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- Path: sparky!uunet!haven.umd.edu!darwin.sura.net!spool.mu.edu!agate!soda.berkeley.edu!mehlhaff
- From: mehlhaff@soda.berkeley.edu (ERic MeHlHaFf)
- Newsgroups: rec.games.netrek
- Subject: Re: base practice server
- Date: 21 Dec 1992 20:19:26 GMT
- Organization: The Dis-Orginization
- Lines: 39
- Message-ID: <1h58seINNhji@agate.berkeley.edu>
- References: <1992Dec19.100131.7046@leland.Stanford.EDU>
- NNTP-Posting-Host: soda.berkeley.edu
-
- In article <1992Dec19.100131.7046@leland.Stanford.EDU> tedebear@leland.Stanford.EDU (Theodore Chen) writes:
- >
- >i think it's one of the best ideas to come along in a
- >while. i want to get better at basing, but i haven't been
- >taking out a base because i'm not very good at it.
- >but anyway, i notice that sometimes the robo-oggers just
- >sit by their home planet instead of coming after me like they're
- >supposed to. is this a bug or a feature?
-
- Feature, probably.
-
- I have a couple of suggestions:
- 1) READ THE MOTD for that server.
-
- 2) Declare war on the robo-oggers teams. They leave you alone if you're at
- peace with them.
-
- 3) Tell the robo-oggers to ogg you. it's a simple as a message: R1->F6: ogg 1
-
- 4) READ the motd again.
-
-
- >also, what do you do when the oggers uncloak on opposite sides
- >of you?
-
- Depends on how many of them there are.
- If there's 'too many', die...
-
- If there isn't, kill them.
-
- >-teddy
- >p.s. i guess i'll be digging up that FAQ on basing again...
-
- Love those FAQ's.
-
- -ERic
- --
- ERic mehlhaff mehlhaff@soda.Berzerkeley.EDU
- mehlhaff@ocf.berkeley.EDU "Life? Don't talk to me about life..." -Marvin
-