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- Comments: Gated by NETNEWS@AUVM.AMERICAN.EDU
- Path: sparky!uunet!zaphod.mps.ohio-state.edu!howland.reston.ans.net!paladin.american.edu!auvm!WORLD.STD.COM!KOVAR
- Message-ID: <199212302133.AA21805@world.std.com>
- Newsgroups: bit.listserv.dipl-l
- Date: Wed, 30 Dec 1992 16:33:49 -0500
- Reply-To: David C Kovar <kovar@WORLD.STD.COM>
- Sender: Discussion Group for the Game Diplomacy <DIPL-L@MITVMA.BITNET>
- From: David C Kovar <kovar@WORLD.STD.COM>
- Subject: Re: Forgive me!!!
- Lines: 35
-
- > Recently I have joined a gunboat game and noted that it was a none-
- >press game. Without asking other people engaging in this game (esp the one
- >who created this game), I have changed the game to a press game. Afterwards,
- >a player withdrew when he'd found the game changed to a press one. A week
- >later (or more), another player resigned without reason. Then the one who
- >created this game sent a broadcast message to condemn my actions and said
- >that I was a idiot. Of course, I feel a little bit angry about this. Why
- >did he so rude?... but I never can have the anwser since the one who blamed
- >me had also left.
-
- Unfortunately, I don't think this is a joke.
-
- It's very important to not change the flavor of the game without getting
- an agreement from everyone concerned. (This is one reason for running
- every game moderated.) Changing the deadlines, options, and the like
- are all considered changing the flavor.
-
- It was not the game's creator who was rude, it was you who was rude,
- I'm afraid. You took an established game and without any consultation,
- changed a very basic attribute of it. I think the creator had every
- right to be upset with you.
-
- > This is my first game and unfortunately, I have this unhappy experience
- >once I've joined my first game. Hope this never happen to me again.
-
- If you sit back and observe before acting, I am sure this will never
- happen to you again.
-
- > I still feel very confused why there are people who loved to play
- >none-press Dip. Dip is a game of negotiations and communications, isn't it?
-
- Diplomacy is what you make of it. We have variants that please, and
- displease, all sorts of people. That's part of the beauty of the game.
-
- -David
-