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- Path: sparky!uunet!spool.mu.edu!agate!soda.berkeley.edu!tom
- From: tom@soda.berkeley.edu (Tom Holub)
- Newsgroups: rec.games.netrek
- Subject: Re: Coaches (again).
- Date: 2 Jan 1993 01:35:53 GMT
- Organization: U.C. Berkeley, CS Undergraduate Association
- Lines: 25
- Message-ID: <1i2rhpINN789@agate.berkeley.edu>
- References: <103117@netnews.upenn.edu> <1992Dec24.000058@IASTATE.EDU> <MUMMERT+.92Dec24015905@AUK.WARP.CS.CMU.EDU>
- NNTP-Posting-Host: soda.berkeley.edu
-
- In article <MUMMERT+.92Dec24015905@AUK.WARP.CS.CMU.EDU> mummert+@CS.CMU.EDU writes:
- )
- )
- )While I was initially for this idea...I'm now against it. I think it
- )is adding something to INL games that is not netrek. Therefore, INL
- )games will no longer be a yardstick of how good a netrek team can be..
- )but rather a metric for some game that is fundamentally different in
- )a very appreciable way. No longer do individual players have to
- )think both strategically and tactically to the same degree, instead we
- )introduce a meta-player that diminishes the complexity on the individual
- )level.
-
- I agree that having a coach changes the game; I disagree that this makes
- it bad for the INL. INL netrek is not the same game as pickup netrek,
- even before we change anything else; the 2-hour timer and the revised
- winning conditions make an INL game fundamentally different from a
- pickup game. INL netrek requires a level of coordination that is much
- greater than any you'll find in pickup games, and I think that justifies
- taking measures to improve a team's ability to coordinate. INL netrek also
- requires 120-150 minutes of constant concentration, and I think that
- justifies having a halftime to give hands, brains, and bladders a break.
- The situations encountered in the INL differ from the situations
- encountered in standard netrek, and the game needs to be changed in
- some ways to accomidate the differences.
- -Tom
-