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- Path: sparky!uunet!psgrain!m2xenix!agora!nesbbx!matrix!Jesse_Michael
- From: Jesse_Michael@matrix.rain.com (Jesse Michael)
- Newsgroups: alt.sys.amiga.demos
- Subject: Re: Criti!
- Distribution: world
- Message-ID: <Jesse_Michael.02rr@matrix.rain.com>
- Date: 22 Dec 92 08:40:20 PST
- Organization: The Matrix BBS
- Lines: 79
-
- >In article <Paul_Trauth.197y@agwbbs.new-orleans.LA.US>
- Paul_Trauth@agwbbs.new-orleans.LA.US (Paul Trauth) writes:
- >>
- >>This is how the Amiga's samples are done. Didn't you ever hear horrid
- 1-bit
- >>samples on the Apple? Or cheesy 4-bit samples on the C64? The main
- >>difference is that the Amiga has DMA-driven sample-oriented hardware.
- >
- >It's WAVEFORM oriented. Please do not call this generally "sample".
- >I definitely think you mess up terms here.
-
- If you insist on using the term "waveform", then you should use the
- technical
- meaning of "sample".
-
- A sample is a part of a waveform. The Amiga uses 8-bit samples. Each
- "piece" of the waveform is a sample.
-
- Here's a paragraph from the 1.3 Hardware Reference Manual which the company
- you work for wrote-- :^)
-
- "A computer cannot store analog waveform information. In computer
- production of sound, a waveform has to be represented as a finite string of
- numbers. This transformation is made by dividing the time axis of the
- graph of a single waveform into equal segments, each of which represents a
- short enough time so the waveform does not change a great deal. Each of
- the resulting points is called a sample. These samples are stored in
- memory, and you can play them back at a frequency that you determine. The
- computer feeds the samples to a digital-to-analog converter(DAC), which
- changes them into an analog voltge waveform. To produce the sound, the
- analog waveforms are sent first to an amplifier, then to a loud speaker."
-
- When you were drawing the waveforms in Sonix, you were setting the
- different
- values of each sample in the waveform. I assume that there was a
- rectangular
- box in which your drawing was confined to. In the box, there were a
- certain number of vertical columns and in each column there was a dot (or
- something) that you could change the vertical position, but not the
- horizontal position. Each of those columns represented a sample. Sonix
- would just let you draw your own waveform by adjusting the samples.
-
- Paul and you are _both_ right. The hardware plays waveforms by taking the
- samples which make up the waveform, converting them to analog, and playing
- them at a set rate. :^)
-
- >>And this is samples as opposed to hardware-level synth: you CAN do
- >>synthesized sounds on the Amiga, but you have to essentially create a
- >>sample mathematically and play it.
- >
- >And don't forget: You can digitize it from a real-world sound, like a
- >guitar. And *this* is then a true sample.
-
- If it's digitized, it's a "digitized waveform" which is made up of samples.
-
- >>Always remember, though, at the lowest level, they're playing
- >>samples. (And eating up a good chunk of CPU generating them on the
- fly...)
- >
- >Waveforms :-).
- >
-
- Waveforms made up of samples. :^)
-
- >--
- >Best regards, Dr. Peter Kittel // E-Mail to \\ Only my personal
- opinions...
- >Commodore Frankfurt, Germany \X/
- {uunet|pyramid|rutgers}!cbmvax!cbmger!peterk
- >Wer's nicht kann, soll's bleiben klopfen oder Steine lassen!
-
- -Jesse
-
- -- Via DLG Pro v0.995
-
- --
- Haze of Epsilon / Check out Epsilon for the best in NTSC demos! Ok, so if
- you compare us to groups like Anarchy and Silents then we're lame, but what
- the hell do you expect from us lazy Americans?!? :^)
-