avoid
- it, and so on. This means that each team member has to be aware of what the
- other team members are doing. Assigned roles are one way to try and accom-
- plish this.
-
- For example, I typically take a scout and go bombing. If there are
- good oggers in the game, I'll just do passive bombing or kill scum a hurt
- carrier; otherwise I'll do aggressive bombing and try to sc ogg carriers.
- If there are planet takers on my team I won't worry about sc dropping or
- trying to get planets. If I am in a convenient spot when somebody on my
- team is trying to take, I become an escort, and so on.
-
- I'm not trying to impress people with my clue here (people who have
- met me on bronco, doorstop, etc know better :) but get the idea across that
- I try to be flexible in my position on a team, depending on what other team
- members are doing at the moment.
-
- >I would even disagree that an assigned role is the only way to go in a
- >pickup game. It is nice to have someone who you know is scout bombing,
- >or ogging, or whatever, but I find myself wanting to do everything, so I
- >do. The important thing is to keep your team informed.
-
- Agreed -- I try and do whatever seems to need doing at the moment.
-
- >Other than that, it's a good overview of a role-defined system.
-
- It was a very good overview on the various roles that a team needs
- to fill. (Required reading at the netrek acadamy :) The debate is now on
- whether or not a team should go into a game with those roles pre-assigned.
- It probably is a good idea to start a game that way -- everyone has a job and
- knows it. Once things get going, it may be an idea to evaluate the situation
- as to whether or not you should keep those roles.
-
- > -Mojo
-
- Cthulhu
-
- -----------------------------------------------------------------------------
- Benjamin T. Dehner Dept. of Physics and Astronomy
- btd@iastate.edu Iowa State University
- Ames, IA 50011
-
-