home *** CD-ROM | disk | FTP | other *** search
- Path: sparky!uunet!pipex!bnr.co.uk!uknet!mcsun!hp4at!paul
- From: paul@hp4at.eunet.co.at (Paul Gillingwater)
- Newsgroups: rec.games.misc
- Subject: Re: Kq6 Help -- Possible Spoilers...
- Message-ID: <1992Dec28.061159.1852@hp4at.eunet.co.at>
- Date: 28 Dec 92 06:11:59 GMT
- References: <197.146.uupcb@tfd.gwinnett.com>
- Organization: EUnet EDV Dienstleistungs GmbH A-1010 Wien Austria
- Lines: 21
-
- In article <197.146.uupcb@tfd.gwinnett.com> gil.levitch@tfd.gwinnett.com (Gil Levitch) writes:
- *** Spoilers follow... ***
-
- >Greg Baker said:
- >GB>I am stuck in the castle at the end of the game. I know that I
- >GB>need proof to implicate the Vizier, and to satisfy Saladin. How
- >GB>do I get it? I have tried a number of combinations, and I always
- >GB>end up being caught when the wedding music comes on. I need
- >GB>a hint to make it past this problem. I have talked to the princess, and
- >GB>to Jollo. I have given him the lamp. AARRRRGGGHH!!!
-
- The proof is in the form of an incriminating letter. You must not get
- caught until the wedding music starts, when you should rush to see
- Saladin. It's OK to get caught once in the underworld time-line.
- Giving the lamp to Jollo is a good idea -- otherwise your parents don't
- make it to the wedding! :-) Of course, it has to be the right lamp --
- and only the really devious adventurer will get a glimpse of the lamp
- *before* they deal with the lamp dealer.
- --
- Paul Gillingwater
- Home system: paul@actrix.co.at (Waffle)
-