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- From: momi@bellevue.corp.sgi.com (Momi Akeley)
- Newsgroups: comp.sys.sgi.graphics
- Subject: Re: sgi graphics textbook
- Keywords: sgi graphics text
- Message-ID: <1992Dec31.002630.17363@odin.corp.sgi.com>
- Date: 31 Dec 92 00:26:30 GMT
- References: <Bzp1tK.5B4@watserv2.uwaterloo.ca>
- Sender: news@odin.corp.sgi.com (Net News)
- Organization: Silicon Graphics, Inc.
- Lines: 10
- Nntp-Posting-Host: bellevue.corp.sgi.com
-
- If you haven't already, take a look at the Graphics Library Programming Guide.
- If you have the Development System on your machine (C compiler, dbx, etc) then
- you should have this manual. It has some pretty nice descriptions of how to
- use the GL to do 2D graphics, 3D graphics, lighting, antialiasing, texturing,
- and much more (oh boy).
-
- --
- Momi Akeley (momi@corp.sgi.com)
- Strategic Services Group
- Silicon Graphics (415)390-5557
-