home *** CD-ROM | disk | FTP | other *** search
- Newsgroups: comp.lang.c++
- Path: sparky!uunet!munnari.oz.au!metro!extro.ucc.su.OZ.AU!maxtal
- From: maxtal@extro.ucc.su.OZ.AU (John MAX Skaller)
- Subject: Re: Intersting Data Structure
- Message-ID: <1992Dec23.155432.8065@ucc.su.OZ.AU>
- Sender: news@ucc.su.OZ.AU
- Nntp-Posting-Host: extro.ucc.su.oz.au
- Organization: MAXTAL P/L C/- University Computing Centre, Sydney
- References: <BzMpBt.2Ip@cmcl2.nyu.edu> <1992Dec22.034816.28702@netcom.com>
- Date: Wed, 23 Dec 1992 15:54:32 GMT
- Lines: 20
-
- In article <1992Dec22.034816.28702@netcom.com> erc@netcom.com (Eric Smith) writes:
- >In article <BzMpBt.2Ip@cmcl2.nyu.edu> reznick@acf3.nyu.edu (Daniel Reznick) writes:
- >>Can anyone suggest a feasable Data Structure/Class Hierarchy to
- >>implement a Rubik's Cube?
- >
- >You mean to have it solve the puzzle, or to have it present the puzzle?
- >If just to solve the puzzle, it is trivial, and you don't even need C++
- >because you can just use fixed arrays and sequence through permutations
- >till success.
- >
- Hey, but if you want the shortest solution in general,
- its definitly NOT trivial. I spoke to one of the Group Theorists
- who first solved it. The one Rubic came up with after
- (I forget what its called) is even harder.
-
- --
- ;----------------------------------------------------------------------
- JOHN (MAX) SKALLER, maxtal@extro.ucc.su.oz.au
- Maxtal Pty Ltd, 6 MacKay St ASHFIELD, NSW 2131, AUSTRALIA
- ;--------------- SCIENTIFIC AND ENGINEERING SOFTWARE ------------------
-