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- Newsgroups: rec.games.hack
- Path: sparky!uunet!zaphod.mps.ohio-state.edu!rpi!lachesis.acm.rpi.edu!nautilus
- From: nautilus@lachesis.acm.rpi.edu (John M. Twilley)
- Subject: Re: multiplayer musings, again
- Message-ID: <9cx29db@rpi.edu>
- Nntp-Posting-Host: lachesis.acm.rpi.edu
- Organization: The Voice of Fate
- References: <1992Dec16.064209.8367@eskimo.com> <1992Dec16.192534.14449@elroy.jpl.nasa.gov> <8388@charon.cwi.nl>
- Date: Sat, 26 Dec 1992 02:20:56 GMT
- Lines: 31
-
- In article <8388@charon.cwi.nl> frankt@cwi.nl (Frank Teusink) writes:
- >hyc@hanauma.jpl.nasa.gov (Howard Chu) writes:
- >
- >>In article <1992Dec16.064209.8367@eskimo.com> gregs@eskimo.com (Greg Sumner) writes:
- >>>I've been pondering this idea too, and I came up with the same problem.
- >>>You'd have a bunch of players starting at the same place. It would end up
- >>>being a race through the levels to see who could get to the good stuff
- >>>first. Who wants to join into a game where the first 15 levels are
- >>>already looted anyway?
- [stuff deleted]
- >- I'm not too fond of the idea of generating lots of stuff. Maybe there
- > should be sub-quests, like: kill a dragon, cut off some scales, bring
- > them to an armour-shop, where you pay the shop-owner to make a dragon-
- > cale mail out of it.
- >
- >I'll stop now. I'm getting carried away.
- >
- >Frank Teusink
-
-
- Please don't take offense, but that sounds a lot like a MUD, and I
- started playing Nethack to get away from the MUD mentality.
- (The first time I played on a MUD, I accidentally ran into a room
- where people were fooling around virtually. Nearly my last time
- on a MUD. Now, I would call _that_ a 'nethack abuse'. *grin*)
-
- Jack.
- --
- John M. Twilley | It's only premarital sex if
- nautilus@acm.rpi.edu | you're going to get married.
- twilley@dewey.nusc.navy.mil | --anonymous
-