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- Newsgroups: bit.listserv.games-l
- Path: sparky!uunet!uunet.ca!canrem!dosgate!dosgate![joe.kuroda@canrem.com]
- From: "joe kuroda" <joe.kuroda@canrem.com>
- Subject: king's quest vi
- Message-ID: <1993Jan2.4782.7928@dosgate>
- Reply-To: "joe kuroda" <joe.kuroda@canrem.com>
- Organization: Canada Remote Systems
- Distribution: bit
- Date: 2 Jan 93 10:32:15 EST
- Lines: 35
-
-
-
- In an article <01GT0M4H71B48WW14B@grove.iup.edu>
- "R. Hendy" <ULYGQLA@IUP.BITNET> writes:
-
- RH┤ We have been to the
- ┤castle and were sent away. We checked out the village and the dock and have
- ┤an idea we should go to the other islands but we get no help from anyone.
-
- In this game, you should use Hand icon to check and pick up everything.
- If you meet someone or some animal or some bird, you offer whatever
- you have from your inventory. You get everyone you encounter to talk
- to you until he/she repeats him/herself. Remember whatever you pick
- up will be more than likely useful somewhere else in the game.
-
- Now having said all that ...
-
- On the Isle of Crown, you need to talk to the pawn shop owner,
- bookshop owner and ferryman. Make sure you get them talk to you until
- someone mentions a *map* - the map is actually in the pawnshop and can
- be exchanged with something you picked up at the beach and showed it
- at the castle to get audience with the vizier.
-
- Once you get the map, you can be teleported to other islands (just
- point and click and there you are) but proceed further you do need a
- variety of objects.
-
- Good luck and happy gaming,
-
- ==> Joe <==
-
- * 1st 1.01 #930 * Watch where you go...remember where you've been...
- --
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