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- Path: sparky!uunet!munnari.oz.au!ariel.ucs.unimelb.EDU.AU!ucsvc.ucs.unimelb.edu.au!lugb!lux!cscmd
- Newsgroups: comp.lang.pascal
- Subject: Re: GRAPHIC MOUSE CURSOR IN T
- Message-ID: <1993Jan2.094914.27382@lugb.latrobe.edu.au>
- From: cscmd@lux.latrobe.edu.au (Mitch Davis)
- Date: Sat, 2 Jan 1993 09:49:14 GMT
- Sender: news@lugb.latrobe.edu.au (USENET News System)
- References: <932.6.uupcb@lill.frmug.fr.mugnet.org> <1992Dec28.181902.25155@qiclab.scn.rain.com>
- Organization: La Trobe University
- Lines: 15
-
- In article <1992Dec28.181902.25155@qiclab.scn.rain.com> Leonard.Erickson@f51.n105.z1.fidonet.org writes:
- >vanney.raphael@lill.frmug.fr.mugnet.org (Vanney Raphael) writes:
- >>then redefine the characters #252 to #255 to display... those characters
- >>that where under the mouse... PLUS a mouse cursor !
- >
- >You overlook the fact that in text mode, you can have 8 or so character
- >sets available for use.
-
- I admit I didn't know this. I know that on the EGA and VGA you can
- sacrifice the intensity bit to indicate one of TWO character pages, but
- I didn't know that there were any more than two.
-
- Can you illustrate with some code please?
-
- Mitch.
-