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- Path: sparky!uunet!usc!wupost!tulane!uflorida!maple.circa.ufl.edu!LIONESS
- From: lioness@maple.circa.ufl.edu
- Newsgroups: comp.graphics
- Subject: Fast front->back hsr for voxels
- Message-ID: <38127@uflorida.cis.ufl.edu>
- Date: 4 Jan 93 00:14:27 GMT
- Sender: news@uflorida.cis.ufl.edu
- Reply-To: LIONESS@oak.circa.ufl.edu
- Organization: Center for Instructional and Research Computing Activities
- Lines: 12
- Nntp-Posting-Host: maple.circa.ufl.edu
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-
- Have there been any papers for fast hidden surface removal using a
- front to back method with voxels? A painter's algorithm would work,
- but on systems with slow video memory access ( such as a VGA equipped
- PC w/o local bus ) you would spend most of your time drawing things
- that would later be overwritten. Given that you are dealing with,
- in effect, point clouds, is there an efficient way of determining what
- part of a point cloud is visible and what is not?
-
- Thanks,
-
- B
-