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- Path: sparky!uunet!gatech!darwin.sura.net!spool.mu.edu!olivea!apple!unknown
- From: unknown@Apple.COM (Matt Ackeret)
- Newsgroups: comp.sys.apple2
- Subject: Re: Which language?
- Message-ID: <75976@apple.apple.COM>
- Date: 29 Dec 92 00:46:56 GMT
- References: <1992Dec23.130559.23343@actrix.gen.nz> <1992Dec24.034315.19081@nuscc.nus.sg> <1992Dec25.001100.11828@actrix.gen.nz>
- Organization: Apple Computer Inc, Cupertino, CA
- Lines: 30
-
- In article <1992Dec25.001100.11828@actrix.gen.nz> David.Empson@bbs.actrix.gen.nz writes:
- >In article <1992Dec24.034315.19081@nuscc.nus.sg> ltchean@iss.nus.sg (Lim Thye Chean) writes:
- >> Is REZ resource compiler hard to use? Do I really need a resource editor if
- >> I have REZ?
- >REZ is basically a programming language. You define your resources
- >in a source file, and run the REZ compiler to create the resource
- >fork. The resource descriptions are very like C - a lot of { }
- >characters, and the same syntax rules for comments.
- >
- >What is really good about REZ is that you can use it to create ANY
- >type of resource, not just those types that a resource editor supports.
- >
- >REZ is supplied with a full set of resource definitions for System
- >6.0. There is also DEREZ, a utility which converts a resource fork
- >into REZ source code.
- >
- >The only problem with REZ is that it is very clumsy for creating
- >window definitions. You have to define a lot of resources. Quite
- >often, I use Genesys to design the window, then output REZ code to
- >combine with other
-
- That type of thing is what REZ and DEREZ are really good for.. Just
- use Genesys or Foundation to design the resources, DEREZ them, and then
- REZ them onto your application. Tweaking sizes and positions can be done
- on the REZ source too. (Since unfortunately it's not quite as easy to
- move around and manipulate lots of objects at a time as it is in ResEdit
- on the Mac)
- --
- unknown@apple.com Apple II Forever
- unknown@ucscb.ucsc.edu These opinions are mine--hell, I'm 'just' a contractor.
-