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- Path: sparky!uunet!psgrain!puddle!f540.n226.z1.fidonet.org!Joshua.Kramer
- From: Joshua.Kramer@f540.n226.z1.fidonet.org (Joshua Kramer)
- Sender: ufgate@puddle.fidonet.org (newsout1.26)
- Newsgroups: k12.ed.science
- Subject: computer animation
- Message-ID: <34087.2B431AC8@puddle.fidonet.org>
- Date: Tue, 29 Dec 92 15:07:00 PDT
- Organization: FidoNet node 1:226/540 - The Tele-Forum Netw, Columbus OH
- Lines: 35
-
- AB>creatures. Too me it seems to be to jumpy and the motion does not
- AB>seem to flow as well as it could. Of course, it has been a few
- AB>years since we picked it up and I haven't seen anything new since
- AB>then.
-
- Interesting... you said it was a few years ago? Back then, it would
- have taken enormous amounts of processor power to do 'fluid' (i.e.,
- non-jumpt) animation.
-
- But now, you can do it with a 386. There's a game out, I forget what
- it's called, but around here it costs about $60. It uses SVGA and a 386
- or 486 with 4 megs o' ram. It's a helicopter fighter simulation and THE
- GRAPHICS ARE AWESOME. They had a demo running on a 486/66 in the
- comptuer store... and it looked like a real movie, except it followed
- the joystick and such. The amination... they call it
- 'fluid/cinematographic' or somesuch... all I know is it looked real and
- it was FAST. And the sound... they had a $300 sound board in the
- computer (I ended up getting the sound board <g>)... you could hear
- voices on the radio, bombs exploding, the engines running...
-
- The soundboard, a Pro-AusioSpectrum 16, has CD quality sound (16 bit
- stereo, 44.1kHz, same rate they use for CD's) and is AWESOME. I haven't
- been able to push the card to the limits, because I have a 286
- <waaaaahhhh>....
-
- --Josh
-
-
- * SLMR 2.1a * Nothing is so smiple that it can't get screwed up.
-
-
-
- --
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