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- Path: sparky!uunet!gatech!rpi!utcsri!dgp.toronto.edu!ematias
- Newsgroups: comp.human-factors
- From: ematias@dgp.toronto.edu (Edgar Matias)
- Subject: Bill Buxton's reply to the recent summary on trackballs vs. mice
- Message-ID: <1992Dec31.165723.21816@jarvis.csri.toronto.edu>
- Organization: CSRI, University of Toronto
- Date: 31 Dec 92 21:57:23 GMT
- Lines: 117
-
-
- The author of the following message (Bill Buxton) asked me to
- post this article for him. It's his reply to the recently posted
- summary on comp.human-factors readers' opinions of trackballs vs. mice.
- Pretty interesting stuff...
-
- ------------------------------------cut here--------------------------------------
- From willy Thu Dec 31 11:38:35 1992
- From: William Buxton <willy>
- To: davidk@mcil.comm.mot.com
- Subject: Trackbals vs mice
- Cc: ematias, willy
-
- I just read your digest on mice vs. trackballs. It was as interesting as
- much for what it didn't say as for what it did. First, it is interesting
- how many people responded who were in the field of HCI and UI design, and
- yet only one cited any formal literature (gladly, some work from our lab).
- I wonder if this is indicative of a failure of the science being done in
- this area to address the needs of designers, or a lack of knowledge of
- the literature by practitioners. To be fair, you were asking for personal
- experiences, not literature reviews.
-
- But let's quickly address a few things left out:
-
- 1. Speaking about "trackballs" vs "mice" is like comparing "vegetables" vs
- "fruit." Why? Because there are so many variations of each. Let's just
- look at some of the larger dimensions of variation among trackballs:
-
- - size
- - inertia
- - which hand (dominant or non-dominant)
- - finger or thumb operated
- - placement of buttons
- - location (central as in Powerbook vs side)
- - anchored (fixed position) or hand-held (like video game controller)
- - task: pointing vs selection vs dragging vs drawing
- - age, ability/disabiity of user
- - etc
-
- One will see as much variation within the class of trackballs themselves as
- between some specific cases of mouse vs trackball. In short, what I'm saying
- is that it is very important to discuss these things at a much finer grain
- of analysis.
-
- 2. In discussing such things, I continue to wonder why people tend to compare
- one device vs. another. With musical instruments, for example, this isn't the
- case. If I invent a new instrument it is not to displace an existing one,
- it is to compliment it. So should it be with input devices. For each one
- there is some task for which it is best and some for which it is worst.
- (Each condition may be more than a little obscure, admitedly.) Our real task
- is to find out what the idiom of each is, and reveal the properties of task,
- user and context in which each is suited/ill-suited. Of this kind of work,
- there is too little. This is the direction that I believe such discussions
- must go.
-
- 3. As an example of seeing the trackball/mouse question in a new light, simply
- by changing a few things, let me give you my favorite example. Instead of
- having the two in competition, why not use them together. Consider using your
- mouse as usual in your dominant hand. In addition, have a trackball on the
- other side used by your non-dominant hand. The mouse is used for primary
- point/select/drag tasks. The trackball is used to scroll your window, i.e.,
- to navigate.
-
- With this arragement, a few interesting things emerge. First, you no longer
- have to use your mouse to futz around with the scroll bar/arrow widgets.
- Second, a little practice will make clear that the device hand mapping is
- much better than, say, two mice, two trackballs, or the mouse and trackball
- reversed.
-
- This is how I read my mail, etc. on my powerbook: with a mouse AND a
- trackball. This is available to an Mac user by getting Michael Chen's
- "Trackball-scroller Init" off of the Apple Science CD Vol 1. If you
- want a bit more fuller discussion of such 2-handed usage, then some of
- the underlying experimentation can be found in:
-
- Buxton, W. & Myers, B. (1986). A study in two-handed input.
- Proceedings of CHI '86, 321-326.
-
- A less formal discussion that nevertheless looks at the issue in the context
- of an application can be found in:
-
- Buxton, W. (1990). The Natural Language of Interaction: A Perspective on
- Non-Verbal Dialogues. In Laurel, B. (Ed.). The Art of Human-Computer
- Interface Design, Reading, MA: Addison-Wesley. 405-416.
-
- Some of the general issues involved in making comparisons among devices are
- discussed in the following 2 papers:
-
- Buxton, W. (1986) There's More to Interaction than Meets the Eye: Some
- Issues in Manual Input. In Norman, D. A. and Draper, S. W. (Eds.), (1986),
- User Centered System Design: New Perspectives on Human-Computer Interaction.
- Lawrence Erlbaum Associates, Hillsdale, New Jersey, 319-337.
-
- Buxton, W. (1983). Lexical and Pragmatic Considerations of Input
- Structures. Computer Graphics 17 (1), 31-37.
-
- I'm not putting this forward as a means of promoting my own work. Rather,
- there is very little published on input compared, for example, to displays,
- and what there is is hard to sort through.
-
- There is a lot of activity on input here at the University of Toronto's
- Input Research Group, and we would be glad to distribute digests of our
- work to interested parties.
-
- Cheers & Happy New year.
-
- William Buxton
- University of Toronto & Xerox PARC
- ------------------------------------cut here--------------------------------------
-
- Edgar
- --
- Edgar Matias
- Input Research Group
- University of Toronto
- --
- I speak for no one...
-