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- Path: sparky!uunet!crdgw1!rdsunx.crd.ge.com!rdsunx.crd.ge.com!trsnyder
- From: trsnyder@mcs.drexel.edu (Bob Snyder)
- Newsgroups: misc.legal.computing
- Subject: Re: Player rights on MUDs
- Message-ID: <TRSNYDER.92Dec29134432@vf0031.mcs.drexel.edu>
- Date: 29 Dec 92 18:44:32 GMT
- References: <1hojoqINN11h@news.gac.edu>
- <komarimf.725645685@craft.camp.clarkson.edu>
- Sender: usenet@crd.ge.com (Required for NNTP)
- Organization: ASCI
- Lines: 23
- In-Reply-To: komarimf@craft.camp.clarkson.edu's message of 29 Dec 92 16:14:45 GMT
- Nntp-Posting-Host: vf0031.astro.ge.com
-
- In article <komarimf.725645685@craft.camp.clarkson.edu> komarimf@craft.camp.clarkson.edu (Mark 'Henry' Komarinski) writes:
-
- One simple solution would be to post a disclaimer or soemthing in
- the MOTD. Maybe something to the effect that they have no real
- rights on the mud (other than privacy) and that sites can be banned
- at the discretion of the Wizzes. My experience with muds kinda
- tells me this is an 'unwritten law' in the mud world, but you may
- want to write it out so that everyone knows and you don't get sued
- or something.
-
- Actually, on a lot of muds, they don't even have the right of privacy.
- I help run an LPmud, and was a wizard on a MUSH. The LP code has a "snoop"
- command built into it, which relays everything seen by the player to the
- snooper. MUSH is better in terms of privacy, but it is quite possible for a
- wizard to code an object to listen in on a player, and just about anything
- can be logged by the admin, from what I understand....
-
- My personal opinion is that since they are availing themselves of a service
- you provide at no cost to them, they should have very little expectation of
- rights on the game. I've never held disclaimers in very high regard, so I'd
- have to see a real demonstration of need for it before I would set one up.
-
- Bob
-