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- Date: Mon, 21 Dec 1992 08:01:01 CDT
- Sender: Public-Access Computer Systems Forum <PACS-L@UHUPVM1.BITNET>
- From: Public-Access Computer Systems Forum <LIBPACS@UHUPVM1.BITNET>
- Subject: Information Age Goods, Pt. 1 of 2
- Lines: 199
-
- From: bradcox@sitevax.gmu.edu (Brad Cox 703-968-8229)
- Subject: Information Age Goods, Pt. 1 of 2
-
- Alan Emtage <bajan@bunyip.com> wrote
- >On a tangentially related point: one of the "mind ruts" that I have had
- >to try and pull my thoughts out of is thinking of all the information on
- >the network as "files" or "documents". In this new and scary world of the
- >Internet, information takes on many guises. While much of the data
- >currently available still sits on disks on a computer somewhere, we have
- >to start thinking in terms of "objects" (for lack of a better word).
-
- As someone who was partially responsible for the enthusiasm for the word
- "object" in programming circles, I want to endorse your suggestion as a
- definite improvement over "files".
-
- But I encourage you build on the conclusion of my decade of experience in
- the world of objects by going much further than the object-oriented
- programming community has yet dared...much, much further indeed.
-
- Instead of "objects", why not why not call them "goods"?
-
- (Choke! Gasp! Is this a paradigm shift I hear?) Yep, that's right.
- "Objects" are electronic goods; products of human sweat, blood and tears.
- Goods that other humans must pay good money to buy. Otherwise you won't
- have any goods for this information age infrastructure to carry; no water
- for the plumbing to convey.
-
- I've attached an article that explains why this notion is a *Good Thing*
- and outlines an techno-administrative approach that a Japanese
- industry-wide consortium is exploring.
-
- Their idea seems completely outrageous if you think of personal unconnected
- computers; the established paradigm of today. But think of the computer and
- telecom infrastructure as information age plumbing; something that ordinary
- people just tolerate in order to get the water, the electronic "objects" or
- "goods" that the plumbing conveys.
-
- --
- Brad Cox; bradcox@sitevax.gmu.edu; 703 993 1142 secy 703 968 8229 evenings
- George Mason Program on Social and Organizational Learning; Fairfax VA 22030
-
- Copyright 1992 by Brad Cox; All Rights Reserved Sun, Sep 27,
- 1992
-
- What if there is a silver bullet
- and the competition gets it first?
-
- Brad J. Cox, Ph.D.
- Journal of Object-oriented Programming; June 1992
- Dr. Dobb's Journal; Oct 1992
-
- Few programmers could develop a compiler, word processor or
- spreadsheet to compete in today's crowded software market.
- The cost and complexity of modern-day applications exceed
- the financial and intellectual capacity of even the rarest
- of individuals. Even large-granularity sub-components like
- window systems, persistent object databases and
- communication facilities are more than most individuals could
- handle. But individuals can build smaller (so-called 'reusable') software
- components that others could assemble into larger objects; components as
- small as Stacks and Queues.
-
- So why don't we? Why do we drudge away our lives in
- companies with the financial, technical, and marketing
- muscle to build the huge objects we call applications? Why
- don't we start software companies, like Intel, to invent,
- build, test, document, and market small-granularity objects
- for other companies to buy? Think of the reduction in auto
- emission pollution if more of us stayed home to build small-
- granularity components for sale! Think of not having to get
- along with the boss!
-
- Object-oriented programming technologies have brought us
- tantalizingly close to making this dream technically, if not
- economically, feasible. Subroutines have long been able to
- encapsulate functionality into modules that others can use
- without needing to look inside, just as with Intel's silicon
- components. Object-oriented programming languages have
- extended our ability to encapsulate functionality within
- Software-ICs[TM] that can support higher-level objects than
- subroutines ever could[COX1]. Such languages have already
- made the use of pre-fabricated data structure and graphical
- user interface classes a viable alternative to fabricating
- cut-to-fit components for each application. All this is
- technically feasible already, even though the software
- industrial revolution[COX2] has hardly begun.
-
- Yet these technical advances have not really changed the way
- we organize to build software. They've just provided better
- tools for building software just as before. The pre-
- fabricated small components of today are not bought and sold
- as assets in their own right. They are bundled (given away)
- inside something larger. Sometimes they are bundled to
- inflate the value (and price!) of some inexpensive commodity
- item, as in Apple's ROM software that turns a $50 CPU chip
- into a $5000 Macintosh computer. Sometimes they play the
- same role with respect to software objects, as in the
- libraries that come with object-oriented compilers.
-
- There is no robust way to market the small active objects
- that we call reusable software components, at least not
- today. The same is true of the passive objects we call data.
- For example, nearly half of our landfill bulk is newspapers
- and magazines. This could be eliminated if we could only
- break the habit of fondling the macerated remains of some
- forest critter's home as we drink our morning coffee. But
- this is hardly a bad habit from the viewpoint of newspaper
- publishers. If they distributed news electronically, how
- would they charge for their labor?
-
- Paper-based information distribution makes certain kinds of
- information unavailable even when the information is easily
- obtainable. For example, I hate price-comparison shopping
- and would gladly pay for high-quality information as to
- where to buy groceries and gasoline inexpensively. This
- information is avidly collected by various silver-haired
- ladies in my community. But they collect it solely for their
- own use. The lack of robust marketing mechanisms for such
- objects removes any incentive for them to distribute their
- expertise to potential customers such as myself.
-
- What if entrepreneurs could market electronic information
- objects for other people to buy? Couldn't geographically
- specialized but broadly relevant objects like my gasoline
- price example be the killer apps that the hardware vendors
- are so desperately seeking? Think of what it could it mean
- to today's saturated hardware market if everyone who buys
- gasoline and groceries started buying computers to access
- Aunt Nellie's coupon-clipping acumen!
-
- Information Age Economics
-
- These questions outline the fundamental obstacle of the
- manufacturing age to information age transition. The human
- race is adept at selling tangible goods such as Twinkies,
- automobiles, and newspapers. But we've never developed a
- commercially robust way of buying and selling easily copied
- intangible goods like electronic data and software.
-
- Of course, there are more obstacles to a robust market in
- electronic objects than I could ever mention here. Many of
- them are technological deficiencies that could easily be
- corrected, such as the lack of suitably diverse
- encapsulation and binding mechanisms in today's object-
- oriented programming languages, insufficient
- telecommunications bandwidth and reliability, and the dearth
- of capable browsers, repositories and software
- classification schemes. My second book, What, if anything,
- is an Object? considers these obstacles in detail to show
- that each one could in principle be overcome once suitable
- incentives were in place.
-
- The biggest obstacle of all is that electronic objects can
- be copied so easily that there is no way to collect revenue
- the way Intel does, by collecting a fee each time another
- copy of a silicon object is needed. More than any other
- reason, this is why nobody would ever quit their day job to
- build small-granularity software components for a living.
-
- A striking vestige of manufacturing age thinking is the
- still-dominant practice of charging for information age
- goods like software by the copy. Since electronic goods can
- be copied easily by every consumer, the producers must
- inhibit copying with such abominations as shrinkwrap license
- agreements and copy protection dongles. But since these are
- being vehemently rejected by software consumers, SPA
- (Software Publishers Association) and BSA (Business Software
- Alliance) are using handcuffs and jail sentences as copy
- protection technologies that actually do work even for
- information age products like software.
-
- The lack of robust information age incentives explains why
- so many corporate reuse library initiatives have collapsed
- under a hail of user complaints. "Poorly documented. Poorly
- tested. Too hard to find what I need. Does not address my
- specific requirements." Except for the often rumored "Not
- invented here" syndrome, the problem is only occasionally a
- demand side problem. The big problem is on the supply side.
- There are no robust incentives to encourage producers to
- provide minutely specialized, tested, documented and (dare I
- hope?) guaranteed components that quality-conscious
- engineers might pay good money to buy. As long as reuse
- repositories are waste disposal dumps where we throw poorly
- tested and undocumented trash for garbage pickers to
- "reuse", quality-conscious engineers will rightly insist,
- "Not in my backyard!"
-
- Paying for software by the copy (or reusing it for free) is
- so widespread today that it may seem like the only option.
- But think of it in object-oriented terms. Where is it
- written that we should pay for an object's instance
- variables (data) according to usage (in the form of network
- access charges) yet pay for methods (software) by the copy?
- Shouldn't we also consider incentive structures that could
- motivate people to buy and sell electronic objects in which
- the historical distinction between program and data are
- altogether hidden from view?
-
- End of Part 1 of 2
-