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- Newsgroups: rec.games.hack
- Path: sparky!uunet!utcsri!torn!nott!bnrgate!bmers95!bnr.ca!snelling
- From: snelling@bnr.ca (Peter Snelling)
- Subject: Re: More suggestions for 3.1
- Message-ID: <1992Dec22.190104.3893@bmers95.bnr.ca>
- Sender: usenet@bmers95.bnr.ca
- Reply-To: snelling@bnr.ca (Peter Snelling)
- Organization: Bell-Northern Research Ltd.
- References: <1992Dec22.005153.4683@netcom.com>
- Date: Tue, 22 Dec 1992 19:01:04 GMT
- Lines: 61
-
- That's a lot of features. I know I don't want to write the code for
- them all. Some of them I think are quite good:
-
- In article <1992Dec22.005153.4683@netcom.com>, ianb@netcom.com (Ian Barkley) writes:
- >First, to agree with what some other's said: Bags of Holding should be
- >easier to manipulate. Something like dropping - able to put in any object by
- >letter, or a bunch of objects by symbol, and be able to take things out by
- >symbol or all at once. It gets really annoying digging though the bag of
- >holding for that one thing at the bottom.
-
- This is definitely needed. I think someone once said they had implemented
- this. Care to post the code?
-
- >
- >I always try to (T)ake off rings or (R)emove armor (or is that the way your
- >supposed to do it?) - why not just one command for putting on and one for
- >taking off any item.
-
- I suggested this a few weeks ago, and started to implement it, but
- it turned out to be a little harder than I figured. I think I will
- implement this eventually and post the code.
-
-
- >...the chief annoyance is when you never get a
- >shrine (or whatever they're called - the things with the priests/priestesses
- >where you give lots o' money). It would be nice if there was always at least
- >ONE per game - it is hard to win otherwise. Perhaps when the game starts, a
- >variable like "iShrineLevel" could be set to be between 20-30,...
-
- Good idea
-
- >Sensitivity (wish & pray only?): Like the thing priests have of knowing the
- >blessed/cursed status of items.
-
- Very good suggestion, but I think the word sensitivity is already used for
- intrinsic warning.
-
- >Curse of Tantalus (god getting REALLY angry with you) Any food you attempt
- >to eat, and potions you try to quaff, turn to dust. Any fountains or sinks
- >you try to drink from give a message like "The water pulls away from your
- >lips". Goes away only when your god relents.
-
- The curse of tantulus would be kind of neat, but I think the way you describe
- it would be almost certainly fatal. Perhaps you should just see food
- everywhere, but when you try to pick it up, there's actually nothing there.
-
- >Moria-like waiting:
- >It is very annoying to wait (or do some other extended action) for a long
- >period of time, and then to watch some monster walk up to halfway across the
- >room to you and get a free hit. In moria, you stop waiting as soon as a
- >monster in your line-of-sight moves. Perhaps this could be done in nethack
- >too? Tame and peaceful monsters shouldn't count, so that your little dog
- >being around doesn't prevent you from eating in peace. Also, a special
- >option or command might disable this so you can eat while things happen
- >around you. Telepathy should also not make you stop doing something any time
- >any monster in the level moves - maybe only when a monster comes within x
- >squares of you?
-
- This would be really good.
- --
- Peter Snelling
-