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- Path: sparky!uunet!zaphod.mps.ohio-state.edu!saimiri.primate.wisc.edu!ames!sgi!fido!krypton!gavin
- From: gavin@krypton.asd.sgi.com (Gavin Bell)
- Newsgroups: comp.sys.sgi
- Subject: Re: 3D Manipulator?
- Date: 23 Dec 1992 00:38:27 GMT
- Organization: Silicon Graphics, Inc. Mountain View, CA
- Lines: 27
- Message-ID: <1h8ce3INN4k6@fido.asd.sgi.com>
- References: <1gp3b8INN7c@herndon.uccs.edu>
- NNTP-Posting-Host: krypton.asd.sgi.com
-
- In <1gp3b8INN7c@herndon.uccs.edu> kmsahr@herndon.uccs.edu (Kevin M. Sahr) writes:
- >I am looking for references or code concerning devices which select and
- >manipulate objects in a 3D scene using the mouse. (I understand that
- >Inventor provides this sort of capability, but I'm looking for a
- >solution that won't cost money....).
-
- The computer graphics group at Brown has published a few papers; see
- their paper "Three dimensional widgets" in Proceedings of the 1992
- Symposium on Interactive 3D Graphics, or "Using Deformations to
- Explore 3D Widget Design" in the 1992 Siggraph Proceedings.
-
- You could also read the Inventor technical report for a high-level
- description of how Inventor implements manipulators (perhaps
- suprisingly, manipulators were implemented almost completely
- independently of the 3D widgets done at Brown). You can get product
- information like technical reports by calling 1-800-800-4SGI. They
- will probably be nicer to you if you pretend you might actually
- eventually buy the product.
-
- Let see, if you pay yourself $10 an hour, you would have to be able to
- implement 3D widgets in less than 50 hours to save the $495 cost of
- Inventor... I suppose if you've already implemented the picking code
- it might be possible to build a few simple 3D manipulators in that
- time.
-
- --
- --gavin (gavin@sgi.com, (415)390-1024)
-