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- Xref: sparky comp.graphics:13103 comp.graphics.animation:1399
- Newsgroups: comp.graphics,comp.graphics.animation
- Path: sparky!uunet!think.com!mintaka.lcs.mit.edu!feoh
- From: feoh@gnu.ai.mit.edu (Chris Patti)
- Subject: Re: Realistic 3D Studio usage
- Message-ID: <1992Dec21.213333.1424@mintaka.lcs.mit.edu>
- Sender: news@mintaka.lcs.mit.edu
- Organization: MIT Laboratory for Computer Science
- X-Newsreader: TIN [version 1.1 PL6]
- References: <1992Dec13.220440.19739@midway.uchicago.edu>
- Date: Mon, 21 Dec 1992 21:33:33 GMT
- Lines: 55
-
- > Forget SGI for a moment and consider that one can buy a 486-33 DX2
- > with 16 megs of RAM and a 550 meg hard disk, a 24-bit video card and
- > a 14" monitor for well less than $4000.00 US. Tack on 3D Studio and
- > you have the ability to generate 24-bit animations at true broadcast
- > quality. Of course the frames will have to be single-framed out to tape
- > but that is the same no matter what platform you choose.
- >
- > Yes, the PC bus is antiquated. Yes, the basic hardware is ill-suited
- > to video. But the shear size of the clone market has produced the best
- > deal in processing power for the price. I have the hardware described
- > and am, as I type this (on another computer) rendering a Christmas
- > scene, 32-bit 756 by 486 images at ~7 minutes *each*. With snow.
-
- I only have one problem with this solution...
-
- I am a former amiga owner who has bought a 486 (Dx266V from gateway..) That
- it has an *enourmous* amount of processing powe rfor the buck few will debate,
-
- But.. the quality of the software that *I* have seen lacks maturity when
- compared with other Mac and Amiga titles I have seen..
-
- Note that this *IS* an objective statement.. Don't flame me, I have a right to
- my opinion..
-
- To be more explicit.. For instance.. The most popular Paint program on the
- amiga is, debatably, DeluxePaint IV from Electronic arts.. I used this program
- (and its predecessors all the way back to DeluxePaint I :) for many years and
- came to vastly appreciat the creative potential its myriad features (which
- can be mixed and matched in various combinations, and which also provides
- a most extensive facility for 2d animation.). Having seen some of the more
- popular programs for the PC, (P.C. PaintBrush, Aldus Illustrator, etc) They
- all seem to have a distinct bias towards business and presentation graphics,
- which isn't present in either the Amiga or the Mac's lineup of animation/
- paint software..
-
- So, if you're speaking strictly in terms of processing power, the PC is a clear
- winner, but its software needs a few more generations to mature and shake off
- that "Business is god" attitude..
-
- If anyone has any suggestions as to where I might find , for instance, a paint
- program for the PC that equals DeluxePaint IV for the amiga, I'd be *happy*
- to be proven wrong, but so far I just don't see it.
-
- In terms of 3d / rendering software I think both the Amiga and the mac provide
- a wider array of software to choose from, with greater maturity and a bigger
- track record.
-
- Note that this isn't an endictment of the PC animation market, just an
- observation.
-
- I welcome any comments and/or corrections..
- Chris Patti
- feoh@gnu.ai.mit.edu
-
-
-