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- Path: sparky!uunet!wupost!gumby!yale!mintaka.lcs.mit.edu!ai-lab!case!dmb
- From: dmb@case.ai.mit.edu (David Baggett)
- Newsgroups: rec.games.misc,comp.sys.amiga.games
- Subject: Re: Looking for the original adventure solution ?
- Date: 31 Dec 1992 20:41:49 GMT
- Organization: MIT Artificial Intelligence Laboratory
- Lines: 24
- Message-ID: <1hvludINN7hu@life.ai.mit.edu>
- References: <1hrsmiINNagr@wien.uni-paderborn.de> <1992Dec31.104412.4701@rtf.bt.co.uk>
- NNTP-Posting-Host: case.ai.mit.edu
-
- In article <1992Dec31.104412.4701@rtf.bt.co.uk> fletcher@rtf.bt.co.uk (Catherine Fletcher) writes:
- >fillg1@wien.uni-paderborn.de (Michael Illgner) writes:
- >> I'm looking for a complete solution to the original, first? adventure
- >> (also known as Colossal Cave). I think it was written in the late 70's
- >> in FORTRAN on a VAX and ported to all other platforms. Where can I get
- >> some hints or a solution to this fine adventure ?
- >
- >Try rec.games.int-fiction, they posted a lot of solutions there recently.
-
- Right, see the archive site ftp.gmd.de, in the if-archive/solutions
- directory for more walkthroughs than you could possibly want. The one
- called adventure.step is the walkthrough for the original 350 point
- Colossal Cave.
-
- There's also a nifty 551 point version of Colossal Cave that you can
- find in if-archive/games/source. The source can be run through f2c and
- then compiled with a C compiler for those of you who get queasy at the
- thought of using a FORTRAN compiler.
-
- Dave Baggett
- --
- dmb@ai.mit.edu MIT Artificial Intelligence Laboratory
- ADVENTIONS: interactive fiction (text adventures) for the 90's!
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