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- Newsgroups: rec.arts.drwho
- Path: sparky!uunet!zaphod.mps.ohio-state.edu!uunet.ca!canrem!dosgate!dosgate![daniel.bishop@canrem.com]
- From: "daniel bishop" <daniel.bishop@canrem.com>
- Subject: doctor who rpg
- Message-ID: <1992Dec21.4153.15459@dosgate>
- Reply-To: "daniel bishop" <daniel.bishop@canrem.com>
- Organization: Canada Remote Systems
- Distribution: rec
- Date: 21 Dec 92 17:07:05 EST
- Lines: 85
-
- THE DOCTOR WHO ROLE-PLAYING GAME
-
-
- PLAYER'S
- MANUAL
-
-
- by Daniel J. Bishop
-
-
- INTRODUCTION
-
- To create a character in the Doctor Who Role-Playing Game, you will
- need five ten-sided dice, paper, and a pencil. A calculator may
- also help, but is not necessary. Many parts of your character
- record should be written in pencil, as you will have to make
- changes frequently. Creating a character is a simple process, but
- rather lengthy, so it is best to create your character before the
- first actual game session. The basic rules assume that the
- character you are making will be human, or at least humanoid, but
- this may not always be the case. In general, it is easier to
- interact in Earth-based adventures, especially historically based
- ones, if your character at least appears human.
- Your Game Master may allow you to create several other types
- of characters. The most obvious of these is the Time Lord(s) who
- own and operate the character's TARDIS. Several other possible
- alien types from the Doctor Who television program are described in
- this volume. Most of these aliens are humanoids, but some only
- possess the ability to appear human. Appendix I describes the
- creation of android characters, which may be allowed by your Game
- Master. The standard rules assume that androids and robots, such
- as K-9 and Kameleon, are equipment and plot devices rather than
- free-willed characters. If your Game Master follows these rules,
- androids will be non-player characters only. Before creating any
- non-humanoid character, you should consult with your Game Master.
- Characters are defined by six things: Species, Attributes,
- Advantages, Skills, Psionics, and Role.
-
- ROLLING DICE
-
- Whenever a you must divide, round up unless otherwise
- specified!
-
- d4 means 1 four-sided die
- 1d6 means 1 six-sided die
- 2d8 means 2 eight-sided dice
- 3d10 means 3 ten-sided dice
- 4d12 means 4 twelve-sided dice
- 5d20 means 5 twenty-sided dice
- 6d30 means 6 thirty-sided dice
- 1d00 means percentile dice
- d% means percentile dice
-
- A NOTE ON "CANON"
-
- *****Defining what is or is not canon was a difficult task in
- composing this game. I have assumed that the television programs
- are canon, as are the Missing Season stories available in
- paperback, Shada, and the pilot to K-9 and Company. After some
- agonizing, I also decided to include The New Doctor Who Adventures
- novels. Whenever possible, non-canon materials are surrounded by
- a shadow box and sources are listed. You may use, or not use,
- these materials as you desire. I have included them for
- completeness. A sample shadow box surrounds this paragraph.*****
- (NOTE: ***** denotes begining/end of shadow boxes in ANSCII
- version)
-
- ACKNOWLEDGEMENTS
-
- This game is copyright 1992 Daniel J. Bishop. A large part of the
- character generation system was canabalized from TSR's Top Secret
- and Pacesetter's Chill games (the latter now owned by Mayfair
- Games, Inc.). These games may be useful for gleaning extra skills
- and abilities, or for inspiration. FASA's Doctor Who Role-Playing
- Game and Time Lord, by Ian Marsh and Peter Darvill-Evans, may be
- useful. Conversion notes for these two games can be found in
- Appendix III.
- Finally, I have made quite a few forays into the Doctor Who
- conferences available on the Canada Remote Systems, Bible and
- Doctor Who, and Chronicles of a Time Lord BBSes. I would
- especially like to thank Dale Clayton for his helpful advice in
- this matter.
- --
- Canada Remote Systems - Toronto, Ontario
- World's Largest PCBOARD System - 416-629-7000/629-7044
-