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- Path: sparky!uunet!newsflash.concordia.ca!daily-planet.concordia.ca!vax2.concordia.ca!spector
- From: spector@vax2.concordia.ca (Mitchell Spector)
- Newsgroups: comp.sys.apple2
- Subject: re: Does apple ][ GS software work using apple ][ emulator
- Message-ID: <22DEC199215405360@vax2.concordia.ca>
- Date: 22 Dec 92 20:40:00 GMT
- Sender: usenet@daily-planet.concordia.ca
- Organization: Concordia University
- Lines: 55
- News-Software: VAX/VMS VNEWS 1.41
-
- Dan Wolfson (wolfsond@cse.fau.edu) writes...
-
- >Why on Earth would anyone *EVER* want to emulate an APPLE IIGS?
- >
- >The APPLE II emulator is a great novelty because there are so many
- >classic games to be played. But as for the Apple IIGS...
-
- Why not? The Apple IIgs does so much *more* than an 8-bit Apple II, yet
- unlike it, only an orginal IIgs can run GS-specific software. I can name
- dozens of hardware and software emulators for other platforms that emulate
- the 8-bit II and run it's software. Not to mention the various clone machines..
- Nothing else out there to run GS software on, expect a _GS_ itself!
-
- >If I want to play AMIGA modules, I will use my AMIGA to play them,
- >which by the way runs *circles* around any IIgs..
-
- Oh really? This is news to me. All Amiga machines use the same 4-voice sound
- synthesis (quite nice in it's own class), but comes no where near the
- Ensoniq DOC 5503 built-in all GSes.
-
- >And as for games and graphics applications, the Amiga or the
- >PC (with a say... a 24 bit video board and sound card) will be
- >more then sufficient.. So I would stop bragging about the IIgs and
- >the relatively-small amount of IIgs specific software available...
-
- IBM's may have SuperVGA graphic cards, capable of 1024x768x256, yet how
- many programs, let alone game software, actually support it? In fact, even
- VGA (640x480x256) remains highly unsupported in the ms-dos world. The majority
- of game software uses MCGA (320x200x256), and I can say with confidence that
- the IIgs's 320x200x256 mode surpasses it for the most part (smaller "round"
- pixels, rather than "square" pixels found in MCGA). Isn't rather odd, that of
- all platforms, GS-game software has usually been superior to ports done for
- IBM, Amiga, Atari ST, Macintosh, and even game systems like Genesis or SNES?
- Take for example Taito's "Arkanoid II" or "Rastan", Electronic Art's "Zany
- Golf" or "The Immortal". Discovery Software's "Sword of Sodan", Sierra's
- "Thexder" or the lastest example, InterPlay's "Out of This World"! If you
- compare these to many of the systems above, you'd find the graphics, animation,
- and music are superior in the IIgs versions.
-
- >Now... Since this news group was created for (I assume) Apple II
- >emulators, maybe we can talk about that instead of an annoying
- >flame war...
-
- Speaking of which, I hope you don't perceive my comments as flame.
- I just wanted to voice my opinion, especially in light of the rather
- negative (and some false) things said about the Apple IIgs.
-
- >Dan Wolfson (wolfsond@cse.fau.edu)
- >
- >"We'll always be remembered..... We'll always be dismembered."
-
- Mitchell Spector
- Concordia University
- spector@vax2.concordia.ca
-
-